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Difference between revisions of "Symbol"

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Not to be confused with [[icon]]s. Previously, symbols have been a mostly abstract concept in Dwarf Fortress, defined as part of the language system, and occasionally referred to in [[Thoughts_and_preferences#Physical_description|descriptions]]. v50 of the game has introduced some new, and occasionally interrelated features regarding this term.
 
Not to be confused with [[icon]]s. Previously, symbols have been a mostly abstract concept in Dwarf Fortress, defined as part of the language system, and occasionally referred to in [[Thoughts_and_preferences#Physical_description|descriptions]]. v50 of the game has introduced some new, and occasionally interrelated features regarding this term.
  
==Fortress Mode==
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:* If you are looking for symbols included in the description of creature groups see [[Custom_names_and_symbols|Custom names and symbols]]
  
[[Image:Menu_embark_symbol_v50.07_02.png|100px|thumb|right|Custom group symbol options]]
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:* If you are looking for symbols assigned to an administrative or noble position see [[Symbol of office]]
  
===Group symbol===
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:* If you are looking for the tab of the same name, found in the Objects menu {{menu icon|O}} in fortress mode, see [[Symbols]]
  
When [[embark]]ing, if you choose to [[Embark#Prepare Carefully|prepare carefully]], you will be given the option to customize your group symbol. The options for doing this are similar to choosing a [[Fortress_name|custom name]], but have the capacity to be even more elaborate and long-winded than even custom names allow; giving you choices for representing nearly all named entities in the game and deciding their relationship(s) to each other.
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:* If you are looking for symbols that can be chosen as custom squad icons see [[Squad#Aesthetic_customization|Squad]]
  
[[Image:Menu_embark_symbol_v50.07_03.png|600px|A customized group symbol description]]
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:* If you are looking for information about symbols as defined in the language files see [[Language#language_SYM.txt|Language]]
 
 
===Nobles and administrators===
 
 
 
[[Image:Menu_nobles-and-administrators_symbols_v50.07.png|300px|thumb|right|The position symbol selection menu]]
 
 
 
In this menu {{menu icon|n}}, by clicking on the crown+ icon next to a relevant position, available objects in your fortress can be made into a symbol of a [[noble|noble or administrative]] position. If multiple objects are assigned to a position or a [[Citizenship|citizen]] is assigned to more than one position with an assigned symbol, they will try and equip them all.
 
 
 
When a new object is assigned as a symbol, unless it is already an [[artifact]] or [[named objects|named object]], you will have the opportunity to choose a custom name for the object or accept the default name generated by the game. As this also makes them a [[named objects|named object]], items that have been designated as a symbol of office will count as artifacts for [[stockpile]] storage quality settings, even if they are in fact lower quality. {{verify}}
 
 
 
===Objects===
 
 
 
====Symbols====
 
 
 
This tab of the Objects menu {{menu icon|O}}, lists all objects currently assigned as symbols in your fortress:
 
 
 
[[Image:Menu_objects_symbols_v50.07.png|600px|The symbol menu tab]]
 
 
 
===Engravings===
 
 
 
Group symbols (and position symbols?){{verify}} can be depicted in engravings. As with other images, this is much more likely to happen if the citizen producing the engraving is associated with the group that the symbol relates to.{{verify}}
 
 
 
===Squad===
 
 
 
[[Image:Menu_squad_symbol_v50.07.png|300px|thumb|right|The squad symbol selection menu]]
 
 
 
Not to be confused with objects that are a [[Symbol#Nobles_and_administrators|symbol of office]], the squad menu {{menu icon|q}} allows you to edit the graphical [[icon]] symbol assigned to any created squads.
 
 
 
==Legends Mode==
 
 
 
As in [[fortress mode]], during [[worldgen]] (and [[world activities]]){{verify}} certain [[item]]s, usually (always?){{verify}} [[artifact]]s, can also be chosen as the symbol of a group's administrative position. Below is an example from [[legends mode]]:
 
 
 
[[Image:Legends_artifact_symbol_v50.07_01.png|800px|An legendary sword being made a symbol during world generation]]
 
 
 
==Language==
 
 
 
In the context of [[language]], symbols are entirely separate to symbol 'objects' in fortress mode.
 
 
 
The game has a list of symbols, defined in [[Language_SYM.txt]]. This defines which words are related to that symbol, and can consequently be used by civilizations that have that [[Entity_token#Flavor|symbol token]] defined in their [[Entity_token|entity object]] file entry. The game will associate those words with generated descriptions about that [[civilization]], or groups, [[site]]s and special items created by that civilization.{{verify}}
 
 
 
{{V50 menus}}
 
{{Category|Interface}}
 
{{Category|Fortress mode}}
 
{{Category|Legends mode}}
 
{{Category|Objects}}
 
{{Category|Symbol}}
 
{{Category|Language}}
 

Revision as of 19:49, 9 March 2023


Not to be confused with icons. Previously, symbols have been a mostly abstract concept in Dwarf Fortress, defined as part of the language system, and occasionally referred to in descriptions. v50 of the game has introduced some new, and occasionally interrelated features regarding this term.

  • If you are looking for symbols assigned to an administrative or noble position see Symbol of office
  • If you are looking for the tab of the same name, found in the Objects menu Ui O.pngO in fortress mode, see Symbols
  • If you are looking for symbols that can be chosen as custom squad icons see Squad
  • If you are looking for information about symbols as defined in the language files see Language