v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Wear"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
 
{{av}}
 
{{av}}
 
{{elven}}
 
{{elven}}
 +
 +
'''Wear''' is the general degradation of materials over time, primarily in the context of [[food]] and [[clothing]].
 +
 +
Animal-based products can '''rot''' given enough time, rendering the product unusable and generating [[miasma]] which gives your dwarves unhappy [[thoughts]]. Crops and harvested plants can '''wither''', making them useless but generating no miasma.
 +
 +
Clothing is damaged by '''wear''', which occurs over time or as a result of [[fire]].
 +
 +
== Preventing the Problem ==
 +
 +
The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad.
 +
 +
[[Skin]] and [[fat]] can be processed into [[leather]] and [[tallow]], respectively, neither of which can rot. [[Meat]] and various [[organs]] can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither.
 +
 +
[[Vermin]] will accelerate decay; as such, your food stocks should be kept in [[barrel]]s and guarded by [[cat]]s or [[trapper]]s.
 +
 +
== Dealing with Decay ==
 +
 +
A refuse [[stockpile]] will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed.
 +
 +
Some corpses cannot be butchered; most notably, invaders such as [[goblin]]s and [[kobold]]s. These are best left to rot in the refuse stockpile until they turn into bones, which can be used for [[crafts]].
 +
 +
Slain dwarves will rot unless put into a [[tomb]]. They are stored in a graveyard stockpile until then.

Revision as of 15:45, 26 April 2010

This article is about an older version of DF.

Template:Elven

Wear is the general degradation of materials over time, primarily in the context of food and clothing.

Animal-based products can rot given enough time, rendering the product unusable and generating miasma which gives your dwarves unhappy thoughts. Crops and harvested plants can wither, making them useless but generating no miasma.

Clothing is damaged by wear, which occurs over time or as a result of fire.

Preventing the Problem

The good news is that food items will eventually disappear on their own if left alone to decay - however, the best preventative measure is to use them up before they go bad.

Skin and fat can be processed into leather and tallow, respectively, neither of which can rot. Meat and various organs can be cooked, prolonging their shelf life. Plants can be brewed or processed into goods which do not wither.

Vermin will accelerate decay; as such, your food stocks should be kept in barrels and guarded by cats or trappers.

Dealing with Decay

A refuse stockpile will accept corpses, butchery products, bones, and rotten items. Placing one aboveground will allow corpses and meat to rot without producing miasma; if this is not an option, a sealed room can contain miasma safely without bothering the whole fort. Stockpile settings will allow you to sort your refuse as needed.

Some corpses cannot be butchered; most notably, invaders such as goblins and kobolds. These are best left to rot in the refuse stockpile until they turn into bones, which can be used for crafts.

Slain dwarves will rot unless put into a tomb. They are stored in a graveyard stockpile until then.