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  • ...go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneath them. ** House your nobles within the keep.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneath them. ** House your nobles within the keep.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneath them. ** House your nobles within the keep.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ...go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneath them. ** House your nobles within the keep.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • Popup: Nobles Nobles and certain administrators require rooms, and some may also make demands.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...ver the reason, be sure to include a high-quality lever in ''all'' of your nobles' quarters. It is worth noting that nice masterwork steel spike encrusted with rubies looks very nice and may boost the room's
    9 KB (1,540 words) - 15:21, 8 December 2011
  • ...n, and ''then'' place a [[Magma|fueled]] [[Minecart|radiator]] on it. Your nobles will now bask in the tropical warmth of their quarters. Should they continu ...f the abyssal planes! Such a throne room would befit only the greatest of nobles, of course. Common dwarves would have no place in such a suite. Therefore
    10 KB (1,715 words) - 19:53, 28 December 2023
  • ...n, and ''then'' place a [[Magma|fueled]] [[Minecart|radiator]] on it. Your nobles will now bask in the tropical warmth of their quarters. Should they continu ...f the abyssal planes! Such a throne room would befit only the greatest of nobles, of course. Common dwarves would have no place in such a suite. Therefore
    10 KB (1,718 words) - 16:14, 28 December 2023
  • {{quality|Masterwork|15:54, 29 April 2011 (UTC)}}{{av}} ...go found an outpost. They've hired you to make sure they survive. The six nobles only have social skills and refuse to do any work that is beneath them.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • craft a masterwork produced masterwork
    795 KB (120,124 words) - 03:34, 25 February 2020
  • a gigantic tower in the middle, where the nobles stay. ...ld one for anybody else. Alternately, build a hollow Sphinx and house your nobles inside.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • a gigantic tower in the middle, where the nobles stay. ...ld one for anybody else. Alternately, build a hollow Sphinx and house your nobles inside.
    64 KB (10,833 words) - 17:15, 29 February 2024
  • {{Quality|Masterwork|19:26, 25 August 2020 (UTC)}} * MegaDwarfBonus: Make miscreants/nobles walk the plank.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • {{av}}{{Quality|Masterwork}} ...ossessing a bedroom. Married couples will share a bedroom (except for some nobles). Once the [[economy]] starts, dwarves will have to pay rent for their bedr
    11 KB (1,825 words) - 13:02, 12 April 2024
  • * MegaDwarfBonus: Make miscreants/nobles walk the plank. '''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untamable animals, or anything else. Just be ready for somethi
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...ving spent their entire lives coddled in a safe room. They might make good nobles however. '''Usefulness:''' Kill goblins, elves, nobles, legendary cheese makers, kobolds or anything you feel like. There are easi
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...s icon though. Understandably, most players would be outraged seeing their masterwork platinum statue being encrusted with worthless tigereye gems or seeing a wo Here is a very easy to implement method that guarantees a masterwork item you select is encrusted with your best gems by your most skilled gem s
    4 KB (632 words) - 21:56, 10 February 2024
  • === Masterwork Dwarf Therapist === ...tg (default grid view) as well as a .ini file that covers name changes for Masterwork. http://www.bay12forums.com/smf/index.php?topic=132010.0
    26 KB (3,547 words) - 17:44, 26 July 2021
  • {{av}}{{Quality|Masterwork}} ...neral or as specific as you want; you can make a stockpile that only holds masterwork platinum coffins and well-crafted leather thongs if you want.
    76 KB (13,750 words) - 14:55, 24 November 2021
  • {{quality|Masterwork|15:26 27 December 2011 (UTC)}}{{av}} ...mor. It requires nothing but a tanned hide and a leather works. To boot, masterwork leather armor is as strong as iron, letting you compete on level ground wit
    32 KB (5,458 words) - 20:14, 23 June 2017
  • ...it|STRESS_VULNERABILITY]] trait, are not suitable for the military or as [[nobles]]. You will have to remove them from these duties and, in extreme cases, is * Make Nobles' rooms better than other rooms. They have the telepathic ability to tell if
    12 KB (1,901 words) - 12:03, 5 March 2023
  • {{Quality|Masterwork}} ...office_medium_icon.png|right]]An office is a zone required by some [[Noble|nobles]], and requires a [[chair]]. [[Manager|Managers]] will use the chair to val
    29 KB (4,895 words) - 21:50, 14 March 2024
  • A masterwork of Nobles
    123 KB (19,038 words) - 13:55, 10 November 2022
  • {{Quality|Masterwork|23:17, 20 September 2016 (UTC)}} ...re we do that, we'll close the military screen ({{k|esc}}) and open the '''nobles screen''' ({{k|n}}).
