v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...[[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aqui | ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.
    25 KB (3,070 words) - 13:35, 17 April 2024
  • :''This is an archive page. Seeds for the current version can be found at [[40d:Pregenerated worlds]].'' ...stages after that will also be affected." For .33g, names no longer affect world generation.'''
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...sers have made, along with any interesting locations, and parameters for [[world generation]]. Feel free to share and add to the list. == World generation changes ==
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. |Allow the adventurer and companions to travel between sites on the world map.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. |Allow the adventurer and companions to travel between sites on the world map.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • We discuss generating a world, choosing a fortress location, buying [[skill]]s and items, and playing the == Generating a world ==
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...mode is a sort of advanced [http://en.wikipedia.org/wiki/Sandbox_game open world] version of [http://en.wikipedia.org/wiki/Rogue_%28computer_game%29 rogue] =World Selection=
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective. ...e form camera control in a full 3D environment. Khazad is compatible with 40d and 40d11 and entirely open source being licensed under the GPL, source and
    18 KB (3,033 words) - 01:10, 15 September 2021
  • * [[Weapon]]s and [[armor]] now use various "real world" attributes to calculate their effectiveness. Each [[material]] (rock, [[me === World Generation ===
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world].
    5 KB (752 words) - 23:11, 25 April 2017
  • Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    6 KB (886 words) - 00:37, 26 September 2016
  • Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    7 KB (1,086 words) - 04:05, 20 December 2022
  • Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    5 KB (783 words) - 10:26, 3 July 2012
  • Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    6 KB (982 words) - 08:51, 12 January 2023
  • ===In world generation=== ...imary source of non-player artifacts that are scattered across the outside world when the game starts (see [[Mission]]). They have the same properties and q
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ===In world generation=== ...imary source of non-player artifacts that are scattered across the outside world when the game starts (see [[Mission]]). They have the same properties and q
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit b |demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
    92 KB (13,986 words) - 00:21, 25 November 2023
  • {{40d layerlookup/layers|IGNEOUS_EXTRUSIVE}} {{40d layerlookup/stones|IGNEOUS_EXTRUSIVE}}
    1 KB (178 words) - 16:25, 8 December 2011
  • ## ''For [[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit b |demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world] note however, this feature isn't available in 50.05. However, KitFox has s
    6 KB (951 words) - 20:13, 10 April 2023
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world].
    5 KB (817 words) - 02:51, 20 December 2022
  • ...(Figure it out yourself, or see the [[40d:DIY#Minimalist_challenge_build|40d Do it Yourself]] article for a step-by-step "how to".) *Optional: Wait to stop world gen until the year 1840.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world].
    5 KB (776 words) - 00:24, 5 July 2014
  • (In real world geology, igneous intrusive [[stone]] is formed by lava solidification occur {{40d layerlookup/layers|IGNEOUS_INTRUSIVE}}
    1 KB (186 words) - 14:53, 8 December 2011
  • ...e three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. The average amount of water cavern layers feature depends on your world generation settings, specifically
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...e three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. If you hit caverns too often, then you can create a custom world with a higher number for 'Z Levels Above Layer 1' - Levels of stone above t
    30 KB (4,542 words) - 23:57, 12 March 2024
  • :[[40d:Laptop_keyboard|This]] page might help ...ng]] will take much longer than combat using any kind of weapon (unlike in 40d.) One can set init/announcements.txt to show wrestling chokeholds in fort m
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...e three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. The average amount of water cavern layers feature depends on your world generation settings, specifically
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ==Flood the World== *Bonus: Generate a world with large mountain [[cave]]s. Instead of using the labyrinth as your backd
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...Map Compressor''' is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image fo ...a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective.
    21 KB (3,304 words) - 10:58, 22 July 2013
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ..., ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.
    13 KB (2,093 words) - 17:24, 9 May 2022
  • ...e three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. The average amount of water cavern layers feature depends on your world generation settings, specifically
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...lderness and occasionally joining human, dwarven or elven society during [[world generation]]. When encountered in gameplay, they are essentially animals wh ...[[40d:chasm|chasms]], [[40d:underground river|underground rivers]], and [[40d:Underground pool|underground pools]]. [[cave swallow man|Cave swallowmen]]
    29 KB (4,177 words) - 05:36, 22 April 2024
  • '''Note:''' ''The [[40d:System requirements|40d article]] has detailed info on Non-Windows OS' that is probably mostly stil ...2MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that, but Generation will only be slowe
    5 KB (799 words) - 21:10, 6 February 2014
  • * '''40d''': Short for "0.28.181.40d", the last version of Dwarf Fortress before the 2010 release. ...eased in 2010 and later. It has many changes and new features compared to 40d.
    3 KB (406 words) - 05:25, 17 February 2012
  • .../ [[v0.34:Main Page|v0.34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> [[World generation]]
    9 KB (1,127 words) - 14:56, 3 February 2024
  • ...rain types, and items, which are called "spheres". As an example from real-world mythology, the Greek goddess [http://en.wikipedia.org/wiki/Athena Athena] i ...changed from 40d]]; their relationships with each other as well as their [[40d Talk:Sphere|associated]] naming [[Language#language_SYM.txt|symbols]] may a
    24 KB (3,322 words) - 20:20, 13 April 2024
  • ...illed by a carp in a pond. This is a refence to [[40d:Carp|carps]] being [[40d:King of beasts|fearsome creatures]] in older versions of Dwarf Fortress. ===''[https://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm World of Warcraft: Cataclysm]''===
    10 KB (1,589 words) - 15:31, 30 April 2023
  • '''Note:''' ''The [[40d:System requirements|40d article]] has detailed info on Non-Windows OS' that is probably mostly stil ...2MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that - it's possible to encounter crash
    4 KB (670 words) - 23:06, 8 April 2014
  • {{Main page progress bar|40d|width=48em}} ...Bay 12 Games] featuring two modes of play, a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics an
    5 KB (623 words) - 19:47, 10 March 2014
  • (In real world geology, sedimentary [[stone]] is formed by sediment. The sediment collects {{40d layerlookup/layers|SEDIMENTARY}}
    2 KB (240 words) - 15:11, 8 December 2011
  • (In real world geology, metamorphic [[rock]] is formed by an already-existing rock type be {{40d layerlookup/layers|METAMORPHIC}}
    1 KB (151 words) - 15:01, 8 December 2011
  • ...to be copied to another folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to paus You can change these to ALWAYS and NO. More restrictive world parameter settings override these. ALWAYS lets you see the features in the
    26 KB (4,385 words) - 10:32, 10 May 2024
  • ** World size probably doesn't matter except for the size of the save files, but red * Consider running an older version of DF. While lacking features, 40d or a [[version]] of v0.31 ''may'' run faster than 2012. *Disputed* (See [ht
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...ill create three files in the root directory of DF, one of which is the '''World History file''', named (save name)-world_history.txt. === World Name ===
    6 KB (894 words) - 15:24, 8 December 2011
  • The introduction of the interaction system spiced up the adventuring world, with the addition of various [[undead]] and [[night creature|night creatur ...) in addition to towns (+) (NOTE: those symbols are how they appear in the world map (fully zoomed-out)). When in a town or hamlet clusters of buildings wi
    7 KB (1,062 words) - 21:15, 18 January 2023
  • ...the language of the creature it killed. Most animals who acquire a name in World Gen do not ever acquire additional ones, though it is possible. Animals can ...ms]], bottomless pits, [[40d:underground river|underground rivers]], and [[40d:underground pool|underground pools]]. However, any creature that can speak,
    4 KB (704 words) - 22:46, 15 July 2014
  • {{40d creaturelookup/0|butcher=no}} ...ide their initial elven retreat's forest. If not for this limitation, the world would quickly overflow with elves because they are immortal.
    6 KB (1,093 words) - 12:45, 5 November 2020
  • ...rain types, and items, which are called "spheres". As an example from real-world mythology, the Greek goddess [http://en.wikipedia.org/wiki/Athena Athena] i ...the [[string dump]], the spheres available are [[40d:sphere|unchanged from 40d]]; their relationships with each other may also be unchanged.
    15 KB (2,109 words) - 03:59, 20 December 2022
  • ...which means the game will keep track of it as it loads (and offloads) the world. ...receive an elven name, for instance. Most animals who acquire a name in [[world generation]] do not ever acquire additional ones, though it is possible. An
    9 KB (1,482 words) - 03:45, 20 December 2022
  • ...t be applied to civilizations that were not in an entity_*.txt file during world gen. | Controls which constructions the civ will build on the world map. Valid constructions are ROAD, TUNNEL, BRIDGE, and WALL.
    25 KB (3,935 words) - 15:15, 7 April 2021
  • == DF Geology and real-world Geology == The geology and stones of Dwarf Fortress are based on real-world geology and mineralogy. To understand the terms used here, you may want to
    10 KB (1,324 words) - 20:25, 23 June 2017
  • .../www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d]. ...e is 9 or less. Unfortunately, temperature is harder to affect directly in world gen because, according to Toady One, it's affected by latitude, elevation,
    8 KB (1,183 words) - 08:09, 21 January 2023
  • This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c ...ithin the applicable save folder. If you want to change something within a world that's already been generated, you'll have to edit those files, not the one
    63 KB (9,874 words) - 03:43, 20 December 2022
  • .../www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d]. ...e is 9 or less. Unfortunately, temperature is harder to affect directly in world gen because, according to Toady One, it's affected by latitude, elevation,
    8 KB (1,170 words) - 07:01, 3 March 2024
  • ...es, terrain, and items. They are called "spheres". As an example from real-world mythology, the Greek goddess [http://en.wikipedia.org/wiki/Athena Athena] i ...the [[string dump]], the spheres available are [[40d:sphere|unchanged from 40d]]; their relationships with each other may also be unchanged.
    2 KB (308 words) - 15:25, 4 March 2019
  • ...''' These fortresses are found once per map tile, as frequent as the old [[40d:Eerie glowing pit|eerie glowing pits]]. They also go right through to the U ...pits - falling into them results in instant death, just as with standard [[40d:chasm|chasm]]s in older versions. As such, some precaution should be taken
    4 KB (730 words) - 23:13, 19 March 2019
  • ...ure to have at least 500MB total (physical + virtual) memory available. [[World generation]] requires 400MB at its peak. '''Centrino @ 1.6 GHz, Windows XP, DF 40d'''
    11 KB (1,729 words) - 21:05, 23 June 2017
  • {{Merge|40d:Release information}} ...in the current version.) Now you can start just about ''anywhere'' on the world map, with a variable-size fortress map, which can span several different ad
    11 KB (1,863 words) - 21:11, 18 January 2023
  • {{40d creaturelookup/0|butcher=no}} ...you wish to play. You should only do this after having already generated a world, otherwise you may encounter bugs. It's also advisable to only have one rac
    6 KB (999 words) - 13:05, 5 November 2020
  • ...token to prevent unpredictable behaviour when the creature is used during world generation or simulated during gameplay. ...NTERNAL] or the [EMBEDDED] tags will. Allows body parts to be pinched. In 40d it appears that body parts are visible unless [SMALL], even if they are [IN
    11 KB (1,900 words) - 20:06, 23 June 2017
  • ...es, terrain, and items. They are called "spheres". As an example from real-world mythology, the Greek goddess [http://en.wikipedia.org/wiki/Athena Athena] i ...the [[string dump]], the spheres available are [[40d:sphere|unchanged from 40d]]; their relationships with each other may also be unchanged.
    2 KB (282 words) - 03:42, 14 December 2011
  • ...token to prevent unpredictable behaviour when the creature is used during world generation or simulated during gameplay. ...NTERNAL] or the [EMBEDDED] tags will. Allows body parts to be pinched. In 40d it appears that body parts are visible unless [SMALL], even if they are [IN
    9 KB (1,531 words) - 18:34, 11 June 2012
  • .../www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d]. Testing has confirmed that this information holds true for v0.31. ...ecomes tundra. Unfortunately, temperature is harder to affect directly in world gen because according to Toady One, it's affected by both latitude and elev
    7 KB (958 words) - 18:47, 31 July 2012
