|This article is about a mod.|
The expedition outfitter takes materials and bundles them into a set of gear. You can outfit Diplomats with ink and paper, Spies with coats, daggers and black powder, caravans with wagons and crafts, mining expeditions with picks, candles and weapons, as well as mercenaries with weapons, armor and a catapult for besieging enemies. Bards need instruments and booze of course.
All groups require backpacks and flasks for on the way.
Once you pack a set of gear, you can send a dwarf to the Expedition starting point. This building should be build at the map edge, for realisms sake.
Loot from the Expedition Starting Point is unpacked here. The reaction runs automatically.
The following reactions are possible at this building:
|Equip a bard||any 1 instrument, 1 drink, 1 meat||(Expedition supplies) Bard gear|
|Equip a caravan||1 Wagon, 20 random crafts||(Expedition supplies) Caravan wagon|
|Equip a diplomat||ink, flask, backpack||(Expedition supplies) Diplomat gear|
|Equip an Expedition||pick, minecart, candle, flask, backpack, meat||(Expedition supplies) Expedition gear|
|Equip a mercenary group||5 weapons, 5 armors, 3 catapult parts, 1 wagon||(Expedition supplies) Mercenary gear|
|Equip a spy||Cloak, large dagger, blackpowder pouch, flask, backpack||(Expedition supplies) Spy gear|
|Unpack loot (Automaton)||(Expedition supplies) Automaton Loot Crate||(Expedition supplies) Mercenary Gear, Brass Clockwork Parts  (33%), Brass Mechanisms  (33%), Brass Bars  (33%), Copper Bars  (33%), Brass Clockwork Parts  (33%), Brass Mechanisms  (33%), Brass Bars  (33%), Copper Bars  (33%), Brass Clockwork Parts  (33%), Brass Mechanisms  (33%), Brass Bars  (33%), Copper Bars  (33%).|