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Difference between revisions of "v0.31:Wear"

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'''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]].
 
'''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]].

Revision as of 05:19, 7 May 2010

This article is about an older version of DF.

Wear is the general degradation of materials over time, primarily in the context of food and clothing.

Animal-based products can rot given enough time, rendering the product unusable and generating miasma which gives your dwarves unhappy thoughts. Crops and harvested plants can wither, making them useless but generating no miasma.

Clothing is damaged by wear, which occurs over time or as a result of fire.

Preventing the Problem

The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad.

Skin and fat can be processed into leather and tallow, respectively, neither of which can rot. Meat and various organs can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither.

Vermin will accelerate decay; as such, your food stocks should be kept in barrels and guarded by cats or trappers.

Dealing with Decay

A refuse stockpile will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed.

Some corpses cannot be butchered; most notably, invaders such as goblins and kobolds. These are best left to rot in the refuse stockpile until they turn into bones, which can be used for crafts.

Slain dwarves will rot unless put into a tomb. They are stored in a graveyard stockpile until then.