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Difference between revisions of "40d:Metalsmith's forge"
Line 18: | Line 18: | ||
|production= | |production= | ||
*{{L|Restraint|Chain}} | *{{L|Restraint|Chain}} | ||
− | *{{L| | + | *{{L|Craft}}s - X3 from one metal bar. |
− | *{{L|Goblet | + | *{{L|Goblet}}s - X3 from one metal bar. |
*{{L|Toy}} | *{{L|Toy}} | ||
*{{L|Instrument}} | *{{L|Instrument}} | ||
− | *{{L|Flask | + | *{{L|Flask}}s - X3 from one metal bar. |
− | *{{L| | + | *{{L|Coin}}s - X500 from one metal bar. |
*{{L|Stud|Studding}} | *{{L|Stud|Studding}} | ||
*{{L|Furniture}} | *{{L|Furniture}} | ||
}}{{av}} | }}{{av}} | ||
− | The '''metalsmith's forge''' is a {{L|workshop}} used by {{L|dwarf|dwarves}} to turn {{L|metal|metal bars}} into useful objects such as {{L|weapon | + | The '''metalsmith's forge''' is a {{L|workshop}} used by {{L|dwarf|dwarves}} to turn {{L|metal|metal bars}} into useful objects such as {{L|weapon}}s, {{L|armor}}, {{L|furniture}}, {{L|coin}}s, {{L|ammunition}} for {{L|siege}} equipment and {{L|crossbow}}s, {{L|trap component}}s, and other {{L|finished goods}}. To build a forge, you must have {{L|fire-safe materials}} and an {{L|anvil}}, which you start with by default, using 1000 {{L|starting builds|starting points}}. All anvils are equally effective. |
==Workshop labors and skills== | ==Workshop labors and skills== | ||
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of {{L|labor}} enabled for each. The labors used at a forge are: | Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of {{L|labor}} enabled for each. The labors used at a forge are: | ||
− | *{{L|Weaponsmith|Weaponsmithing}} -- {{L|weapon | + | *{{L|Weaponsmith|Weaponsmithing}} -- {{L|weapon}}s, {{L|trap}} components, {{L|bolt}}s, and {{L|ballista arrowhead}}s |
*{{L|Armorsmith|Armoring}} (armorer) -- {{L|armor}} | *{{L|Armorsmith|Armoring}} (armorer) -- {{L|armor}} | ||
− | *{{L|Metal crafter|Metalcrafting}} -- {{L|Restraint|chains}}, and everything in the "Other Objects" category ({{L|craft | + | *{{L|Metal crafter|Metalcrafting}} -- {{L|Restraint|chains}}, and everything in the "Other Objects" category ({{L|craft}}s, {{L|coin}}s, {{L|goblet}}s, {{L|stud|studding}}, etc.), except anvils |
− | *{{L|Trapping}} -- {{L|animal trap | + | *{{L|Trapping}} -- {{L|animal trap}}s (this is a long-standing quirk) |
− | *{{L|Blacksmith|Blacksmithing}} -- All {{L|furniture}} except chains and animal traps; {{L|anvil | + | *{{L|Blacksmith|Blacksmithing}} -- All {{L|furniture}} except chains and animal traps; {{L|anvil}}s; {{L|block}}s |
== Weapons, trap components, and siege equipment == | == Weapons, trap components, and siege equipment == | ||
− | {{L|Weapon | + | {{L|Weapon}}s, {{L|trap component}}s, and {{L|ballista arrowhead}}s are all forged using the {{L|weaponsmith|weaponsmithing}} labor. They can be forged from {{L|copper}}, {{L|iron}}, {{L|bronze}}, {{L|bismuth bronze}}, {{L|steel}}, {{L|silver}} and {{L|adamantine}}, each using the {{L|weaponsmithing}} labor. |
=== Weapons === | === Weapons === | ||
Line 54: | Line 54: | ||
* {{L|Crossbow}}* | * {{L|Crossbow}}* | ||
* {{L|Pick}}* | * {{L|Pick}}* | ||
− | * {{L| | + | * {{L|Bolt}}s (a stack of 25 will be produced) |
<nowiki>*</nowiki> Crossbows and picks cannot be made out of {{L|silver}}. | <nowiki>*</nowiki> Crossbows and picks cannot be made out of {{L|silver}}. | ||
Line 69: | Line 69: | ||
Corkscrews, menacing spikes and spiked balls can also be made from wood at a {{L|carpenter's workshop}}. All trap weapons can also be made out of {{L|glass}}. | Corkscrews, menacing spikes and spiked balls can also be made from wood at a {{L|carpenter's workshop}}. All trap weapons can also be made out of {{L|glass}}. | ||
− | {{L| | + | {{L|Mechanism}}s also can be made by a {{L|Mechanic}} via the "Trap Components" menu of a forge, though only from 3 {{L|adamantine}} wafers -- no other metals. |
=== Siege equipment === | === Siege equipment === | ||
Line 80: | Line 80: | ||
* {{L|Plate mail}} (3 {{L|metal}} bars) | * {{L|Plate mail}} (3 {{L|metal}} bars) | ||
− | * {{L|Chain mail}} (2 metal {{L|bar | + | * {{L|Chain mail}} (2 metal {{L|bar}}s) |
* {{L|Greaves}} (2 metal bars) | * {{L|Greaves}} (2 metal bars) | ||
* {{L|Leggings}} | * {{L|Leggings}} | ||
Line 86: | Line 86: | ||
* {{L|Cap}} | * {{L|Cap}} | ||
* {{L|Gauntlet}} | * {{L|Gauntlet}} | ||
− | * {{L|High boot | + | * {{L|High boot}}s |
− | * {{L|Low boot | + | * {{L|Low boot}}s |
* {{L|Shield}} | * {{L|Shield}} | ||
* {{L|Buckler}} | * {{L|Buckler}} | ||
Line 95: | Line 95: | ||
== Furniture == | == Furniture == | ||
− | {{L|Furniture}} can forged from any non-brittle metal -- in short, all {{L|metal | + | {{L|Furniture}} can forged from any non-brittle metal -- in short, all {{L|metal}}s except for {{L|pig iron}} and {{L|bismuth}}. You can forge: |
* {{L|Cage}} | * {{L|Cage}} | ||
Line 120: | Line 120: | ||
All metal furniture requires three {{L|bar}}s to forge except where otherwise noted. The {{L|blacksmithing}} labor (and its corresponding skill, metalsmith) is used to create everything except chains ({{L|metalcrafting}}) and animal traps ({{L|trapping}}). | All metal furniture requires three {{L|bar}}s to forge except where otherwise noted. The {{L|blacksmithing}} labor (and its corresponding skill, metalsmith) is used to create everything except chains ({{L|metalcrafting}}) and animal traps ({{L|trapping}}). | ||
− | In addition, three {{L|bar | + | In addition, three {{L|bar}}s of {{L|iron}} or {{L|steel}} (or 9 {{L|adamantine}} wafers) can be used to forge {{L|anvil}}s (via the "Other Objects" menu), which are used in the construction of additional forges. |
== Finished goods == | == Finished goods == | ||
− | Other objects can be forged from all {{L|metal | + | Other objects can be forged from all {{L|metal}}s except {{L|pig iron}} and {{L|bismuth}}, using the {{L|metalcrafting}} skill. They are: |
* {{L|Restraint|Chain}} | * {{L|Restraint|Chain}} | ||
− | * {{L| | + | * {{L|Craft}}s |
− | * {{L|Goblet | + | * {{L|Goblet}}s |
* {{L|Toy}} | * {{L|Toy}} | ||
* {{L|Instrument}} | * {{L|Instrument}} | ||
− | * {{L|Flask | + | * {{L|Flask}}s |
− | * Minted {{L| | + | * Minted {{L|coin}}s |
* {{L|Stud}} an item with metal | * {{L|Stud}} an item with metal | ||
− | Each of the above objects requires one bar of metal to make, including studding. Like other {{L|decoration | + | Each of the above objects requires one bar of metal to make, including studding. Like other {{L|decoration}}s (such as {{L|jeweler's workshop|encrusting with gems}}, {{L|craftsdwarf's workshop|decorating with bone}} or {{L|craftsdwarf's workshop|decorating with shell}}), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require {{L|fuel}}. |
== Metal clothing == | == Metal clothing == |
Revision as of 19:01, 21 March 2011
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This article is about an older version of DF. |
The metalsmith's forge is a Template:L used by Template:L to turn Template:L into useful objects such as Template:Ls, Template:L, Template:L, Template:Ls, Template:L for Template:L equipment and Template:Ls, Template:Ls, and other Template:L. To build a forge, you must have Template:L and an Template:L, which you start with by default, using 1000 Template:L. All anvils are equally effective.
