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  • ...e definition that follows begins with the {{token|creature|c|creature ID}} token, and the creature's exact properties and behavior are then specified by the Creature ID is also used with [[graphics token]]s to make customizable [[graphics set]]s.
    110 KB (16,803 words) - 06:57, 4 May 2024
  • The <code>[OBJECT:CREATURE]</code> [[token]] defines the properties of [[creatures]]; <!-- The exact nature of this cr ! width="20%" | Token
    102 KB (15,512 words) - 00:24, 25 January 2024
  • Saving interactions... Interactions...
    931 KB (148,541 words) - 18:41, 1 December 2023
  • Unrecognized Tissue Template Token: Unrecognized Creature Variation Token:
    795 KB (120,124 words) - 03:34, 25 February 2020
  • The following [[token]]s can be used to define and use interactions. (''It appears that, at least in order to make the big list make a little m ! Token
    49 KB (7,494 words) - 17:59, 10 April 2024
  • The following [[token]]s can be used to define and use interactions. (''It appears that, at least in order to make the big list make a little m ! Token
    49 KB (7,523 words) - 03:35, 20 December 2022
  • ...ion can be boiled down into two main routes: (1) via materials and (2) via interactions. Unlike most objects in the game, syndromes aren't defined in their own raw ...he above, the non-bolded section consists of various [[material definition token]]s used to define and customise the venom material. (USE_MATERIAL_TEMPLATE
    72 KB (11,256 words) - 17:55, 4 May 2024
  • ...ion can be boiled down into two main routes: (1) via materials and (2) via interactions. Unlike most objects in the game, syndromes aren't defined in their own raw ...he above, the non-bolded section consists of various [[material definition token]]s used to define and customise the venom material. (USE_MATERIAL_TEMPLATE
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...to the lists below to help members of the community less experienced with interactions. ==Material Emission Interactions==
    16 KB (2,333 words) - 03:35, 20 December 2022
  • ...to the lists below to help members of the community less experienced with interactions. ==Material Emission Interactions==
    16 KB (2,335 words) - 00:34, 21 December 2022
  • ...tion on basic world generation, see [[World generation]].'' ''See [[World token]] to more easily find information by the names used in the world_gen.txt fi ! Token
    82 KB (12,872 words) - 12:17, 3 April 2024
  • :''See [[World token]] to more easily find information by the names used in the world_gen.txt fi ! Token
    82 KB (13,016 words) - 08:47, 21 January 2023
  • :''See [[World token]] to more easily find information by the names used in the world_gen.txt fi ! Token
    71 KB (11,322 words) - 02:54, 7 March 2022
  • ...riages. Orientation is controlled by the {{token|ORIENTATION|c}} creature token, by default favouring heterosexuality as a majority. The orientation token takes 4 arguments: {{token|ORIENTATION|c|<male/female>:<disinterested chance>:<lover-possible chance>:
    6 KB (867 words) - 03:47, 20 December 2022
  • In ''Dwarf Fortress'', a '''token''' is a piece of text that defines the properties of an object. An "object :* [[Ammo token]]s define ammunition, such as arrows and bolts.
    3 KB (504 words) - 13:54, 22 February 2024
  • ...riages. Orientation is controlled by the {{token|ORIENTATION|c}} creature token, by default favouring heterosexuality as a majority. The orientation token takes 4 arguments: {{token|ORIENTATION|c|<male/female>:<disinterested chance>:<lover-possible chance>:
    6 KB (865 words) - 14:21, 25 March 2024
  • In ''Dwarf Fortress'', a '''token''' is a piece of text that defines the properties of an object. An "object :* [[Ammo token]]s define ammunition, such as arrows and bolts.
    3 KB (490 words) - 13:05, 4 January 2023
  • ...rial - GAS, LIQUID and ALL_SOLID, in this case, though ALL is also a valid token. At this stage, you can use any material tags like MAT_FIXED_TEMP or simil This token defines what CREATURE_CLASS will be affected by the syndrome. Most creatur
    30 KB (4,766 words) - 17:29, 1 October 2018
  • The following tokens can be used to define and use interactions. ! Token
    12 KB (1,896 words) - 16:27, 6 January 2014
  • In this table, the possible interactions between different position levels are summarized. ...ssion-token CAN be assigned another position with a (different) succession-token.
    43 KB (7,032 words) - 13:52, 23 March 2024
  • Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], ...fortress is in. Additionally, there are several [[creature token|creature token]]s in the [[raws]] that deal with creature spawning:
    145 KB (21,226 words) - 18:48, 5 May 2024
  • Also note that creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens cannot be spawned in the [[object testing arena]], ...fortress is in. Additionally, there are several [[creature token|creature token]]s in the [[raws]] that deal with creature spawning:
    142 KB (20,073 words) - 03:17, 20 December 2022
  • ...ute and skill gain and rust rates are moddable in the raws as a [[creature token]]. ...value as well as the median for that caste (that is the middle value in {{token|PHYS_ATT_RANGE}}, for example 1000 for most attributes for dwarves).
    50 KB (5,933 words) - 20:37, 1 January 2023
  • ...ute and skill gain and rust rates are moddable in the raws as a [[creature token]]. ...value as well as the median for that caste (that is the middle value in {{token|PHYS_ATT_RANGE}}, for example 1000 for most attributes for dwarves).
    51 KB (6,004 words) - 22:05, 22 April 2024
  • The "any" materials can't be "[[Inorganic material definition token#SPECIAL|special]]", but there don't appear to be other restrictions. recommend large worlds w/ min history, no civs, no vamps/secrets/interactions/weather, & max num of procgen beasts (titans, demons, night creatures, etc.