  • ...03.jpg|Fifteen seconds after the player founds a "Cold" fortress, the File:World Gen algorithm discovers climate change. File:Nutsdangeled.png|The world of ''Dwarf Fortress'' is full of interesting places; some are dangerous, so
    7 KB (1,217 words) - 14:53, 9 May 2024
  • ...sustain such a state indefinitely. For example, [[trade]] with the outside world has now been shut off, leaving you only what [[ore]]s are on your map for t [[Volcano]]es do '''not''' erupt in version 40d, but are planned to do so at some point in the future (see Toady's response
    12 KB (2,067 words) - 00:34, 31 March 2015
  • This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c * When a new world is generated, the mods included are "baked in" and cannot be modified excep
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...d all over the world. It [[flow|flows]] from mountain springs, forming the world's [[ocean]]s, [[lake]]s, [[river]]s, and [[brook]]s. Water falls as [[rain] The old 40d method of using a [[well]] to desalinate water still works in v0.31. Dwarv
    11 KB (1,820 words) - 18:26, 31 July 2012
  • .../www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d]. ...ecomes tundra. Unfortunately, temperature is harder to affect directly in world gen because according to Toady One, it's affected by both latitude and elev
    6 KB (949 words) - 00:36, 23 June 2014
  • | Controls which constructions the civ will build on the world map. Valid constructions are ROAD, TUNNEL, BRIDGE, and WALL. ...zation with only these creatures will not be very likely to survive. As of 40d, although many had problems getting such civilizations to survive, there ar
    21 KB (3,286 words) - 13:57, 8 December 2021
  • | Controls which constructions the civ will build on the world map. ...n is if they have very high [DAMBLOCK] and [MAXAGE] values</s>. Tested in 40d, [NO_GENDER] civs, at least, are not placed at all. Presumably if the civ-
    18 KB (2,769 words) - 01:29, 7 June 2022
  • {{Quality|Fine}}{{40d gemlookup/0}}{{av}} ==In the real world==
    310 bytes (44 words) - 19:47, 4 February 2014
  • ...ber may be used to determine effectiveness or time to cure, however, as of 40d antidotes have no function. ...Minimum and Maximum age at which a creature will die from old age. Used in world generating and Fortress Mode.
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...] is actually caused by an old bug in the system which was reintroduced in 40d. When a [[pet]] [[cat]] kills a [[vermin]], it picks it up with its mouth a ...explained below). You don't even have to [[World generation|generate a new world]].
    4 KB (592 words) - 19:26, 1 January 2019
  • ...r version 0.27.176.39c (originally put to type by one Teldin; page found [[40d:Modding guide|here]]) and has later been rewritten for 0.31.xx.xx by a few ...ithin the applicable save folder. If you want to change something within a world that's already been generated, you'll have to edit those files, not the one
    34 KB (5,491 words) - 22:52, 1 March 2016
  • ...ill and [[alchemy]] [[labor]] have not served any function since version [[40d:Release information/0.28.181.39a|0.28.181.39a]] and have been removed from ...''elixir vitae'' that would grant them immortality. More practically, real-world alchemists discovered [[wikipedia:phosphorus|phosphorus]], perfected [[Stil
    3 KB (399 words) - 09:02, 8 May 2024
  • '''Bauxite''' is a dark-red [[sedimentary]] [[stone]]. [[40d:Bauxite|Once]] highly prized as the only practical source of [[magma-safe]] ...ommonly found near the surface in well-aged and weathered soil, and is the world's primary source of gallium and aluminum. The technology required to extrac
    2 KB (303 words) - 03:08, 20 December 2022
  • {{40d treelookup/0|wiki=no}} ...the local view during embarkation, if the relevant [[init.txt|init]] and [[world generation]] parameters are set.
