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DF2012:Zoo
v0.34.11 · v0.31.25 · v0.28.181.40d · v0.23.130.23a This article is about the current version of DF. |
A zoo is a room defined around a built cage or restraint that is not designated for "justice" (i.e. jail). Zoos can be assigned to specific dwarves, or left unassigned for communal enjoyment. An unassigned zoo seems to function as meeting hall, where idle dwarves will congregate and throw parties. While dwarves may receive happy thoughts from admiring a zoo's restraints, cages, and any preferred creatures, they do not appear to consider them "tastefully arranged" (unlike furniture in statue gardens); it is unknown if this has any effect on the happiness of the dwarves.
Caged animals that need a pasture will eventually get hungry and die if not fed, making them impractical for use in a zoo.
Note that the game does neither use the term zoo nor calls a room created from a cage a meeting hall; A zoo will function even without animals.
| Buildings | |
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| Workshops • Furnaces | |
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| Rooms | Barracks • Bedroom • Dining room • Dormitory Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
| Furniture | Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
| | |
| Access | Door • Floodgate • Bars • Grate • Floor hatch • Bridge • Road • Window |
| Constructions | Fortification • Floor • Stairs • Ramp • Wall |
| Machine & Trap parts | Axle • Gear assembly • Millstone • Roller • Screw pump • Water wheel • Windmill • Lever Pressure plate • Trap • Support |
| Other Buildings | Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well |
| Related Articles | Design strategies • Bedroom design • Cave-in • Computing • Furniture industry |