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Difference between revisions of "40d:Surroundings"

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#REDIRECT [[Regions#Surroundings]]
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Surroundings affect the types of [[plant]] life and wild [[animals]] which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome.
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=Types=
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{| style="border: 0px; padding: 0px; margin: 0px; background: black"
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| || <span style="color: #fff">'''Benign'''</span> || <span style="color: #fff">'''Neutral'''</span> || <span style="color: #fff">'''Savage'''</span>
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|-
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| style="padding-right: 30px;"| <span style="color: #fff">'''Good'''</span> || style="padding-right: 30px;"| <span style="color: #00f">'''Serene'''</span> || style="padding-right: 30px;"| <span style="color: #0f0">'''Mirthful'''</span> || <span style="color: #0ff">'''Joyous Wilds'''</span>
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|-
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| <span style="color: #fff">'''Neutral'''</span> || <span style="color: #c0c0c0">'''Calm'''</span> || <span style="color: #008000">'''Wilderness'''</span> || <span style="color: #ff0">'''Untamed Wilds'''</span>
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|-
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| <span style="color: #fff">'''Evil'''</span> || <span style="color: #800080">'''Sinister'''</span> || <span style="color: #f0f">'''Haunted'''</span> || <span style="color: #f0f">'''Terrifying'''</span>
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|}
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=Unique aspects=
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==Good==
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* Animals: [[mountain gnome]], [[satyr]], [[unicorn]]
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* Plants: [[sun berry]], [[valley herb]]
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* Vermin: [[fluffy wambler]], [[fairy]], [[pixie]]
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==Evil==
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* Animals: [[ogre]], [[dark gnome]], [[beak dog]], [[foul blendec]], [[grimeling]], [[werewolf]], [[harpy]]
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* Plants: [[silver barb]], [[kobold bulb]]
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* Vermin: [[demon rat]], [[blood gnat]], [[knuckle worm]], [[phantom spider]]
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==Savage==
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* Animals: [[giant eagle]], [[giant cheetah]], [[giant leopard]], [[giant jaguar]], [[giant tiger]], [[giant lion]]
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* Plants: [[whip vine]]
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* Vermin: [[two-legged rhino lizard]], [[moghopper]], [[fox squirrel]], [[acorn fly]]

Revision as of 21:10, 4 August 2008

Surroundings affect the types of plant life and wild animals which will appear in play. It is possible to start a fortress that overlaps two or three alignment types (good, evil, savage, and calm). Keep in mind this is totally awesome.

Types

Benign Neutral Savage
Good Serene Mirthful Joyous Wilds
Neutral Calm Wilderness Untamed Wilds
Evil Sinister Haunted Terrifying

Unique aspects

Good

Evil

Savage