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23a:Wealth

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Revision as of 13:28, 19 March 2012 by Quietust (talk | contribs) (Rated article "Exceptional" using the rating script)
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This article is about an older version of DF.

Your fortress's total Created Wealth is visible on the z - status screen once you have a bookkeeper. All objects with any value (including mined-out areas, bridges, engravings and every kind of created good) will be included in the total. Artifacts are usually one of the largest influences of fortress wealth. Artifacts made of precious resources and heavily decorated can easily be worth thrice the value of your fortress in the early years.

Items made off-site are not counted in your total fortress wealth. Their value is listed under Imported Wealth. Items made on-site, but later traded, are immediately subtracted from your Created Wealth, and transfers to Exported Wealth once the trading party successfully leaves.

While prepared meals can be quite valuable and it's to a much lesser extent possible to amass wealth from booze, these items tend to get consumed by your gluttonous dwarves at an alarming rate, reducing your wealth. Among other factors, the value of a meal makes it more desirable, too. This loss is to be expected, and on the plus side quality food does provide a source of happy thoughts.

Wealth influences or triggers various game features, such as goblin sieges, the arrival of nobles and megabeasts, the number, and probably time of arrival, of immigrants.

Building fortress wealth

Good ways to build wealth include:

  • Digging to the chasm as quickly as possible in order to locate valuable metal ores (e.g. gold and platinum)
  • Choosing proficient dwarves on embark; experienced dwarves work faster, and make higher quality goods.
  • Using light or dark stone for "everyday items"
  • Smoothing and detailing walls
  • Checking item value for clues on what items are valuable and how processing boosts wealth
  • Building a steel armor industry
  • Encrusting/decorating objects with highly skilled craftdwarves
  • Decorating specifically imported objects and goblin loot; those will be substracted from the import figure and added to their respective division of your created wealth

Note: It is technically possible to have your wealth go high enough to loop back to an extremely low number (-2 billion or so) because it simply hit the highest value the game-counter could go and passed it. This maximum value is extremely high, and so it is unlikely to cause a problem unless you heavily modify the game code or files in that direction.