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Difference between revisions of "40d:Elf"

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'''Elves''' are intelligent [[humanoid]] [[creature]]s who live in [[forest retreat]]s. They are one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [[tree]]s in the area are named.They love nature and are ready to defend it, typically with [[bow]]s. They may invade a fortress which violates their tree-cutting limit.
 
'''Elves''' are intelligent [[humanoid]] [[creature]]s who live in [[forest retreat]]s. They are one of the races playable in [[Adventure Mode]]. Their retreats have no buildings, but the [[tree]]s in the area are named.They love nature and are ready to defend it, typically with [[bow]]s. They may invade a fortress which violates their tree-cutting limit.
 
The ethics of elven society are substantially divergent from other races; [[liar|Lying]] is punishable by exile, the killing of plants is an unthinkable crime, and eating the corpse of one's opponent in battle is socially acceptable.
 
  
 
== Elves in Fortress Mode ==
 
== Elves in Fortress Mode ==
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Although [[tower-cap]]s are giant mushrooms, they are considered [[trees]] by the elves and thus are not acceptable.
 
Although [[tower-cap]]s are giant mushrooms, they are considered [[trees]] by the elves and thus are not acceptable.
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== Elven society ==
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The ethics of elven society are substantially divergent from other races; [[liar|Lying]] is punishable by exile, the killing of plants is an unthinkable crime, and eating the corpse of one's opponent in battle is socially acceptable.
  
 
=== Living among them ===
 
=== Living among them ===
 
 
Living with Elves is pretty much the same as living among [[Humans]], but they don't build houses, [[furniture]], or anything else that uses wood. So basically, it's just like living anywhere else, but with guards.
 
Living with Elves is pretty much the same as living among [[Humans]], but they don't build houses, [[furniture]], or anything else that uses wood. So basically, it's just like living anywhere else, but with guards.
  

Revision as of 17:39, 7 November 2008

Template:CreatureInfo Elves are intelligent humanoid creatures who live in forest retreats. They are one of the races playable in Adventure Mode. Their retreats have no buildings, but the trees in the area are named.They love nature and are ready to defend it, typically with bows. They may invade a fortress which violates their tree-cutting limit.

Elves in Fortress Mode

Elves are a trading race and send small caravans without wagons in spring. They usually bring Thread, cloth, rope, various plants and seeds, and wooden items. They may also bring some tame animals. Elves also bring a crapload of useless stuff: armor and clothes too large to wear, inferior wooden weapons, inferior booze, inferior redroot dye, bows and arrows. They are very picky about what they will accept in return although this appears to have changed with the latest version, as it stands Elves will accept anything except items directly made out of or decorated with wood. They also no longer mind purchasing blood-soaked items.

Metal items are acceptable, even when charcoal is used in their production. Items made from silk are acceptable, as are all non-wooden plant-based products such as plump helmets, seeds, and ☼Dwarven syrup biscuits[45]☼. Dairy products, such as milk and cheese, are currently acceptable. You can also transport your goods to the trade depot in a wooden bin, as long as you do not try to sell the bin. This also applies to goods in barrels. Living animals are acceptable, as long as the cage or trap is not made of wood.

Although tower-caps are giant mushrooms, they are considered trees by the elves and thus are not acceptable.

Elven society

The ethics of elven society are substantially divergent from other races; Lying is punishable by exile, the killing of plants is an unthinkable crime, and eating the corpse of one's opponent in battle is socially acceptable.

Living among them

Living with Elves is pretty much the same as living among Humans, but they don't build houses, furniture, or anything else that uses wood. So basically, it's just like living anywhere else, but with guards.

Elves in Adventure Mode

Elven forest retreats are represented by yellow symbols in forests on the world map. They do not have any shops, but they seem to have a great amount of elite marksmen to recruit. The leader and quest giver of a retreat is called the "druid", who can be found wandering the forest floor with the other elves.

Elven characters start with a wooden weapon and a full set of basic wooden armor. They may not wear metal armor, though they may wield metal weapons and shields if they find them. These limitations often lead to a quick death. They do have some advantages, however: they're one size larger than dwarves, which makes them hit harder and absorb more damage, but they also have a slight natural armor penalty. Their main redeeming trait is their speed, which is noticeably higher than the other playable races.

Elves are at peace with wildlife, which means they won't be attacked by most animals (verify if most or all). In addition, they can talk to the animal-man races (such as snakemen and batmen) and even get the most excitement-seeking ones to join their party.

Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent