|This article is about the current version of DF.|
Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for trading. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.
There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
Some types of trade goods (Crafts and Goblets) can be produced in multiples. It is possible to get up to three crafts from a single resource. Skill does not affect the chance to produce multiples.
 Types of trade goods
Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. They are the only type of trade good that appears on its own page in the Trade Depot menu. Some subtypes of crafts can reference historical figures and events (figurines, for example); this does not have any meaningful effect on the value of the craft.
One order to "make crafts" consumes one resource and produces one to three items, two on average. All subtypes, if they can be produced, have an identical chance to be produced.
Goblets have no subtypes, but have different names depending on the material from which they are made: metal and glass goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups.
Goblets are always produced at a 3:1 ratio.
¿ Instruments include drums, flutes, harps, trumpets, and piccolos.
æ Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes.
ç Totems are made from skulls by a bone carver at a craftsdwarf's workshop. Totems cannot be built as permanent structures, but careful management of custom stockpiles will allow the player to place totems at artistically pleasing locations around the fortress.
 Large gems
♦ Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any gem or raw glass has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a glass furnace, and must be acquired through the processing of raw glass by a gem cutter.
|Bone2||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Shell||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Horn||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Ivory||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Pearl||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Ceramic||Pottery||Kiln or Magma kiln||Y||N||N||N||N|
|Wax||Wax working||Craftsdwarf's workshop||Y||N||N||N||N|
|Metal||Metalcrafting||Metalsmith's forge or Magma forge||Y||Y||Y||Y||N|
|Glass||Glassmaking||Glass furnace or Magma glass furnace||Y3 4||Y||Y||Y||Y3 4|
|Gems||Gem cutting||Jeweler's workshop||Y4||N||N||N||Y4|
2 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
4 Raw Glass has a 33% chance to be cut into a Large Gem or a Craft (with 11 crafts for every 16 large gems). Raw Gems have a 5% chance to be cut into a Large Gem or a Craft (with 1 craft for every 8 large gems). See the talk page for more info.
|Primary Industries||Beekeeping - Farming - Fishing - Gathering - Meat - Metal - Poultry - Stone - Wood|
|Secondary Industries||Alcohol - Armor - Arms - Ceramic - Extract - Finished goods - Fuel - Furniture - Gem - Glass - Soap - Textile|
|Tertiary Industries||Military - Health care - Noble - Trade|