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Difference between revisions of "v0.31:Civilization"

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(Updated the civ page for DF2010. Added info on new world gen activities like road building.)
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A '''civilization''' is a nation, with settlements and a capital city.
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When you start a new fortress, there are typically two or more dwarven civilizations which you can choose to be the parent civilization of your fortress. You can select your civilization at the {{L|site selection}} screen. Different civilizations can have different items available when you {{L|embark}}. You will be forced to {{L|modding|modify}} if you wish to play as any other race.
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===Mountain Civilization (The {{L|dwarf|dwarves}})===
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Mountain civilizations build settlements on the edge of {{L|mountain}} ranges.
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Their settlements are represented by {{Tile|Ω|#777|#000}} on the world map. Mountain civilizations can be connected by either roads or tunnels during World Generation.
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=== Plains Civilization (The {{L|human|humans}})===
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Plains civilizations build wooden towns in the lowlands.
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Their settlements are represented by {{Tile|+|#777|#000}}, {{Tile|*|#777|#000}}, {{Tile|☼|#777|#000}}, and {{Tile|#|#777|#000}} on the world map. During World Generation, wooded {{L|biome}}s near towns are often converted into grassy {{L|biome}}s, presumably due to the human's logging industry. Towns can be connected by roads World Generation. Roads will also be built between towns and conquered sites located in mountains or forests.
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=== Forest Civilization (The {{L|elf|elves}})===
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Forest civilizations build wooden towns in heavily forested areas.
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Their settlements are represented by {{Tile|î|#ff0|#000}} and {{Tile|¶|#ff0|#000}} on the world map.
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=== Evil Civilization (The {{L|goblin|goblins}})===
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They build towers, represented by {{Tile|П|#707|#000}} on the world map. Dark towers are often populated by a mix of races since goblins are keen on <s>kidnapping</s> rescuing children from other civilizations. These evil settlements can be connected via tunnels during World Generation.
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=== Skulking Civilization (The {{L|kobold}}s)===
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Skulking civilizations populate {{L|cave}}s and steal items from nearby civilizations.
 
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{{Category|World}}
[[Category:World]]
 

Revision as of 13:41, 27 May 2010

This article is about an older version of DF.

A civilization is a nation, with settlements and a capital city. When you start a new fortress, there are typically two or more dwarven civilizations which you can choose to be the parent civilization of your fortress. You can select your civilization at the Template:L screen. Different civilizations can have different items available when you Template:L. You will be forced to Template:L if you wish to play as any other race.

Mountain Civilization (The Template:L)

Mountain civilizations build settlements on the edge of Template:L ranges. Their settlements are represented by Ω on the world map. Mountain civilizations can be connected by either roads or tunnels during World Generation.

Plains Civilization (The Template:L)

Plains civilizations build wooden towns in the lowlands. Their settlements are represented by +, *, , and # on the world map. During World Generation, wooded Template:Ls near towns are often converted into grassy Template:Ls, presumably due to the human's logging industry. Towns can be connected by roads World Generation. Roads will also be built between towns and conquered sites located in mountains or forests.

Forest Civilization (The Template:L)

Forest civilizations build wooden towns in heavily forested areas. Their settlements are represented by î and on the world map.

Evil Civilization (The Template:L)

They build towers, represented by П on the world map. Dark towers are often populated by a mix of races since goblins are keen on kidnapping rescuing children from other civilizations. These evil settlements can be connected via tunnels during World Generation.

Skulking Civilization (The Template:Ls)

Skulking civilizations populate Template:Ls and steal items from nearby civilizations.

Worlds




Chasm · Desert · Forest · Glacier · Grassland · Lake · Mountain · Murky pool · Ocean · River · Savanna · Shrubland · Tundra · Wetland