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Difference between revisions of "40d:Block"

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(this is false - they don't revert to stones, but useless GLOBS)
(stone blocks only)
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Blocks have a [[Value#Items_with_material_but_without_quality|base value]] of 5, compared to the raw material value of 3 for stone, wood or glass; metal bars already have a base value of 5. Blocks do not have [[quality]] levels.
 
Blocks have a [[Value#Items_with_material_but_without_quality|base value]] of 5, compared to the raw material value of 3 for stone, wood or glass; metal bars already have a base value of 5. Blocks do not have [[quality]] levels.
  
Blocks are sometimes used as materials during [[strange mood]]s.
+
Stone blocks are sometimes used as materials during [[strange mood]]s.
  
 
[[Category:Materials]]
 
[[Category:Materials]]

Revision as of 20:57, 12 October 2009

For area blocks of 48x48 tiles on a game map, see Regions.
For "blocking" in combat, see Shield.


A block is a sub-type of building material. Stone and wood can be shaped into blocks at the Mason's workshop or Carpenter's workshop. Glass can be formed as blocks at a Glass Furnace, and metal blocks can be made at the forge from a single metal bar.

Blocks are required to make wells, pumps, and are used when constructing an ashery. They can also be used in place of raw stone or wood in roads and other major constructions (but not in items like crafts or furniture), but the difference is purely in the value. A pillar made out of normal stones is called a rough pillar.

Blocks, unlike raw stone or wood, can stack in bins in bar/block stockpiles.

Blocks have a base value of 5, compared to the raw material value of 3 for stone, wood or glass; metal bars already have a base value of 5. Blocks do not have quality levels.

Stone blocks are sometimes used as materials during strange moods.