Workshop labors and skills
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of Template:L enabled for each. The labors used at a forge are:
- Template:L -- Template:Ls, Template:L components, Template:Ls, and Template:Ls
- Template:L (armorer) -- Template:L
- Template:L -- Template:L, and everything in the "Other Objects" category (Template:Ls, Template:Ls, Template:Ls, Template:L, etc.), except anvils
- Template:L -- Template:Ls (this is a long-standing quirk)
- Template:L -- All Template:L except chains and animal traps; Template:Ls; Template:Ls
Weapons, trap components, and siege equipment
Template:Ls, Template:Ls, and Template:Ls are all forged using the Template:L labor. They can be forged from Template:L, Template:L, Template:L, Template:L, Template:L, Template:L and Template:L, each using the Template:L labor.
Weapons
All weapons require one bar of metal. The weapons that can be forged are:
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L*
- Template:L*
- Template:Ls (a stack of 25 will be produced)
* Crossbows and picks cannot be made out of Template:L.
Trap components
All trap components require one bar of metal. The trap components that can be made are:
Corkscrews, menacing spikes and spiked balls can also be made from wood at a Template:L. All trap weapons can also be made out of Template:L.
Template:Ls also can be made by a Template:L via the "Trap Components" menu of a forge, though only from 3 Template:L wafers -- no other metals.
Siege equipment
There is only one piece of siege equipment that can be created at a forge: the Template:L, which requires three metal bars. These arrowheads must then be mated with a wooden Template:L at a Template:L to form a complete Template:L. It is also possible to make wood-only ballista arrows at the Template:L, which are assumed to do less damage. The Template:Ls themselves are also built at the siege workshop, out of three siege engine parts made of Template:L.
Armor
Template:L can be forged from Template:L, Template:L, Template:L, Template:L, Template:L and Template:L. Available armor types include:
- Template:L (3 Template:L bars)
- Template:L (2 metal Template:Ls)
- Template:L (2 metal bars)
- Template:L
- Template:L
- Template:L
- Template:L
- Template:Ls
- Template:Ls
- Template:L
- Template:L
Each piece of armor requires one metal bar to forge, except where noted.
Furniture
Template:L can forged from any non-brittle metal -- in short, all Template:Ls except for Template:L and Template:L. You can forge:
- Template:L
- Template:L (1 metal bar) (requires the Template:L labor)
- Template:L (1 metal bar) (requires the Template:L labor and not any of the Template:L labors)
- Template:L (1 metal bar)
- Template:L
- Template:L
- Metal Template:L (1 metal bar)
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
All metal furniture requires three Template:Ls to forge except where otherwise noted. The Template:L labor (and its corresponding skill, metalsmith) is used to create everything except chains (Template:L) and animal traps (Template:L).
In addition, three Template:Ls of Template:L or Template:L (or 9 Template:L wafers) can be used to forge Template:Ls (via the "Other Objects" menu), which are used in the construction of additional forges.
Finished goods
Other objects can be forged from all Template:Ls except Template:L and Template:L, using the Template:L skill. They are:
- Template:L
- Template:Ls
- Template:Ls
- Template:L
- Template:L
- Template:Ls
- Minted Template:Ls
- Template:L an item with metal
Each of the above objects requires one bar of metal to make, including studding. Like other Template:Ls (such as Template:L, Template:L or Template:L), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require Template:L.
Metal clothing
Template:L can be used to make anything, even lightweight Template:L. All the clothing items that can be made at the Template:L can be forged from adamantine if you have it.
Links
- Metalcrafts Cribsheet, (based on information on this page)
Workshops | |
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Furnaces | |
Related articles |