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Difference between revisions of "40d Talk:Dungeon master"

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==(early discussion)==
 
Anyone know what triggers the dungeon master now? I have absolutely NO coins whatsoever and he just showed up at the start of my 4th spring. [[User:Rpb|Rpb]] 11:54, 8 November 2007 (EST)
 
Anyone know what triggers the dungeon master now? I have absolutely NO coins whatsoever and he just showed up at the start of my 4th spring. [[User:Rpb|Rpb]] 11:54, 8 November 2007 (EST)
  
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How about using skill names that are shown in the game? For example armor crafting -> Armorsmith , weapon smithing -> Weaponsmith and so on. Its a bit confusing now with blacksmithing and all.
 
How about using skill names that are shown in the game? For example armor crafting -> Armorsmith , weapon smithing -> Weaponsmith and so on. Its a bit confusing now with blacksmithing and all.
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Have you considered that the DM has /a percentage based chance of arriving once you fortress reaches the population of 50?/ --[[User:Hamenopi|Hamenopi]] 07:13, 17 January 2008 (EST)
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I had about 53 dwarves then an immigration wave took me up to 62 but it wasnt until the next wave which gave me 81 that I got him also in requirements says you need to discover hidden site feature, but i havent discovered anything yet. Imported wealth is 128245 Exported is 682 Created wealth is 429483 and on the off chance his arrival is related to animal numbers i have 5 trained and 21 others [[User:Thatguyyaknow|Thatguyyaknow]] 07:26, 19 January 2008 (EST) - I hadnt caught anything in a trap but i had nicked a cougar from the elves. Also I'd smithed a massive amount of gold and copper as well as some silver reckon it might be related to that? [[User:Thatguyyaknow|Thatguyyaknow]] 07:49, 19 January 2008 (EST)
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I snagged the DM right as my population hit 80. I have >700K wealth (got lucky with artifacts), and hardly any jobs (as Economy requires), so I would imagine it's either a population thing, or a mix of things including population.
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Here's a bit of fun to smash pretty much all the speculation so far... I've had over or around 100 dwarves for the past year or two (at 142, now), I've captured goblins, I've captured and trained vermin, I've trained war dogs, I have no coins (though we seem to know that isn't a requirement), and I have
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over a million in fortress wealth. Also, nearly half a million in imported wealth. I'm fairly certain none of the previously discussed conditions are the requirement. I'm wondering if it really is 'dungeon feature' related. The only thing I haven't had is greater beasts (unless a single Titan counts).<small>—Preceding [[template:unsigned|unsigned]] comment added by [[User:Rabek|Rabek]] ([[User talk:Rabek|talk]]•[[Special:Contributions/Rabek|contribs]]) {{{2|}}}</small>
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:A titan certainly would count, but that's not the 'map feature' that's required. Do you have magma, chasm, cave water, pits and/or a cave? Those might be what's the trigger, if you don't have any of those, then perhaps one (or more than one) is the trigger? I've gotten a DM without any invasions or sieges and an equally impressive amount of wealth in and out (turned off invasions cause I was tired of getting attacked while I was moving from my initial dig-in to an ideal spot). Mine came before 50 (a kid being born took me to 51,) and he came with the last migration before the birth. My site has magma, a brook, and pits. --[[User:N9103|Edward]] 23:42, 27 January 2008 (EST)
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::I have none of those, that I've found, so it might be one of those. I'm wishing I'd known about how to identify magma on the embark screen prior to doing this, but that's neither here nor there. I wouldn't be surprised if it's pits or magma, or maybe just any feature that has monsters. [[User:Rabek|Rabek]] 05:43, 28 January 2008 (EST)
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:::Don't feel too bad, as you could consider it cheating to know what you're going to get... Us 'cheaters' will quickly call it time-saving or whatnot instead ;) Check out Regional Prospector if you haven't, and don't mind crossing that grey line. --[[User:N9103|Edward]] 12:43, 28 January 2008 (EST)
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Hm, the DM just arrived after 68 Dwarves, 380k Wealth and no map feature whatsoever. [[User:Drahflow|Drahflow]] 17:40, 28 January 2008 (EST)
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:So you're in an area that you've revealed, and has nothing previously mentioned? --[[User:N9103|Edward]] 07:19, 29 January 2008 (EST)
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DM just arrived at 66 dwarfs, can't think of any map feature i have/discovered (no magma, chasm, cave, cave water, pit - however, i do have an ordinary river). I traded with the elves for a tiger, elk, camel and crocodile just before, but i already had other animals like leopard and saltwater crocodile. I have lots of animals (79), lots of war dogs (65). wealth 1818000. export 40700. --[[User:Koltom|Koltom]] 15:20, 27 March 2008 (EDT)
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hmm... my dungeon master is wearing a hood, cloak, mittens and nothing else xD [[User:Twiggie|Twiggie]] 16:49, 18 May 2008 (EDT)
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In my experience, DM arrives around the fifty to sixty dwarf mark, usually in the second year.  I rarely have wealth over about 100k by this time.  However, I generally have a lot of cages and traps about.  Maybe that's what it is?--[[User:Dadamh|Dadamh]] 14:11, 29 May 2008 (EDT)
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Mine arrived in mid spring of my third year when I had about 78 dwarves (that wave of immigration bumped it up to 95), I had a wealth over 920k, and I had a visible magma vent since I arrived. --[[User:Toloran|Toloran]] 19:12, 12 August 2008 (EDT)
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:84 Dwarfs, 2.6 million wealth, struck adamantine a year ago, no Dungeon Master. Which "site features" trigger the DM? Edit: Dungeon Master arrives, no further discoveries, 87 Dwarfs, 5.6 million wealth. [[User:HeWhoIsPale|HeWhoIsPale]] 13:54, 30 September 2008 (EDT)
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My DM showed up as the 51st dwarf. I had no remarkable animals in cages, just dogs, mustoxen, and cats, and to the best of my knowledge the most remarkable animal on the MAP (besides the volcanic dwellers) was a single tiger that got hammered by a hunter. ...Since the DM has ranger skills, perhaps his arrival could be linked to your Hunters? Like, kill count (30 or so at time of arrival) or kill variety (5 species of animal)? ~~[[User:Loyal|Loyal]] 20:50, 27 December 2009 (EST)
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== Cloak obsession ==
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Should there be something about the DM's taste in clothes? --[[User:Strangething|Strangething]] 18:07, 8 July 2008 (EDT)
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:My current DM is sporting no less then 8 cloaks in various states of disrepair. There might be something to this. Anyone else confirm? --[[User:Mikaka|Mikaka]] 04:12, 24 July 2008 (EDT)
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:Correction: 10 cloaks, and on his way to get another. Also, disturbingly the only other clothes he has are mittens, shoes, and a hood. What the hell. --[[User:Mikaka|Mikaka]] 04:14, 24 July 2008 (EDT)
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:My DM arrived with a cloak, a hood,  and two mittens.  He immediately stole a used sock from someone's cabinet.  Pretty bold for someone that spends all their time smelting steel.  Nope, check that, he has two cloaks, and still no real clothes.  Are all DM's male?  I can't think of a single DM in all my forts that was female. [[User:Mirthmanor|Mirthmanor]] 09:53, 4 August 2008 (EDT)
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::My DM is female, has 2 cloaks, a hood, a pair of mittens, 3 socks, and one shoe. [[User:HeWhoIsPale|HeWhoIsPale]] 13:27, 4 August 2008 (EDT)
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:::try making some underwear? perhaps he's trying to stay warm... in fashion.
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::Well, you see, being a Dungeon Master involves a certain sort of gear... be thankful that the Toady One hasn't implemented gimp masks yet (although now I'm flashing back to seeing clips of the Jerry Springer show with their "sex therapist" Thor, the dominatrix dwarf...). -[[User:Fuzzy|Fuzzy]] 09:07, 1 October 2008 (EDT)
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:::Would a leather mask with menacing spikes (possibly also of leather) and studded with metal really be any different? [[User:HeWhoIsPale|HeWhoIsPale]] 12:55, 1 October 2008 (EDT)
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::::I've had one who wandered around with nothing but 12 cloaks and a pair of shoes, despite abundant other clothes available.  Current game he arrived with mittens, a hood, and a cloak.  I haven't made any clothes yet... --[[User:Squirrelloid|Squirrelloid]] 16:15, 12 December 2008 (EST)
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== Dead Dungeon master ==
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My Dungeon master showed up, wandered into a river, and drowned.  Is there a chance another is coming?
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Yes you will. When mine died I used Dwarf Companion to revive him. The next migrant wave, there is a second one. So right now I've got two Dungeon Masters.
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== Likes ==
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Does every Dungeon Master like Copper, Silver, Electrum, Gold, and Platinum?  As a long-time Dungeons and Dragons player, that list looks like a shout-out to AD&D. --[[User:Dornbeast|Dornbeast]] 01:43, 20 April 2009 (UTC)
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== There IS a way of adjusting jobs? ==
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Just use the DwarfManager program that comes with the game.
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So shouldn't the 'no way of adjusting a noble's jobs' bit be removed/changed? Don't know how to myself otherwise I would've already.
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<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Gloooo Flumo|Gloooo Flumo]]</small>
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:Dwarf Manager doesn't come with the game.  It's a third-party program.  As such, I don't think this section should be changed because there is no in-game way to change noble jobs.  And please sign your additions to talk pages, it makes it easier to follow.  Thanks.  --[[User:Mithra|Mithra]] 15:24, 24 April 2009 (UTC)
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== My dungeon master does not follow these lines ==
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He arrived alone when my population was 154. I also have no water or magma on my map.
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I did however discover a hidden chasm the winter before he arrived. Was that feature (the one mentioned in the article added?
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--[[User:radical|radical]] 07:12, 3 May 2009 (EST)
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:Yeah, that'd be it. -- [[User:Vaevictus|Vaevictus]] 15:47, 21 June 2009 (UTC)
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==Grower==
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...Like any [[noble]], dungeon masters also perform some tasks that do not require any particular labor, <br />and may gain [[grower]] skill in this way (although the only effect of this is to increase attributes).
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If the "only Growers harvest" option is not turned on, then ''any'' dwarf can gain skill in Grower, including DM's, who might have more free time than other dwarfs.  This should not be news.--[[User:Albedo|Albedo]] 07:29, 1 November 2009 (UTC)

Latest revision as of 01:00, 22 March 2011

(early discussion)[edit]

Anyone know what triggers the dungeon master now? I have absolutely NO coins whatsoever and he just showed up at the start of my 4th spring. Rpb 11:54, 8 November 2007 (EST)

Is there a point to the image? --Eagle of Fire 01:38, 9 November 2007 (EST)

I think it's there to show what skills the Dungeon Master starts with. Putting the same in plain text would work better, methinks. --Zirik 03:08, 9 November 2007 (EST)
My oppinion also. --Eagle of Fire 00:45, 10 November 2007 (EST)

He showed up here in summer 1055 with the 'normal'/standard skill level in those four skills mentioned in the article (Animal Trainer, Animal Caretaker, Furnace Operator, Metal Crafter). I've got no coins either. Created wealth was around 70k, around 60-70 dwarves. Maybe it's the number of pets? I have 123.--SL 00:43, 11 November 2007 (EST)

Probably not. I got him in 1054 with no more than 25 animals, and had passed 70k wealth long ago so that wasn't it either. Number of dwarves? 1054 would have been the first year after I hit 50 dwarves, which might be the case with yours as well. Rpb 01:36, 11 November 2007 (EST)
When I got him, I had 57 dwarves. The requirement is probably 50 dwarves, we all have that number in common. --Valdemar 10:19, 11 November 2007 (EST)
I dont think the requirement is 50 dwarves, i have the dungeon master arrive when i was nearing the 80 Mark, and had a wealth of around 200k. --Fedaykin 20:48, 15 November 2007 (EST)
Were you nearing the 80 mark BEFORE or AFTER the migration when he showed up? A requirement of 50 dwarves to trigger him would mean you would probably have 70+ dwarves by the time he actually arrives, since he generally shows up at the same time as 20 other immigrants.
It was before the migration ofcourse, ill try it again when i have time Fedaykin 14:44, 17 November 2007 (EST)
My numbers were 68 dwarves (I went from 36 to 60+ in the last wave), roughly 2.7M in wealth (and I'd been over 1M for years) in year 1056 with a moderate number of pets and no coins. I'd also dug to the deepest level the first year, in case folks were considering that as a criterion. I have fought numerous slugmen, goblins and kobolds, but nothing exotic (I had to reload after the dragon arrived and burned everything down). Bear in mind that if there's a pop requirement, then it's important how many you have before the DM arrives, but it's equally important how many you had before the previous wave. Those numbers form the bounds. So if you had 80 before the DM arrived, but 31 of them arrived or were born in that last wave, then this will have been the first time the caravan saw you with 50+ pop. Doctorlucky 01:56, 20 November 2007 (EST)

I think his arrival might be related to your stored animals. He seems to arrive for me whenever I get my first goblin in a cage trap. Moonman 09:04, 21 December 2007 (EST)

I just had this happen again. My pop. went from 57 to 80 or so and it was the first wave after I had captured a dragon and some goblins. Moonman 09:22, 24 December 2007 (EST)

I can confirm that he does NOT arrive simply at 50 dwarves. Just got an immigration wave that raised my pop from 52 to 60, and no DM. --Tyrving 02:56, 22 December 2007 (EST)

How about using skill names that are shown in the game? For example armor crafting -> Armorsmith , weapon smithing -> Weaponsmith and so on. Its a bit confusing now with blacksmithing and all.

Have you considered that the DM has /a percentage based chance of arriving once you fortress reaches the population of 50?/ --Hamenopi 07:13, 17 January 2008 (EST)

I had about 53 dwarves then an immigration wave took me up to 62 but it wasnt until the next wave which gave me 81 that I got him also in requirements says you need to discover hidden site feature, but i havent discovered anything yet. Imported wealth is 128245 Exported is 682 Created wealth is 429483 and on the off chance his arrival is related to animal numbers i have 5 trained and 21 others Thatguyyaknow 07:26, 19 January 2008 (EST) - I hadnt caught anything in a trap but i had nicked a cougar from the elves. Also I'd smithed a massive amount of gold and copper as well as some silver reckon it might be related to that? Thatguyyaknow 07:49, 19 January 2008 (EST)

I snagged the DM right as my population hit 80. I have >700K wealth (got lucky with artifacts), and hardly any jobs (as Economy requires), so I would imagine it's either a population thing, or a mix of things including population.

Here's a bit of fun to smash pretty much all the speculation so far... I've had over or around 100 dwarves for the past year or two (at 142, now), I've captured goblins, I've captured and trained vermin, I've trained war dogs, I have no coins (though we seem to know that isn't a requirement), and I have over a million in fortress wealth. Also, nearly half a million in imported wealth. I'm fairly certain none of the previously discussed conditions are the requirement. I'm wondering if it really is 'dungeon feature' related. The only thing I haven't had is greater beasts (unless a single Titan counts).—Preceding unsigned comment added by Rabek (talkcontribs)

A titan certainly would count, but that's not the 'map feature' that's required. Do you have magma, chasm, cave water, pits and/or a cave? Those might be what's the trigger, if you don't have any of those, then perhaps one (or more than one) is the trigger? I've gotten a DM without any invasions or sieges and an equally impressive amount of wealth in and out (turned off invasions cause I was tired of getting attacked while I was moving from my initial dig-in to an ideal spot). Mine came before 50 (a kid being born took me to 51,) and he came with the last migration before the birth. My site has magma, a brook, and pits. --Edward 23:42, 27 January 2008 (EST)
I have none of those, that I've found, so it might be one of those. I'm wishing I'd known about how to identify magma on the embark screen prior to doing this, but that's neither here nor there. I wouldn't be surprised if it's pits or magma, or maybe just any feature that has monsters. Rabek 05:43, 28 January 2008 (EST)
Don't feel too bad, as you could consider it cheating to know what you're going to get... Us 'cheaters' will quickly call it time-saving or whatnot instead ;) Check out Regional Prospector if you haven't, and don't mind crossing that grey line. --Edward 12:43, 28 January 2008 (EST)

Hm, the DM just arrived after 68 Dwarves, 380k Wealth and no map feature whatsoever. Drahflow 17:40, 28 January 2008 (EST)

So you're in an area that you've revealed, and has nothing previously mentioned? --Edward 07:19, 29 January 2008 (EST)

DM just arrived at 66 dwarfs, can't think of any map feature i have/discovered (no magma, chasm, cave, cave water, pit - however, i do have an ordinary river). I traded with the elves for a tiger, elk, camel and crocodile just before, but i already had other animals like leopard and saltwater crocodile. I have lots of animals (79), lots of war dogs (65). wealth 1818000. export 40700. --Koltom 15:20, 27 March 2008 (EDT)

hmm... my dungeon master is wearing a hood, cloak, mittens and nothing else xD Twiggie 16:49, 18 May 2008 (EDT)

In my experience, DM arrives around the fifty to sixty dwarf mark, usually in the second year. I rarely have wealth over about 100k by this time. However, I generally have a lot of cages and traps about. Maybe that's what it is?--Dadamh 14:11, 29 May 2008 (EDT)

Mine arrived in mid spring of my third year when I had about 78 dwarves (that wave of immigration bumped it up to 95), I had a wealth over 920k, and I had a visible magma vent since I arrived. --Toloran 19:12, 12 August 2008 (EDT)