    2 KB (361 words) - 16:38, 23 May 2017
  • {{quality|Fine|21:53, 7 December 2010 (UTC)}}{{40d gemlookup/0}}{{av}} ...is variety is by far the most common, constituting an estimated 95% of the world's tourmalines. It is named after the Saxony village of Schorl (curr. Zschor
    499 bytes (69 words) - 19:19, 4 February 2014
  • [[World generation]] [[Advanced world generation]]
    8 KB (1,049 words) - 16:30, 13 November 2023
  • '''Bauxite''' is a dark-red [[sedimentary]] [[stone]]. [[40d:Bauxite|Once]] highly prized as the only practical source of [[magma-safe]] ...ommonly found near the surface in well-aged and weathered soil, and is the world's primary source of gallium and aluminum. The technology required to extrac
    2 KB (305 words) - 15:50, 3 May 2024
  • ...changing. This page is a historical list of some of the best-known bugs in 40d; an official compilation of all bugs, and their development status, can be ...happen. If someone will give me the address and directions for sending my world / creation log, I can pass it along to the developers for review. --[[User
    10 KB (1,755 words) - 01:17, 30 August 2018
  • This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c ...ithin the applicable save folder. If you want to change something within a world that's already been generated, you'll have to edit those files, not the one
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...ill and [[alchemy]] [[labor]] have not served any function since version [[40d:Release information/0.28.181.39a|0.28.181.39a]] and have been removed from ...the elixir vitae that would grant them immortality. More practically, real-world alchemists discovered [[wikipedia:phosphorus|phosphorus]], perfected [[Stil
    3 KB (395 words) - 02:51, 20 December 2022
  • ...ad." --Toady. Note that this can cause confusing issues when porting from 40d to 2010. Make sure you add your pluralizations! ...cifically skeletons/joints/digits/apertures. They are more easily lost in world gen duels. They are the only gougable/pinchable parts. SMALL is an old ta
    8 KB (1,329 words) - 16:37, 8 December 2011
  • [[File:Drowning_Sturgeon.png|thumb|left|End of the world? Fear not, [[booze]] and time will get rid of this nightmare!]] While most of the large fish of 40d are no longer dangerous, '''sturgeons''' are just as deadly as ever. As lar
    1 KB (203 words) - 22:32, 24 October 2013
  • #REDIRECT [[40d:World generation]]
    34 bytes (4 words) - 10:07, 23 November 2017
  • #REDIRECT [[40d:Advanced world generation]]
    43 bytes (5 words) - 00:01, 15 March 2010
  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...t to the elf civilization, though it seems to be entirely dependent on how world gen plays out and embarking at a time when a war is happening. Another, pos
    10 KB (1,636 words) - 14:39, 22 July 2014
  • {{40d creaturelookup/0}} ...s are common [[ambush]]ers in random encounters that will occur across the world map. Even a pack of them should be easily dispatched by an inexperienced ad
    1,005 bytes (162 words) - 19:24, 22 September 2021
  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...t to the elf civilization, though it seems to be entirely dependent on how world gen plays out, and embarking at a time when a war is happening. Another, po
    15 KB (2,568 words) - 14:36, 30 April 2024
  • ...''' These fortresses are found once per map tile, as frequent as the old [[40d:Eerie glowing pit|eerie glowing pits]]. They also go right through to the U {{World}}
    3 KB (501 words) - 03:01, 14 November 2017
  • ...the average number of barrels/bins you need has roughly halved compared to 40d. This means that you can put more of that precious wood towards beds in the * When in doubt, wall off the outside world and do soldier training for a year.
    10 KB (1,759 words) - 22:23, 26 July 2021
  • {{40d stonelookup/0}}{{av}}'''Kaolinite''' is a dark red stone which potentially In the real world it is used as a main component of porcelain, and in cosmetics.
    266 bytes (37 words) - 20:12, 6 October 2013
  • {{40d creaturelookup/0|wiki=no}} Unlike most monsters in the world, giant spiders rely on more than just brute force. Using sticky web projec
    6 KB (1,019 words) - 17:50, 19 July 2022
  • [[File:Drowning_Sturgeon.png|thumb|left|End of the world? Fear not, [[booze]] and time will get rid of this nightmare!]] While most of the large fish of 40d are no longer dangerous, '''sturgeons''' are just as deadly as ever. As lar
    632 bytes (96 words) - 17:30, 8 December 2011
  • ...les of attack during sieges. The following attack styles were observed in .40d; it remains to be seen if these traits are still present in current release ...t to the elf civilization, though it seems to be entirely dependent on how world gen plays out and embarking at a time when a war is happening. Another, pos
    15 KB (2,541 words) - 03:56, 20 December 2022
  • ...type is "River", "River Slope", "River Source", "Waterfall" (used back in 40d for underground rivers), "Brook", "Murky Pool", or "Murky Pool Slope". | The tile used for trees of this type on the world map. Defaults to 24 (↑).
    19 KB (2,994 words) - 22:17, 16 January 2023
  • {{40d stonelookup/0}}{{av}} In the real world, ilmenite is often mined for production of titanium dioxide, a common white
    302 bytes (40 words) - 20:32, 29 April 2013
  • {{Quality|Superior|21:51, 29 April 2013 (UTC)}}{{40d gemlookup/0|wiki=Heliotrope (mineral)}}{{av}} ...ue [[gem]]s found as small clusters in [[sedimentary layer]]s. In the real world, bloodstone (also known as heliotrope) is a form of chalcedony.
    309 bytes (40 words) - 15:07, 25 September 2020

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)