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40d Talk:Alcohol

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Booze Bombs[edit]

What kind of damage do explosions do? I've searched the raw files but can't find it. I'd either have to guess it's concussive (like a cave in) or fire (not burn) damage. --Heliopios 09:22, 4 December 2007 (EST)

Yeah, someone should probably put in a part talking about explosions in this article. Notably how to use them as weapons. I currently have no idea.--Smoking Gnu 16:41, 5 December 2007 (EST)
I tried some experiments with alcohol and magma, but the booze just evaporated instead of exploding. Then the fire imps came.--Smoking Gnu 16:10, 16 December 2007 (EST)
If this is true, explosions might be triggered only by fire and not temperature. Magma isn't actually on fire, it just has a tendency to ignite items whose ignition point is lower than the temperature of magma (i.e. most of 'em). If the booze boils first, it might not ignite. Though alcohol gas would create a pretty hefty explosion once you did have a spark... Great, now I have the urge to research how combustion actually works in the real world, given that certain materials might be heated to a temperature they'd burn at without igniting to oxidize. --Alfador 13:33, 28 December 2007 (EST)
I think I know how to make a booze bomb. You need a single tile full of magma, on a remote hatch. Directly under that is a set of floor bars, over an empty pit. The barrels are set up on the tiles around the bars. When you open the hatch, the magma drops, making a one-shot lava waterfall. This creates magma mist, which is known to burn things. I haven't tried this yet. Can anyone verify? --16:59, 7 October 2008 (EDT)
New line of thinking, as per the Talk:Fire page discussion about the cage trap disposal bug. So, when you drop a caged goblin into magma, his equipment *sometimes* teleports to the location where he was originally caged (see aforementioned talk page).
Thus theory - after caging a goblin in a suitable cage, set a booze stockpile right next to it. Arrange a death drop into magma for the caged goblin. when invaders come, pull lever, drop cage, hilarity ensues.
No field test reports yet. (Said fortress has other priorities... I know, how can i possibly have priorities other than blowing things up... try *make entire level into a giant magma lake*.
--Squirrelloid 23:09, 26 February 2009 (EST)

At the expense of my dwarves, I have learned that as of 40d, "Boiling [Drink]s" appear when booze is burned. It is important to note that the label was purple like smoke, mist, miasma, and other dispersive effects. I would imagine that the only damage (and chance to set on fire) done is from the heat. It is probably very similar to the burning fat released by fire imps when butchered. Sensei: Last seen somewhere in the Basic Jungle of Terror 05:58, 10 May 2009 (UTC)

Indeed, even true !!Fire!! does not cause explosions: DFMA Vid BMacZero 23:05, 16 March 2010 (UTC)

Is Cooked Booze still a drink?[edit]

Does eating cooked booze still count as alcohol intake for happiness, work speed, etc.? It seems to quench thirst and hunger simultaneously. --HotSake 20:15, 12 December 2007 (EST)

If this is true, I'm cooking all of my booze right now.--Heliopios 21:11, 12 December 2007 (EST)
I'm very interested in this as well. I always thought cooking booze was sort of a 'bad' thing because then the dwarves would have nothing to drink. sinoth 09:31, 11 January 2008 (EST)
Keep a surplus of drinks on hand (about 10x as many drinks as you have dwarves, as I posted below). However, don't hesitate to cook anything beyond that. Since you get 5x as many meals out of plants->booze->cooked booze as you do out of just plants, more of your plant production can be reserved for brewing instead of eating. Furthermore, big stacks of prepared meals are too big to fit in barrels (always make "lavish meals" for maximum stack size), and by brewing all your plants, you'll empty all your plant barrels, allowing you to store even more booze in them.
The availability of barrels is the biggest constraint on your food and booze production.--Maximus 19:55, 11 January 2008 (EST)
Oh, um, no, cooked booze does not quench thirst.--Maximus 20:10, 11 January 2008 (EST)

Fastest Growing Beer Crop?[edit]

So, anyone know offhand what's the fastest crop to grow if you want to grow a LOT of alcohol really quickly? I'm mostly interested in it for cooking, so it doesn't really have to match a dwarf's favorite beer or anything. KiTA 03:31, 28 December 2007 (EST)

Plump helmets.--Heliopios 04:23, 28 December 2007 (EST)
Actually, pig tails are just as fast, but yes, plump helmets are good too. It helps to grow 2 kinds though, so you can cook one kind and leave another for drinking. --Valdemar 10:20, 28 December 2007 (EST)
It also helps to have multiple kinds because eventually dwarves will "become tried of drinking the same old booze"--Supercharazard 14:50, 13 October 2009 (UTC)

How much do I need?[edit]

Strange that this question isn't even mentioned sideways. How much will get me by vs make the stumpies happy? GarrieIrons 08:32, 11 January 2008 (EST)

Where's the alcohol / food mod?[edit]

I think there should be a link to these mods at the bottom of this page, under 'see also', or something, I'm struggling to find them. --Markavian

that would go in the mods section, not the standard area of the wiki --Chariot 15:36, 11 March 2008 (EDT)

storage[edit]

beyond "1 stack takes up 1 barrel", do drinks rot if not kept in a stockpile?

Do I have anything to worry about beyond low productivity if my still becomes a mass of full barrels and dwarves clamoring for a drink?

Garrie 03:25, 20 July 2009 (UTC)

A cluttered workshop works significantly slower than an empty workshop, so be sure to have a stockpile handy or nearby.unsigned comment by CrazyMcfobo

repeating my key phrase - beyond low productivity is there any problem? ie will my brewer be brewing just to use up plants because the grog all goes bad? Or will I end up with the still being another version of a quantum stockpile, which has the side benefit of being an extremely low yield still?Garrie 10:25, 20 July 2009 (UTC)

I believe that being in your workshop the booze would count as being inside, thus causing the alcohol not to rot. Not sure if dwarves would drink from the enormous pile of booze in your workshop. I am about to test to see if you could feasibly make a workshop and purposely clutter it to have a quantum stockpile. --Flying Dwarves Hurt 03:52, 22 February 2010 (UTC)

Booze does not rot.....ever Cpad


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