84 Dwarfs, 2.6 million wealth, struck adamantine a year ago, no Dungeon Master. Which "site features" trigger the DM? Edit: Dungeon Master arrives, no further discoveries, 87 Dwarfs, 5.6 million wealth. HeWhoIsPale 13:54, 30 September 2008 (EDT)

My DM showed up as the 51st dwarf. I had no remarkable animals in cages, just dogs, mustoxen, and cats, and to the best of my knowledge the most remarkable animal on the MAP (besides the volcanic dwellers) was a single tiger that got hammered by a hunter. ...Since the DM has ranger skills, perhaps his arrival could be linked to your Hunters? Like, kill count (30 or so at time of arrival) or kill variety (5 species of animal)? ~~Loyal 20:50, 27 December 2009 (EST)

Cloak obsession[edit]

Should there be something about the DM's taste in clothes? --Strangething 18:07, 8 July 2008 (EDT)

My current DM is sporting no less then 8 cloaks in various states of disrepair. There might be something to this. Anyone else confirm? --Mikaka 04:12, 24 July 2008 (EDT)
Correction: 10 cloaks, and on his way to get another. Also, disturbingly the only other clothes he has are mittens, shoes, and a hood. What the hell. --Mikaka 04:14, 24 July 2008 (EDT)
My DM arrived with a cloak, a hood, and two mittens. He immediately stole a used sock from someone's cabinet. Pretty bold for someone that spends all their time smelting steel. Nope, check that, he has two cloaks, and still no real clothes. Are all DM's male? I can't think of a single DM in all my forts that was female. Mirthmanor 09:53, 4 August 2008 (EDT)
My DM is female, has 2 cloaks, a hood, a pair of mittens, 3 socks, and one shoe. HeWhoIsPale 13:27, 4 August 2008 (EDT)
try making some underwear? perhaps he's trying to stay warm... in fashion.
Well, you see, being a Dungeon Master involves a certain sort of gear... be thankful that the Toady One hasn't implemented gimp masks yet (although now I'm flashing back to seeing clips of the Jerry Springer show with their "sex therapist" Thor, the dominatrix dwarf...). -Fuzzy 09:07, 1 October 2008 (EDT)
Would a leather mask with menacing spikes (possibly also of leather) and studded with metal really be any different? HeWhoIsPale 12:55, 1 October 2008 (EDT)
I've had one who wandered around with nothing but 12 cloaks and a pair of shoes, despite abundant other clothes available. Current game he arrived with mittens, a hood, and a cloak. I haven't made any clothes yet... --Squirrelloid 16:15, 12 December 2008 (EST)

Dead Dungeon master[edit]

My Dungeon master showed up, wandered into a river, and drowned. Is there a chance another is coming?

Yes you will. When mine died I used Dwarf Companion to revive him. The next migrant wave, there is a second one. So right now I've got two Dungeon Masters.

Likes[edit]

Does every Dungeon Master like Copper, Silver, Electrum, Gold, and Platinum? As a long-time Dungeons and Dragons player, that list looks like a shout-out to AD&D. --Dornbeast 01:43, 20 April 2009 (UTC)

There IS a way of adjusting jobs?[edit]

Just use the DwarfManager program that comes with the game. So shouldn't the 'no way of adjusting a noble's jobs' bit be removed/changed? Don't know how to myself otherwise I would've already. unsigned comment by Gloooo Flumo

Dwarf Manager doesn't come with the game. It's a third-party program. As such, I don't think this section should be changed because there is no in-game way to change noble jobs. And please sign your additions to talk pages, it makes it easier to follow. Thanks. --Mithra 15:24, 24 April 2009 (UTC)

My dungeon master does not follow these lines[edit]

He arrived alone when my population was 154. I also have no water or magma on my map.

I did however discover a hidden chasm the winter before he arrived. Was that feature (the one mentioned in the article added? --radical 07:12, 3 May 2009 (EST)

Yeah, that'd be it. -- Vaevictus 15:47, 21 June 2009 (UTC)

Grower[edit]

...Like any noble, dungeon masters also perform some tasks that do not require any particular labor, 
and may gain grower skill in this way (although the only effect of this is to increase attributes).

If the "only Growers harvest" option is not turned on, then any dwarf can gain skill in Grower, including DM's, who might have more free time than other dwarfs. This should not be news.--Albedo 07:29, 1 November 2009 (UTC)