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DF2014:Personality goal

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This article is about an older version of DF.

Personality goals (or just goals) things that creatures dream of accomplishing. They can be seen in a dwarf's thoughts and preferences description page, which can be accessed by viewing that dwarf, then p, z, Enter, or from the unit menu with view, Enter.

Dwarves will receive a happy thought upon completion of their goals, receiving the notation of "and this dream was realized" in the personality description following their original goal. Goals would apparently not currently be limited to one per creature, but for some sort of oversight: [1].

Token Description Gameplay effects
 START_A_FAMILY dreams of raising a family Goal completed upon giving birth/fathering an infant.
 RULE_THE_WORLD dreams of ruling the world
 CREATE_A_GREAT_WORK_OF_ART dreams of creating a great work of art Goal completed upon creation of Artifact or Masterpiece.
 CRAFT_A_MASTERWORK dreams of crafting a masterwork someday Goal completed upon creation of Artifact or Masterpiece.
 BRING_PEACE_TO_THE_WORLD dreams of bringing lasting peace to the world
 BECOME_A_LEGENDARY_WARRIOR dreams of becoming a legendary warrior
 MASTER_A_SKILL dreams of mastering a skill Goal completed upon reaching Legendary skill status.
 FALL_IN_LOVE dreams of falling in love
 SEE_THE_GREAT_NATURAL_SITES dreams of seeing the great natural places of the world
 IMMORTALITY has become obsessed with his/her own mortality Leads to necromancy. Goal completed upon becoming immune to death by old age. Creatures who are biologically immortal cannot have this dream.
 MAKE_A_GREAT_DISCOVERY dreams of making a great discovery
 ATTAIN_RANK_IN_SOCIETY dreams of attaining rank in society Goal completed upon becoming a baron (and possibly other noble positions).
 BATHE_WORLD_IN_CHAOS dreams of bathing the world in chaos
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Rating DF2014:Personality goal