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  • ...tus screen ({{k|z}} key) and then go to ''Kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking
    7 KB (1,116 words) - 19:09, 12 November 2020
  • ...c''' !! '''Value''' !! '''Weight''' !! '''Grows''' !! '''Growable''' !! '''Brewable''' !! '''Millable''' !! '''Cookable'''
    4 KB (618 words) - 06:01, 4 March 2023
  • ...will be stockpiled together and be eligible for the same reactions. Edible/brewable growths will have separate entries in the kitchen menu, though.
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...er's workshop is called a [[still]]. To make drinks, all he needs are some brewable plants and a [[barrel]] to store it in.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • * Brewer's stock: [[List of crops|brewable plants]].
    22 KB (3,621 words) - 14:25, 24 June 2022
  • The green stockpile should accept brewable plants, and plants which can be processed: [[Pig tail|Pig tails]], [[cave w
    15 KB (2,082 words) - 14:49, 29 October 2023
  • ...le will yield a stack of 0-12 (average: 5) edible, [[mill]]able, [[brewing|brewable]], or otherwise [[farmer's workshop|processable]] plants each [[season]]. I
    3 KB (475 words) - 19:47, 30 June 2015
  • ...ll yield a stack of 0-12 (average: 5) edible, [[mill|millable]], [[brewing|brewable]], or otherwise [[farmer's workshop|processable]] plants each harvest cycle
    4 KB (597 words) - 19:47, 30 June 2015
  • ...nd then go to ''Kitchen'' to toggle (red is forbid). Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking
    7 KB (1,226 words) - 19:31, 4 April 2024
  • ...can even give the plants meat-like names and make them out of meat to get brewable 'meat'. (They will still be stockpiled as plants though.)
    10 KB (1,310 words) - 03:17, 20 December 2022
  • ...can even give the plants meat-like names and make them out of meat to get brewable 'meat'. (They will still be stockpiled as plants though.)
    10 KB (1,310 words) - 01:55, 8 February 2023
  • A food stockpile accepting brewable [[plant|plants]]*. Some of these have other uses, (like pig tail for weavi
    6 KB (867 words) - 20:25, 23 June 2017
  • ...tus screen ({{k|z}} key) and then go to ''Kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking
    3 KB (537 words) - 22:24, 20 April 2012
  • The green stockpile should accept brewable plants, and plants which can be processed: [[Pig tail|Pig tails]], [[cave w
    15 KB (2,151 words) - 01:40, 26 June 2014
  • Shrubs can provide some quick food through the [[herbalism]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[Crops|crops
    26 KB (4,447 words) - 19:39, 9 February 2022
  • Their acorns are also edible and extremely plentiful, although they are not brewable, and temperate broadleaf forests have plenty of fruit-bearing trees. You ma
    1 KB (197 words) - 00:09, 28 April 2024
  • {{Category|Brewable}}
    2 KB (292 words) - 01:10, 21 March 2024
  • ...d sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.
    41 KB (5,944 words) - 12:07, 3 December 2023
  • * Brewer's stock: [[List of crops|brewable plants]].
    21 KB (3,445 words) - 14:21, 24 June 2022
  • ...faster than _____ can do brewing, so the repeat job will stop when all the brewable plants are used up.
    5 KB (944 words) - 18:38, 8 December 2011

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