    17 KB (2,866 words) - 03:42, 20 December 2022
  • '''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untamable animals, or anything else. Just be ready for somethi ...into a Royal bedroom for a [[noble]], complete with gem windows, artifact/masterwork components, and untold numbers of armour stands and weapon racks. And then
    41 KB (6,700 words) - 12:31, 21 March 2022
  • {{Quality|Masterwork}} ==Nobles and Administrators==
    86 KB (14,760 words) - 04:47, 17 March 2024
  • {{Quality|Masterwork|17:56, 5 July 2018 (UTC)}} ==Nobles and Administrators==
    94 KB (16,288 words) - 19:50, 3 January 2023
  • A masterwork of Nobles/Admins
    311 KB (47,240 words) - 11:27, 4 October 2011
  • *<s>Eating a masterwork meal will cause the cook to suffer art defacement.</s> -- '''Fixed''' {{ver ==Nobles==
    14 KB (2,326 words) - 22:19, 26 July 2021
  • {{quality|Masterwork|22:12, 13 October 2012 (UTC)}}{{av}} ...s will require an '''[[Arsenal_dwarf|Arsenal Dwarf]]''' (designated in the nobles screen) to manage your armory. The Arsenal Dwarf serves the role of quarter
    14 KB (2,246 words) - 22:54, 8 April 2014
  • {{Quality|Masterwork}} ...military skills cannot enter moods, nor [[Noble#Immigrant_Nobles|immigrant nobles]], but any other dwarf can, including [[child]]ren.
    30 KB (4,622 words) - 23:34, 27 November 2023
  • {{Quality|Masterwork|10:55, 18 May 2015 (UTC)}} '''Usefulness:''' You can kill prisoners, useless peasants, irate nobles, hammerers, untrainable animals, or anything else.
    30 KB (5,073 words) - 16:15, 20 June 2020
  • {{Quality|Masterwork|21:15, 28 April 2013 (UTC)}} :''For suggestions on disposing of nobles and other unwanted residents, see [[unfortunate accident]].''
    44 KB (6,774 words) - 09:55, 21 December 2022
  • {{av}}{{Quality|Masterwork}} You may prevent the economy from activating with the arrival of the above nobles by editing data/init/[[init.txt]]; line "[ECONOMY:NO]". Once an appropriate
    6 KB (1,003 words) - 15:18, 6 July 2020
  • {{quality|Masterwork|03:47, 14 September 2010 (UTC)}} * {{key|n}} - [[Nobles screen|Nobles and Administrators]]
    13 KB (1,969 words) - 03:04, 2 July 2012
  • A masterwork of Nobles/Admins
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material.
    4 KB (666 words) - 13:57, 4 August 2020
  • ...lf again as more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...half again more accurate, artifact blades do not have a sharper edge than masterwork items of their material; in other words, their material type modifiers rema
    13 KB (2,198 words) - 03:38, 20 December 2022
  • {{Quality|Masterwork|16:54, 10 June 2015 (UTC)}} ...e|retire]] your boring fort, giving control of it back to your enlightened nobles. This returns it to the worldgen 'scale' of events and legends, where it c
    22 KB (3,725 words) - 03:39, 20 December 2022
  • {{quality|Masterwork|02:13, 08 November 2010 (UTC)}} ...central shaft may be altered to create dining rooms and offices for minor nobles, "deluxe" bedrooms, hospital beds, or simply more bedrooms. The design can
    24 KB (3,511 words) - 20:53, 15 November 2021
  • {{av}}{{Quality|Masterwork|06:20, 16 July 2010 (UTC)}} ...haft may be altered to create bedrooms, dining rooms and offices for minor nobles, "deluxe" bedrooms, hospital beds, or simply more bedrooms. The design can
    24 KB (3,120 words) - 20:53, 15 November 2021
  • {{Quality|Masterwork}} ...t always appreciated or welcome. Such [[Noble#Immigrant Nobles |immigrant nobles]] will be labeled with their noble "professions", regardless of any skills.
    14 KB (2,083 words) - 16:31, 26 July 2021
  • {{Quality|Masterwork|17:28, 28 July 2018 (UTC)}} ...monarchs) remain behind at a ruined site, possibly because their status as nobles prevents their migration. If having trouble creating a dead civilization, g
    11 KB (1,773 words) - 00:20, 25 January 2023
  • ...s can cause all immigration (except nobles) to cease for a while. Killing nobles seems to have a magnified effect here, and killing even a single noble can ...cannot be specified. So your gem setter will probably end up slapping your Masterwork cabochon cut [[diamond]]s on a [[barrel]], or something.
    25 KB (4,133 words) - 04:19, 30 April 2023
  • {{Quality|Masterwork|21:15, 28 April 2013 (UTC)}} :''For suggestions on disposing of nobles and other unwanted residents, see [[unfortunate accident]].''
    43 KB (6,759 words) - 05:58, 13 July 2014
  • {{quality|Masterwork|22:15, 22 September 2012 (UTC)}}{{av}} ...farming operation. Or your obsidian factory. Or a room full of captured <s>nobles</s> goblins. If you already have a drain for the aqueduct, you can easily c
    24 KB (4,334 words) - 01:36, 23 December 2017
  • {{quality|Masterwork|14:49, 24 January 2011 (UTC)}}{{av}} * For suggestions on disposing of nobles and other unwanted residents, see [[unfortunate accident]].
    34 KB (5,156 words) - 21:08, 17 September 2012
  • {{Quality|Masterwork|17:33, 26 March 2015 (UTC)}} ...farming operation. Or your obsidian factory. Or a room full of captured <s>nobles</s> goblins. If you already have a drain for the aqueduct, you can easily c
    24 KB (4,371 words) - 04:07, 20 December 2022

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