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Difference between revisions of "40d:Island"
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− | + | During world generation, all areas 100 and lower will be submerged in water{{verify}}, which could be either an ocean or a lake depending on whether or not the body of water meets at the edge of the world map. Islands are caused by either the world's height variance parameter or the volcanism parameter, among other things, which can raise the land above sea level. | |
− | + | ==Starting your fortress on an island== | |
− | + | Islands are comparably smaller than continents, so much of the land is [[Coast|coastline]]. It's rare for a civilization to be on an island, so you will typically be isolated from other civilizations, except for dwarves, which are literally everywhere. This might be a convenience but most of the time it's only a disadvantage, as goblins will settle near you eventually so they can attack your fortress. | |
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[[Category:World]] | [[Category:World]] |
Revision as of 03:00, 20 November 2008
This article is a stub. You can improve the article by expanding it. |
During world generation, all areas 100 and lower will be submerged in water[Verify], which could be either an ocean or a lake depending on whether or not the body of water meets at the edge of the world map. Islands are caused by either the world's height variance parameter or the volcanism parameter, among other things, which can raise the land above sea level.
Starting your fortress on an island
Islands are comparably smaller than continents, so much of the land is coastline. It's rare for a civilization to be on an island, so you will typically be isolated from other civilizations, except for dwarves, which are literally everywhere. This might be a convenience but most of the time it's only a disadvantage, as goblins will settle near you eventually so they can attack your fortress.
Worlds | |
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |