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Difference between revisions of "40d:Religion"

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(Created page with "'''Religion''' is group created in worldgen for worshipping deity (human and dwarven religions are formed around worship deities, elven religions worship related force of...")
 
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'''Religion''' is group created in worldgen for worshipping [[deity]] (human and dwarven religions are formed around worship deities, elven religions worship related force of nature, goblin religions worship first ruler of their civilization, kobolds have no religions). Religions build [[temple]]s (if civilization live in proper [[site]]). Historical figures may become priests or hight priest of religion during world generation. Enslaved or snatched creatures may change religion. Worship of megabest do not create religion.{{verify}}
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Adventurer may join a religion by talking with priest in temple.{{verify}}
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A '''Religion''' is a group created in worldgen for worshipping a [[deity]]. [[Human]] and [[Dwarf|Dwarven]] religions typically worship deities, [[Elf|Elven]] religions worship forces of nature, [[Goblin]] religions worship [[demon]]s, and [[Kobold]]s have no religions.
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Religions build [[temple]]s (if the civilization lives in the proper [[site]]). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of [[megabeast]]s does not create a religion.{{verify}}
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Adventurers may join a religion by talking to priests in a temple and choosing the "Service" option to ask about serving their cause, in much the same way that they would ask for [[quest]]s from site leaders.

Latest revision as of 02:29, 19 August 2021

This article is about an older version of DF.

A Religion is a group created in worldgen for worshipping a deity. Human and Dwarven religions typically worship deities, Elven religions worship forces of nature, Goblin religions worship demons, and Kobolds have no religions.

Religions build temples (if the civilization lives in the proper site). Historical figures may become priests or high priest of a religion during world generation. Enslaved or snatched creatures may change religion. Worship of megabeasts does not create a religion.[Verify]

Adventurers may join a religion by talking to priests in a temple and choosing the "Service" option to ask about serving their cause, in much the same way that they would ask for quests from site leaders.