v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

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  • | name = v50 skills }}<includeonly>{{Category|Skills}}{{interwiki|{{PAGENAME}}}}</includeonly><noinclude>[[Category:Navigation t
    4 KB (329 words) - 02:12, 15 April 2024

Page text matches

  • ! Side & Creature !! Number !! Skills !! Items | #2: Corinthian Magma Weasel || 6 || -no skills- || -no items-
    102 KB (15,169 words) - 19:37, 12 August 2023
  • == v50 organization == ...ard to automate. Our hope is that we will not introduce new namespaces for v50 -> v5x, unless there is a serious breaking change (and hopefully there isn'
    127 KB (20,227 words) - 21:06, 24 April 2024
  • {{v50 pure metal bars table head}} {{v50 metal bars table row|name=Aluminum|tile={{Tile|≡|7:1}}|image=[[File:alumi
    6 KB (810 words) - 20:24, 13 August 2023
  • *[[Talk:Justice|Justice needs updating for v50]]: Is missing categories/pages for the new menu layout and terms (cases/int ..._issues|v50-specific wiki issues]]: ongoing efforts to update the wiki for v50
    8 KB (1,195 words) - 08:38, 6 March 2024
  • ==Proposing merge with [[Template:v50 skills]]== ...directs, it almost entirely duplicates the first section of [[Template:v50 skills]], and it's only used in a handful of places (see Category:Labors and [[Spe
    519 bytes (74 words) - 18:47, 4 January 2023
  • == Dwarf Fortress v50 == | Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions
    25 KB (3,070 words) - 13:35, 17 April 2024
  • * Request: v50's been out for nearly a year now and there is still no page on this wiki de ...volcanic wall]] - Right now there's a small section for this new (added in v50) structure/formation under the page for [[obsidian]] but I think it's notab
    21 KB (3,133 words) - 09:15, 14 December 2023
  • **Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]]. <!-- Note these are duplicated on [[Template:V50 labors]] -->
    22 KB (3,326 words) - 22:05, 13 March 2024
  • [[File:Nobles v50.png|thumb|right|500px| The nobles and administrators menu {{menu icon|n}}, .... Some dwarves will never gain experience in certain [[social skill|social skills]], this is determined by each dwarf's personal traits, and it is therefore
    31 KB (4,600 words) - 16:35, 4 February 2024
  • ...]'''Metalsmith''' is a category [[profession]] that encompasses any or all skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting The 5 metalsmith skills are:
    2 KB (335 words) - 18:27, 23 February 2024
  • [[Image:Zones menu v50.03.png|right]] ;pre v50 quality multiplier
    29 KB (4,895 words) - 21:50, 14 March 2024
  • {{V50 workshop|name=Magma forge|key=I|job=Weaponsmith, Armorsmith, Metalsmith, Me ...e tile]] that could be used to prevent this, but it has been removed as of v50.
    4 KB (621 words) - 20:57, 1 May 2023
  • * For the v50 migration, things to keep in mind: ** Some skills have changed: [[Building designer]] is gone, and [[Doctor]] skills/occupations work differently now. Mentions of them may need removal or veri
    2 KB (252 words) - 22:31, 12 February 2023
  • ...bars and can still be used to duplicate metal (including adamantine) as of v50. A coinstar or popcorn room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of various small objects suc
    18 KB (2,976 words) - 02:58, 19 October 2023
  • | name = v50 skills }}<includeonly>{{Category|Skills}}{{interwiki|{{PAGENAME}}}}</includeonly><noinclude>[[Category:Navigation t
    4 KB (329 words) - 02:12, 15 April 2024
  • ...s 50. A new mayor may be elected from time to time as your dwarves' social skills change. ...heir chief competitors are [[vampire]]s (who also tend to have high social skills), tamed [[gremlin]]s, and other non-working citizens of your fortress, sinc
    4 KB (672 words) - 18:36, 21 October 2023
  • {{V50 workshop|name=Metalsmith's forge|key=i ==Workshop labors and skills==
    3 KB (448 words) - 20:58, 21 February 2024
  • ...described as more akin to tiny brown-skinned goblins. With the release of v50 of the game, their sprites now incorporate a distinct rounded snout on thei ...ntity_default.txt}}. They cannot start with picks or axes, nor many of the skills needed to found a 'fortress' besides mining. While they can start with the
    13 KB (2,057 words) - 04:45, 28 April 2024
  • ...g values are calculated differently than crafted items (they still use pre-v50 values), and while a wall will appear to be engraved on all four sides, the ...reature when they leave the map.{{verify|check to see if this was fixed in v50}} Eating a masterwork prepared meal will not cause an unhappy thought, simi
    10 KB (1,627 words) - 20:14, 21 April 2024
  • {{v50 workshop|name=Vermin catcher's shop|key=f|key2=v|image=v50-vermin-catcher's-shop A '''Vermin Catcher's Shop''', called '''Kennel''' before v50.01, is a large 5×5 [[workshop]]. To build a Vermin Catcher's you need one
    3 KB (470 words) - 23:46, 22 February 2024

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