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Difference between revisions of "40d:Philosopher"

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{{quality|Exceptional|21:01, 26 April 2011 (UTC)}}{{Noble
{{Noble
 
 
| noble= Philosopher
 
| noble= Philosopher
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| arrival=
 
| arrival=
 
* 100 population
 
* 100 population
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* <s>Drinking heavily</s> <<Philosophising>>
 
* <s>Drinking heavily</s> <<Philosophising>>
 
* (ie, absolutely nothing, other than wasting your food supply)
 
* (ie, absolutely nothing, other than wasting your food supply)
}}
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}}{{av}}
'''The philosopher''' is a [[40d:noble|noble]] who arrives via [[40d:immigration|immigration]] with the message "wise X has arrived" once your fortress's population reaches 100.
 
  
The philosopher has no worldly needs and makes no mandates, but also appears to perform no useful function.  What do you expect from someone that spends all of his time thinking?
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'''The philosopher''' is a [[noble]] who arrives via [[immigration]] with the message "wise X has arrived" once your fortress's population reaches 100.
 +
 
 +
The philosopher has no worldly needs and makes no mandates (but will make [[demand]]s from time to time), but also appears to perform no useful function.  What do you expect from someone that spends all of his time thinking?
  
 
While he has no formal requirements, he will, like any other dwarf, get unhappy thoughts from sleeping on the floor or without a 'proper' room; and he will not rent or claim a room himself, so it is advisable to assign at least some form of bedroom to him.
 
While he has no formal requirements, he will, like any other dwarf, get unhappy thoughts from sleeping on the floor or without a 'proper' room; and he will not rent or claim a room himself, so it is advisable to assign at least some form of bedroom to him.
  
He has been known to do "all dwarf" tasks such as de-constructing walls and even trading at the depot, much like a child.  Like other [[40d:Noble|nobles]], he will [[40d:Dwarven economy|change the prices of goods]].
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He has been known to do "all dwarf" tasks such as de-constructing walls and even trading at the depot, much like a child.  Like other [[Noble|nobles]], he will [[Dwarven economy|change the prices of goods]].
  
[[Category:Nobles]]
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{{nobles}}
[[Category:Lore]]
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{{Category|Lore}}

Latest revision as of 14:34, 17 April 2012

Philosopher
Room requirements  
Office None
Quarters None
Dining room None
Tomb None
Furniture requirements
Chests None
Cabinets None
Weapon racks None
Armor stands None
Other
Mandates None
Demands 2
Arrival conditions
  • 100 population
Function
  • Thinking
  • Looking Pretty
  • Eating
  • Goblin Bait
  • Drinking heavily <<Philosophising>>
  • (ie, absolutely nothing, other than wasting your food supply)
This article is about an older version of DF.

The philosopher is a noble who arrives via immigration with the message "wise X has arrived" once your fortress's population reaches 100.

The philosopher has no worldly needs and makes no mandates (but will make demands from time to time), but also appears to perform no useful function. What do you expect from someone that spends all of his time thinking?

While he has no formal requirements, he will, like any other dwarf, get unhappy thoughts from sleeping on the floor or without a 'proper' room; and he will not rent or claim a room himself, so it is advisable to assign at least some form of bedroom to him.

He has been known to do "all dwarf" tasks such as de-constructing walls and even trading at the depot, much like a child. Like other nobles, he will change the prices of goods.

Appointed Nobles
Elected Nobles
Aristocrats
Entourage
Other