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  • ...[[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aqui | ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.
    25 KB (3,070 words) - 13:35, 17 April 2024
  • :''This is an archive page. Seeds for the current version can be found at [[40d:Pregenerated worlds]].'' ...stages after that will also be affected." For .33g, names no longer affect world generation.'''
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...sers have made, along with any interesting locations, and parameters for [[world generation]]. Feel free to share and add to the list. == World generation changes ==
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. |Allow the adventurer and companions to travel between sites on the world map.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. |Allow the adventurer and companions to travel between sites on the world map.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • We discuss generating a world, choosing a fortress location, buying [[skill]]s and items, and playing the == Generating a world ==
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...mode is a sort of advanced [http://en.wikipedia.org/wiki/Sandbox_game open world] version of [http://en.wikipedia.org/wiki/Rogue_%28computer_game%29 rogue] =World Selection=
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective. ...e form camera control in a full 3D environment. Khazad is compatible with 40d and 40d11 and entirely open source being licensed under the GPL, source and
    18 KB (3,033 words) - 01:10, 15 September 2021
  • * [[Weapon]]s and [[armor]] now use various "real world" attributes to calculate their effectiveness. Each [[material]] (rock, [[me === World Generation ===
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world].
    5 KB (752 words) - 23:11, 25 April 2017
  • Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    6 KB (886 words) - 00:37, 26 September 2016
  • Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    7 KB (1,086 words) - 04:05, 20 December 2022
  • Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    5 KB (783 words) - 10:26, 3 July 2012
  • Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    6 KB (982 words) - 08:51, 12 January 2023
  • ===In world generation=== ...imary source of non-player artifacts that are scattered across the outside world when the game starts (see [[Mission]]). They have the same properties and q
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ===In world generation=== ...imary source of non-player artifacts that are scattered across the outside world when the game starts (see [[Mission]]). They have the same properties and q
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit b |demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
    92 KB (13,986 words) - 00:21, 25 November 2023
  • {{40d layerlookup/layers|IGNEOUS_EXTRUSIVE}} {{40d layerlookup/stones|IGNEOUS_EXTRUSIVE}}
    1 KB (178 words) - 16:25, 8 December 2011
  • ## ''For [[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit b |demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world] note however, this feature isn't available in 50.05. However, KitFox has s
    6 KB (951 words) - 20:13, 10 April 2023
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world].
    5 KB (817 words) - 02:51, 20 December 2022
  • ...(Figure it out yourself, or see the [[40d:DIY#Minimalist_challenge_build|40d Do it Yourself]] article for a step-by-step "how to".) *Optional: Wait to stop world gen until the year 1840.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world].
    5 KB (776 words) - 00:24, 5 July 2014
  • (In real world geology, igneous intrusive [[stone]] is formed by lava solidification occur {{40d layerlookup/layers|IGNEOUS_INTRUSIVE}}
    1 KB (186 words) - 14:53, 8 December 2011
  • ...e three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. The average amount of water cavern layers feature depends on your world generation settings, specifically
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...e three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. If you hit caverns too often, then you can create a custom world with a higher number for 'Z Levels Above Layer 1' - Levels of stone above t
    30 KB (4,542 words) - 23:57, 12 March 2024
  • :[[40d:Laptop_keyboard|This]] page might help ...ng]] will take much longer than combat using any kind of weapon (unlike in 40d.) One can set init/announcements.txt to show wrestling chokeholds in fort m
    20 KB (3,202 words) - 01:13, 30 August 2018
  • ...e three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. The average amount of water cavern layers feature depends on your world generation settings, specifically
    13 KB (2,226 words) - 19:31, 31 July 2012
  • ==Flood the World== *Bonus: Generate a world with large mountain [[cave]]s. Instead of using the labyrinth as your backd
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...Map Compressor''' is a program I made to encode Dwarf Fortress fortress or world map images into a much smaller format than is possible with normal image fo ...a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective.
    21 KB (3,304 words) - 10:58, 22 July 2013
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ..., ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.
    13 KB (2,093 words) - 17:24, 9 May 2022
  • ...e three cavern layers. Number, size and z-position can be altered in the [[world generation]] parameters. The average amount of water cavern layers feature depends on your world generation settings, specifically
    17 KB (2,862 words) - 13:01, 22 July 2014
  • ...lderness and occasionally joining human, dwarven or elven society during [[world generation]]. When encountered in gameplay, they are essentially animals wh ...[[40d:chasm|chasms]], [[40d:underground river|underground rivers]], and [[40d:Underground pool|underground pools]]. [[cave swallow man|Cave swallowmen]]
    29 KB (4,177 words) - 05:36, 22 April 2024
  • '''Note:''' ''The [[40d:System requirements|40d article]] has detailed info on Non-Windows OS' that is probably mostly stil ...2MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that, but Generation will only be slowe
    5 KB (799 words) - 21:10, 6 February 2014
  • * '''40d''': Short for "0.28.181.40d", the last version of Dwarf Fortress before the 2010 release. ...eased in 2010 and later. It has many changes and new features compared to 40d.
    3 KB (406 words) - 05:25, 17 February 2012
  • .../ [[v0.34:Main Page|v0.34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> [[World generation]]
    9 KB (1,127 words) - 14:56, 3 February 2024
  • ...rain types, and items, which are called "spheres". As an example from real-world mythology, the Greek goddess [http://en.wikipedia.org/wiki/Athena Athena] i ...changed from 40d]]; their relationships with each other as well as their [[40d Talk:Sphere|associated]] naming [[Language#language_SYM.txt|symbols]] may a
    24 KB (3,322 words) - 20:20, 13 April 2024
  • ...illed by a carp in a pond. This is a refence to [[40d:Carp|carps]] being [[40d:King of beasts|fearsome creatures]] in older versions of Dwarf Fortress. ===''[https://en.wikipedia.org/wiki/World_of_Warcraft:_Cataclysm World of Warcraft: Cataclysm]''===
    10 KB (1,589 words) - 15:31, 30 April 2023
  • '''Note:''' ''The [[40d:System requirements|40d article]] has detailed info on Non-Windows OS' that is probably mostly stil ...2MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that - it's possible to encounter crash
    4 KB (670 words) - 23:06, 8 April 2014
  • {{Main page progress bar|40d|width=48em}} ...Bay 12 Games] featuring two modes of play, a distinct, randomly-generated world (complete with terrain, wildlife and legends), gruesome combat mechanics an
    5 KB (623 words) - 19:47, 10 March 2014
  • (In real world geology, sedimentary [[stone]] is formed by sediment. The sediment collects {{40d layerlookup/layers|SEDIMENTARY}}
    2 KB (240 words) - 15:11, 8 December 2011
  • (In real world geology, metamorphic [[rock]] is formed by an already-existing rock type be {{40d layerlookup/layers|METAMORPHIC}}
    1 KB (151 words) - 15:01, 8 December 2011
  • ...to be copied to another folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to paus You can change these to ALWAYS and NO. More restrictive world parameter settings override these. ALWAYS lets you see the features in the
    26 KB (4,385 words) - 10:32, 10 May 2024
  • ** World size probably doesn't matter except for the size of the save files, but red * Consider running an older version of DF. While lacking features, 40d or a [[version]] of v0.31 ''may'' run faster than 2012. *Disputed* (See [ht
    15 KB (2,380 words) - 18:50, 28 July 2021
  • ...ill create three files in the root directory of DF, one of which is the '''World History file''', named (save name)-world_history.txt. === World Name ===
    6 KB (894 words) - 15:24, 8 December 2011
  • The introduction of the interaction system spiced up the adventuring world, with the addition of various [[undead]] and [[night creature|night creatur ...) in addition to towns (+) (NOTE: those symbols are how they appear in the world map (fully zoomed-out)). When in a town or hamlet clusters of buildings wi
    7 KB (1,062 words) - 21:15, 18 January 2023
  • ...the language of the creature it killed. Most animals who acquire a name in World Gen do not ever acquire additional ones, though it is possible. Animals can ...ms]], bottomless pits, [[40d:underground river|underground rivers]], and [[40d:underground pool|underground pools]]. However, any creature that can speak,
    4 KB (704 words) - 22:46, 15 July 2014
  • {{40d creaturelookup/0|butcher=no}} ...ide their initial elven retreat's forest. If not for this limitation, the world would quickly overflow with elves because they are immortal.
    6 KB (1,093 words) - 12:45, 5 November 2020
  • ...rain types, and items, which are called "spheres". As an example from real-world mythology, the Greek goddess [http://en.wikipedia.org/wiki/Athena Athena] i ...the [[string dump]], the spheres available are [[40d:sphere|unchanged from 40d]]; their relationships with each other may also be unchanged.
    15 KB (2,109 words) - 03:59, 20 December 2022
  • ...which means the game will keep track of it as it loads (and offloads) the world. ...receive an elven name, for instance. Most animals who acquire a name in [[world generation]] do not ever acquire additional ones, though it is possible. An
    9 KB (1,482 words) - 03:45, 20 December 2022

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