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Difference between revisions of "v0.34:Density"
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(→Density of some materials: added cinnabar and lignite) |
(Added the effect of Density on falling) |
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{{quality|Fine|20:25, 8 April 2011 (UTC)}}{{av}} | {{quality|Fine|20:25, 8 April 2011 (UTC)}}{{av}} | ||
− | + | {{Material properties}} | |
'''Density''' is a [[material]] property that, along with the volume of the object, affects the [[weight]] of an object made from the [[material]]. | '''Density''' is a [[material]] property that, along with the volume of the object, affects the [[weight]] of an object made from the [[material]]. | ||
− | + | Density influences weight, and tests show that weight affects how much damage blunt-force [[weapon|weapons]] do. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers. Apparently, density in dwarf fortress is in kg/m<sup>3</sup>. Density also affects fall damage. DF simulates falling by shooting the ground at you, so denser floors do more damage. | |
− | |||
== Density of some materials == | == Density of some materials == | ||
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! Type | ! Type | ||
! Density | ! Density | ||
+ | ! Notes | ||
|- | |- | ||
− | |[[Feather tree]]||Wood||100 | + | |[[Feather tree]]||Wood||100||Least dense wood |
+ | |- | ||
+ | |[[Candlenut]]||Wood||140||Second least dense wood | ||
|- | |- | ||
− | |[[Adamantine]]||Metal||200 | + | |[[Adamantine]]||Metal||200||Least dense metal |
|- | |- | ||
− | |[[Raw adamantine]]||Stone||200 | + | |[[Raw adamantine]]||Stone||200||Least dense stone |
+ | |- | ||
+ | |[[Willow]]||Wood||390||Fourth lightest, the most widespread of light wood | ||
|- | |- | ||
|Ordinary [[wood]]||Wood||500 | |Ordinary [[wood]]||Wood||500 | ||
Line 31: | Line 35: | ||
|[[Cedar]]||Wood||570 | |[[Cedar]]||Wood||570 | ||
|- | |- | ||
− | |[[Glumprong]]||Wood||1200 | + | |[[Glumprong]]||Wood||1200||Second most dense wood |
|- | |- | ||
− | |[[Blood thorn]]||Wood||1250 | + | |[[Blood thorn]]||Wood||1250||Densest wood |
|- | |- | ||
|[[Lignite]]||Stone||1250 | |[[Lignite]]||Stone||1250 | ||
|- | |- | ||
− | |[[Jet]]||Stone||1320 | + | |[[Jet]]||Stone||1320||Least dense non-economic stone |
|- | |- | ||
|[[Earthenware]]||Ceramic||1360 | |[[Earthenware]]||Ceramic||1360 | ||
Line 59: | Line 63: | ||
|Ordinary [[gem]]||Gem||2670 | |Ordinary [[gem]]||Gem||2670 | ||
|- | |- | ||
− | |[[Aluminum]]||Metal||2700 | + | |[[Aluminum]]||Metal||2700||Least dense "normal" metal |
|- | |- | ||
|[[Limestone]]||Stone||2710 | |[[Limestone]]||Stone||2710 | ||
Line 72: | Line 76: | ||
|- | |- | ||
|[[Cobaltite]]||Stone||6295 | |[[Cobaltite]]||Stone||6295 | ||
+ | |- | ||
+ | |[[Lay pewter]]||Metal||7280 | ||
|- | |- | ||
|[[Pitchblende]]||Stone||7600 | |[[Pitchblende]]||Stone||7600 | ||
+ | |- | ||
+ | |[[Iron]]||Metal||7850 | ||
|- | |- | ||
|[[Steel]]||Metal||7850 | |[[Steel]]||Metal||7850 | ||
|- | |- | ||
− | |[[Cinnabar]]||Stone||8100 | + | |[[Cinnabar]]||Stone||8100||Densest non-economic stone |
|- | |- | ||
|[[Bronze]]||Metal||8250 | |[[Bronze]]||Metal||8250 | ||
Line 89: | Line 97: | ||
|[[Gold]]||Metal||19320 | |[[Gold]]||Metal||19320 | ||
|- | |- | ||
− | |[[Platinum]]||Metal||21400 | + | |[[Platinum]]||Metal||21400||Densest metal |
|- | |- | ||
− | |[[Native platinum]]||Stone||21400 | + | |[[Native platinum]]||Stone||21400||Densest [[economic]] stone (and [[ore]]) |
|- | |- | ||
|[[Slade]]||Stone||200000 | |[[Slade]]||Stone||200000 | ||
− | | | + | ||Densest stone |
{{Category|Physics}} | {{Category|Physics}} |
Latest revision as of 21:19, 24 March 2014
This article is about an older version of DF. |
Material properties |
Defined: Value • Color • Density • Strain at yield • Temperature values |
Derived: Magma safety • Fire safety |
Fluids: Depth • Flow • Pressure |
Density is a material property that, along with the volume of the object, affects the weight of an object made from the material.
Density influences weight, and tests show that weight affects how much damage blunt-force weapons do. Additionally, lightweight edged weapons or attacking parts made of certain materials seem to have difficulty piercing tissue layers. Apparently, density in dwarf fortress is in kg/m3. Density also affects fall damage. DF simulates falling by shooting the ground at you, so denser floors do more damage.
Density of some materials[edit]
Name | Type | Density | Notes |
---|---|---|---|
Feather tree | Wood | 100 | Least dense wood |
Candlenut | Wood | 140 | Second least dense wood |
Adamantine | Metal | 200 | Least dense metal |
Raw adamantine | Stone | 200 | Least dense stone |
Willow | Wood | 390 | Fourth lightest, the most widespread of light wood |
Ordinary wood | Wood | 500 | |
Bone | Organics | 500 | |
Leather | Organics | 500 | |
Silk | Organics | 500 | |
Yarn | Organics | 500 | |
Cedar | Wood | 570 | |
Glumprong | Wood | 1200 | Second most dense wood |
Blood thorn | Wood | 1250 | Densest wood |
Lignite | Stone | 1250 | |
Jet | Stone | 1320 | Least dense non-economic stone |
Earthenware | Ceramic | 1360 | |
Plant cloth | Organics | 1520 | |
Stoneware | Ceramic | 2000 | |
Saltpeter | Stone | 2105 | |
Gypsum relatives | Stone | 2300 | |
Gypsum | Stone | 2320 | |
Porcelain | Ceramic | 2403 | |
Glass | Gem | 2600 | |
(General) stone | Stone | 2670 | |
Ordinary gem | Gem | 2670 | |
Aluminum | Metal | 2700 | Least dense "normal" metal |
Limestone | Stone | 2710 | |
Marble | Stone | 2780 | |
Dolomite | Stone | 2850 | |
Calcite | Stone | 2930 | |
Diamond (any) | Gem | 3520 | |
Cobaltite | Stone | 6295 | |
Lay pewter | Metal | 7280 | |
Pitchblende | Stone | 7600 | |
Iron | Metal | 7850 | |
Steel | Metal | 7850 | |
Cinnabar | Stone | 8100 | Densest non-economic stone |
Bronze | Metal | 8250 | |
Copper | Metal | 8930 | |
Silver | Metal | 10490 | |
Lead | Metal | 11340 | |
Gold | Metal | 19320 | |
Platinum | Metal | 21400 | Densest metal |
Native platinum | Stone | 21400 | Densest economic stone (and ore) |
Slade | Stone | 200000 | Densest stone |