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Difference between revisions of "v0.31:Tanner"

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(there is no need to override the linktext that way when all it's doing is adding several letters to the end of the word)
(Fixing links within namespace (2498/2808))
 
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| color      = 6:0
 
| color      = 6:0
 
| skill      = Tanner
 
| skill      = Tanner
| profession = {{L|Farmer}}
+
| profession = [[Farmer]]
| job name  = Tanning
+
| job name  = [[Tanning]]
 
| tasks      =
 
| tasks      =
 
* Tan a hide
 
* Tan a hide
| workshop = {{L|Tanner's shop|Tanner's Shop}}}}
+
| workshop = [[Tanner's shop]]
 +
| attributes =
 +
* Agility
 +
* Kinesthetic Sense
 +
}}
 
{{av}}
 
{{av}}
  
'''Tanner''' is the skill associated with the '''tanning''' {{L|labor}}. Tanners turn raw {{L|skin}}s from {{L|butcher}}ed {{L|animals}} into usable {{L|leather}} at a {{L|tanner's shop}}. They have to act fast, as raw skins will {{L|rot}} fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the {{k|o}}rders-workshops menu.
+
'''Tanner''' is the skill associated with the '''tanning''' [[labor]]. Tanners turn raw [[skin]]s from [[butcher]]ed [[animals]] into usable [[leather]] at a [[tanner's shop]]. They have to act fast, as raw skins will [[rot]] fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the {{k|o}}rders-workshops menu.
 +
If you're still not getting the hide tanned, enter the order "tan a hide" manually in the manager menu ({{k|j}}-{{k|m}}) with a sufficient amount.
  
 
High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available.
 
High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available.
  
 
==See also==
 
==See also==
*{{L|Meat industry}}
+
*[[Meat industry]]
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 17:31, 8 December 2011

Skill: Tanner
Association  
Profession Farmer
Job Title Tanner
Labor Tanning
Tasks
  • Tan a hide
Workshop

Tanner's shop

Attributes
  • Agility
  • Kinesthetic Sense
This article is about an older version of DF.

Tanner is the skill associated with the tanning labor. Tanners turn raw skins from butchered animals into usable leather at a tanner's shop. They have to act fast, as raw skins will rot fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the orders-workshops menu. If you're still not getting the hide tanned, enter the order "tan a hide" manually in the manager menu (j-m) with a sufficient amount.

High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available.

See also[edit]

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused