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DF2014:Personality goal
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This article is about an older version of DF. |
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Personality goals (or just goals) things that creatures dream of accomplishing. They can be seen in a dwarf's thoughts and preferences description page, which can be accessed by viewing that dwarf, then p, z, Enter, or from the unit menu with view, Enter.
Dwarves will receive a happy thought upon completion of their goals, receiving the notation of "and this dream was realized" in the personality description following their original goal. Goals would apparently not currently be limited to one per creature, but for some sort of oversight: [1].
Token | Description | Gameplay effects |
---|---|---|
START_A_FAMILY | dreams of raising a family | Goal completed upon giving birth/fathering an infant. |
RULE_THE_WORLD | dreams of ruling the world | |
CREATE_A_GREAT_WORK_OF_ART | dreams of creating a great work of art | Goal completed upon creation of Artifact or Masterpiece. |
CRAFT_A_MASTERWORK | dreams of crafting a masterwork someday | Goal completed upon creation of Artifact or Masterpiece. |
BRING_PEACE_TO_THE_WORLD | dreams of bringing lasting peace to the world | |
BECOME_A_LEGENDARY_WARRIOR | dreams of becoming a legendary warrior | |
MASTER_A_SKILL | dreams of mastering a skill | Goal completed upon reaching Legendary skill status. |
FALL_IN_LOVE | dreams of falling in love | |
SEE_THE_GREAT_NATURAL_SITES | dreams of seeing the great natural places of the world | |
IMMORTALITY | has become obsessed with his/her own mortality | Leads to necromancy. Goal completed upon becoming immune to death by old age. Creatures who are biologically immortal cannot have this dream. |
MAKE_A_GREAT_DISCOVERY | dreams of making a great discovery | |
ATTAIN_RANK_IN_SOCIETY | dreams of attaining rank in society | Goal completed upon becoming a baron (and possibly other noble positions). |
BATHE_WORLD_IN_CHAOS | dreams of bathing the world in chaos |