    22 KB (3,060 words) - 07:54, 8 December 2023
  • ...odding guide|modding]], it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
    3 KB (562 words) - 03:40, 20 December 2022
  • ...odding guide|modding]], it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
    3 KB (566 words) - 19:13, 25 July 2023
  • ...that has a civilization with the [[Entity_token#Gameplay|ADVENTURE_TIER]] token (which are elf, dwarf, and human in unmodded raws) but as of the current ve Any race with the [[Entity_token#Gameplay|ADVENTURE_TIER]] token is playable in adventure mode. In an unmodded game, this means [[Dwarves]],
    84 KB (14,686 words) - 13:21, 3 December 2023
  • The syndromes on this page can be applied through [[Interaction examples|interactions]], as creature actions, curses, blessings, or secrets, or through substance ...] [[Syndrome#SYN_CONTACT|on contact]], and make it continuously [[Creature token#SECRETION|secreted]] by one of the creature's internal organs. See [[Syndro
    8 KB (1,202 words) - 04:01, 20 December 2022
  • ...these abilities, and exact data is difficult to extrapolate due to summon interactions being both new and difficult to reverse engineer. ...; in the vanilla game, the (three currently) available creatures with this token are humanoid arachnid people: the [[bark scorpion man]], the [[brown reclus
    25 KB (3,597 words) - 03:10, 20 December 2022
  • The syndromes on this page can be applied through [[Interaction examples|interactions]], as creature actions, curses, blessings, or secrets, or through substance ...] [[Syndrome#SYN_CONTACT|on contact]], and make it continuously [[Creature token#SECRETION|secreted]] by one of the creature's internal organs. See [[Syndro
    8 KB (1,200 words) - 18:56, 26 April 2024
  • ...anything on that tile. Creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens can't be spawned in the object testing arena, unles ...|u}} in the creation menu. In vanilla games, the available effects are the interactions of [[necromancer]]s, [[undead|animated corpse]]s, [[mummy|disturbed dead]],
    10 KB (1,614 words) - 20:02, 28 March 2024
  • ...anything on that tile. Creatures with the {{token|ARENA_RESTRICTED}} or {{token|DOES_NOT_EXIST}} tokens can't be spawned in the object testing arena, unles ...|u}} in the creation menu. In vanilla games, the available effects are the interactions of [[necromancer]]s, [[undead|animated corpse]]s, [[mummy|disturbed dead]],
    10 KB (1,590 words) - 19:08, 16 October 2023
  • ...these abilities, and exact data is difficult to extrapolate due to summon interactions being both new and difficult to reverse engineer. ...en; in an modded game, the (three currently) available creatures with this token are humanoid arachnid people: the [[bark scorpion man]], the [[brown reclus
    25 KB (3,629 words) - 10:02, 28 April 2024
  • ...(mostly without new [[Position token|mechanics]]) in entities ([[Unit type token#MESSENGER|chamberlains]] etc.) *Various religious interactions (shrine building, sermons, persecution) in world generation, lots of religi
    10 KB (1,626 words) - 06:55, 29 February 2024
  • Most fleshy [[creature]]s have [[Tissue definition token|layers]] of [[fat]] to store energy in. When [[butcher]]ed, the creature wi * [[Material definition token]]
    3 KB (411 words) - 04:08, 21 March 2024
  • ...items are considered [[Construction|constructions]], and as such, have no interactions available. These items are removed using the {{Menu icon|m|x|sep=-}} Remove *[[Building token]]
    7 KB (1,408 words) - 20:09, 9 April 2023
  • ...his will be tweaked in coming releases. Interactions that use the effect {{token|MATERIAL_EMISSION|in}} will train the thrower and [[archer]] skills, so spi
    3 KB (539 words) - 04:03, 20 December 2022
  • ...ources, governing systems with individuals or groups exercising authority, interactions with the [[surroundings|environment]], and the creation of complex relation * [[Entity token]]
    11 KB (1,773 words) - 00:20, 25 January 2023
  • ...make them susceptible to simple traps (even if they possess the TRAPAVOID token). ...ing a 'deadly dust' creature rather than its extract is possible, but such interactions have rather short range (2 tiles at least) and may ignore invaders passing
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...make them susceptible to simple traps (even if they possess the TRAPAVOID token). ...ing a 'deadly dust' creature rather than its extract is possible, but such interactions have rather short range (2 tiles at least) and may ignore invaders passing
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...g with skill gain and rust rates, are moddable in the raws as a [[Creature token]]. ...t the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (t
    33 KB (3,983 words) - 02:48, 19 February 2014
  • ...ources, governing systems with individuals or groups exercising authority, interactions with the [[surroundings|environment]], and the creation of complex relation * [[Entity token]]
    12 KB (1,870 words) - 03:19, 24 April 2024
  • ...his will be tweaked in coming releases. Interactions that use the effect {{token|MATERIAL_EMISSION|in}} will train the thrower and [[archer]] skills, so spi
    3 KB (539 words) - 00:49, 21 December 2022
  • ...ide|modding]], however, it is also one of the many ways that [[Interaction token|interaction]]s can be manifested.
    826 bytes (130 words) - 22:47, 15 July 2014
  • ...make them susceptible to simple traps (even if they possess the TRAPAVOID token). ...ing a 'deadly dust' creature rather than its extract is possible, but such interactions have rather short range (2 tiles at least) and may ignore invaders passing
    44 KB (6,755 words) - 15:29, 19 March 2024