v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Die"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Further updates to known effects and traits, and slight page fixes, still needs additional testing and formating)
m (various fixes)
Line 13: Line 13:
  
 
The list of known dice effects:
 
The list of known dice effects:
*Creates a random artifact quality weapon at the user's feet (citation needed)
+
*Creates a random artifact-quality weapon at the user's feet (citation needed)
 
*Upgrades each piece of the user's armor by one level (citation needed)
 
*Upgrades each piece of the user's armor by one level (citation needed)
 
*Grants the user indefinite (citation needed) enhanced healing factor, capable of restoring lost limbs within hours/between area loads (citation needed)
 
*Grants the user indefinite (citation needed) enhanced healing factor, capable of restoring lost limbs within hours/between area loads (citation needed)
 
*Grants the user a random friendly pet spawned nearby (current list of possibilities unknown, seems to prefer exotic creatures)
 
*Grants the user a random friendly pet spawned nearby (current list of possibilities unknown, seems to prefer exotic creatures)
*Grants the user a week of good luck (unknown effect, assumed to be similar but opposite to the mummy's curse)
+
*Grants the user a week of good luck (unknown effect, assumed to be similar-but-opposite to the mummy's curse)
 
*Various messages that have no effect, giving ominous, foreboding, or fateful advice or statements
 
*Various messages that have no effect, giving ominous, foreboding, or fateful advice or statements
 
*Grants the user a week of bad luck (assumed to be similar/the same as a mummy's curse but temporary)
 
*Grants the user a week of bad luck (assumed to be similar/the same as a mummy's curse but temporary)
 
*Transforms the user into a random mundane (citation needed) creature for one week
 
*Transforms the user into a random mundane (citation needed) creature for one week
  
It is likely that dice with more sides have more extreme effects (personal testing seems to confirm): dice with fewer sides cannot cause the stronger effects both good or bad.
+
It is likely that dice with more sides have more extreme effects (personal testing seems to confirm): dice with fewer sides cannot cause the stronger effects, both good or bad.
  
Warning: Using the dice more than twice in an unknown period of time (known to be between 24 hours - 1 week) will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a statue.
+
Warning: Using the dice more than twice in an uncertain period of time, known to be between 24 hours - 1 week, will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a statue.
  
 
===Bugs===
 
===Bugs===

Revision as of 23:50, 4 February 2020

This article is about the current version of DF.
Note that some content may still need to be updated.


Divination dice are an item added randomly to religious (not titan) shrines located throughout the world, with several able to spawn at monasteries. They can be picked up and rolled to determine the will of the gods relevant to the dice, granting a variety of possible effects both positive and fun.

Dice come in several known varieties depending on the number of sides:

  • D20 (twenty sided, known as "icosahedral")
  • D8 ("eight sided")
  • D6 ("six sided")
  • D4 ("four sided")

The list of known dice effects:

  • Creates a random artifact-quality weapon at the user's feet (citation needed)
  • Upgrades each piece of the user's armor by one level (citation needed)
  • Grants the user indefinite (citation needed) enhanced healing factor, capable of restoring lost limbs within hours/between area loads (citation needed)
  • Grants the user a random friendly pet spawned nearby (current list of possibilities unknown, seems to prefer exotic creatures)
  • Grants the user a week of good luck (unknown effect, assumed to be similar-but-opposite to the mummy's curse)
  • Various messages that have no effect, giving ominous, foreboding, or fateful advice or statements
  • Grants the user a week of bad luck (assumed to be similar/the same as a mummy's curse but temporary)
  • Transforms the user into a random mundane (citation needed) creature for one week

It is likely that dice with more sides have more extreme effects (personal testing seems to confirm): dice with fewer sides cannot cause the stronger effects, both good or bad.

Warning: Using the dice more than twice in an uncertain period of time, known to be between 24 hours - 1 week, will anger the gods, cursing the ill-fated thrower in a similar way to toppling over a statue.

Bugs

The curse to transform the user into a beast seems to be treated as a normal syndrome, and thus can be instantly healed by simply unloading the cell (fast travelling, sleeping)

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


  • Some dwarves love to roll dice and play games about dragons and dungeons (or the variant, Ogres and Oubliettes, for some very bizarre reason, this latter having more than a few followers among the humans.)