- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Gear assembly"
(Gear assemblies toggle; no state change when receiving two signals in same tick) |
(Fixing links within namespace (0998/2808)) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 4: | Line 4: | ||
{{Machine_component|name=Gear assembly|key=g | {{Machine_component|name=Gear assembly|key=g | ||
|construction= | |construction= | ||
− | * | + | * [[Mechanism]] |
|construction_job= | |construction_job= | ||
− | * | + | * [[Mechanic]]s |
|power=Needs 5 power. | |power=Needs 5 power. | ||
}} | }} | ||
− | A '''gear assembly''' is a | + | A '''gear assembly''' is a [[machine component]] that is used to transmit [[power]] from one adjacent machine component to another, such as [[water wheel]]s, [[windmill]]s, [[axle]]s, [[pump]]s, [[millstone]]s and other gear assemblies. This allows the transfer of vertical motion (z-axis) to horizontal (x and y-axis) and vice versa, that is, a change in direction of 90°. |
Gear assemblies require 5 units of power each. | Gear assemblies require 5 units of power each. | ||
Line 16: | Line 16: | ||
Gear assemblies do not block unit movement and can be crossed by dwarves without being spooled around them. But digging a channel to transfer the power (such as for an axle or a pump) below a gear assembly can result in a hole that can not be crossed. | Gear assemblies do not block unit movement and can be crossed by dwarves without being spooled around them. But digging a channel to transfer the power (such as for an axle or a pump) below a gear assembly can result in a hole that can not be crossed. | ||
− | ''For a basic overview of how the different machine parts work and work together, see | + | ''For a basic overview of how the different machine parts work and work together, see [[machinery]].'' |
==Construction== | ==Construction== | ||
− | Gears can be constructed from the {{K|b}}uild menu under {{K|M}}achine Components and {{K|g}}ear. They require one | + | Gears can be constructed from the {{K|b}}uild menu under {{K|M}}achine Components and {{K|g}}ear. They require one [[mechanism]] to construct. |
After the gear assembly has been constructed, it will automatically draw power from an adjacent power source. Further components can then be connected to the other available sides (East, West, North, South, Above, Below) of the gear assembly, and will automatically draw power from the power source via the assembly. Note that gear assemblies do not transfer power diagonally; they only work orthogonally (N-S, E-W, up-down). | After the gear assembly has been constructed, it will automatically draw power from an adjacent power source. Further components can then be connected to the other available sides (East, West, North, South, Above, Below) of the gear assembly, and will automatically draw power from the power source via the assembly. Note that gear assemblies do not transfer power diagonally; they only work orthogonally (N-S, E-W, up-down). | ||
− | In order to transfer power between | + | In order to transfer power between [[z-level]]s with a gear assembly, you must first dig a channel, and then place the gear over the opening. Then place either another gear assembly, a vertical axle, or a machine (screw pump, etc.) on the z-level below in the same square, and power will be routed to it. |
==Disconnected gears== | ==Disconnected gears== | ||
− | Gears can be "disconnected" by being connected to a | + | Gears can be "disconnected" by being connected to a [[lever]], and then pulling that lever. However, be warned that if a device is supported entirely by a gear, it may collapse when the gear is disconnected. The same is true of a horizontally connected hanging device. An example is a windmill built directly on top of a gear with no floor: in this case, disconnecting the gear via the lever will cause the windmill construction to collapse. In order to avoid this, create a second gear adjacent to the linked gear but not otherwise connected to the system; this gear will support the windmill if the linked gear is disconnected, but will not transfer power, since it only draws it from the now-disconnected gear. |
Note that the above is only necessary if the machine component is entirely unsupported outside of the gear on which it rests. Components which have "Stable foundation" in their {{K|q}} view should not collapse if a gear beneath them is disconnected. | Note that the above is only necessary if the machine component is entirely unsupported outside of the gear on which it rests. Components which have "Stable foundation" in their {{K|q}} view should not collapse if a gear beneath them is disconnected. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Category|Machine components}} | {{Category|Machine components}} |
Latest revision as of 16:53, 8 December 2011
This article is about an older version of DF. |
b-M-g | |||||
| |||||
Construction | |||||
---|---|---|---|---|---|
Materials | Jobs | ||||
Power | |||||
Needs 5 power. |
A gear assembly is a machine component that is used to transmit power from one adjacent machine component to another, such as water wheels, windmills, axles, pumps, millstones and other gear assemblies. This allows the transfer of vertical motion (z-axis) to horizontal (x and y-axis) and vice versa, that is, a change in direction of 90°.
Gear assemblies require 5 units of power each.
Gear assemblies do not block unit movement and can be crossed by dwarves without being spooled around them. But digging a channel to transfer the power (such as for an axle or a pump) below a gear assembly can result in a hole that can not be crossed.
For a basic overview of how the different machine parts work and work together, see machinery.
Construction[edit]
Gears can be constructed from the build menu under Machine Components and gear. They require one mechanism to construct.
After the gear assembly has been constructed, it will automatically draw power from an adjacent power source. Further components can then be connected to the other available sides (East, West, North, South, Above, Below) of the gear assembly, and will automatically draw power from the power source via the assembly. Note that gear assemblies do not transfer power diagonally; they only work orthogonally (N-S, E-W, up-down).
In order to transfer power between z-levels with a gear assembly, you must first dig a channel, and then place the gear over the opening. Then place either another gear assembly, a vertical axle, or a machine (screw pump, etc.) on the z-level below in the same square, and power will be routed to it.
Disconnected gears[edit]
Gears can be "disconnected" by being connected to a lever, and then pulling that lever. However, be warned that if a device is supported entirely by a gear, it may collapse when the gear is disconnected. The same is true of a horizontally connected hanging device. An example is a windmill built directly on top of a gear with no floor: in this case, disconnecting the gear via the lever will cause the windmill construction to collapse. In order to avoid this, create a second gear adjacent to the linked gear but not otherwise connected to the system; this gear will support the windmill if the linked gear is disconnected, but will not transfer power, since it only draws it from the now-disconnected gear.
Note that the above is only necessary if the machine component is entirely unsupported outside of the gear on which it rests. Components which have "Stable foundation" in their q view should not collapse if a gear beneath them is disconnected.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |