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Difference between revisions of "Ash"
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(properties) |
(reworded ash not being used for construction for rule T, removed unneeded specificity about number of hardcoded materials) |
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− | {{Quality| | + | {{Quality|Fine}} |
{{av}} | {{av}} | ||
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* [[Ignition point]] None | * [[Ignition point]] None | ||
* [[Solid density]] 1200 | * [[Solid density]] 1200 | ||
− | * [[Specific heat]] 800 | + | * [[Specific heat]] 800}} |
− | }} | ||
{{infoend}} | {{infoend}} | ||
− | + | {{For/see|the tree|[[Ash (tree)]]}} | |
+ | |||
+ | '''Ash''' is an intermediate good used to make [[potash]], [[lye]], or to [[Glazer|glaze]] [[ceramic industry|ceramics]]. Ash is produced by burning [[wood]] at a [[wood furnace]], and comes in [[bar]]s, stored in a [[Stockpile#Bar/Block|bar/block stockpile]], and viewable in the [[stocks]] screen under "bars". Unlike other bars, an ash bar is not a valid construction material. | ||
+ | |||
+ | Procedurally-generated creatures (such as [[titan]]s and [[forgotten beast]]s) may occasionally be composed of ash, though killing them will just result in a useless pile of ash for your dwarves to clean up. A killed [[fire man]] will leave behind a usable bar of ash, though these creatures are rare. | ||
− | + | Ash is one of the [[Hardcoded_material|hardcoded materials]]. | |
− | + | [[File:ash_preview.jpg|thumb|260px|center|Step 1 - Just add fire to anything.]] | |
{{Translation | {{Translation | ||
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{{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|ASH}}}} | {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|ASH}}}} | ||
+ | {{materials}} | ||
{{Category|Materials}} | {{Category|Materials}} | ||
{{category|Agriculture}} | {{category|Agriculture}} | ||
+ | [[ru:Ash]] |
Latest revision as of 12:25, 4 December 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Properties | |||
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- For the tree, see Ash (tree).
Ash is an intermediate good used to make potash, lye, or to glaze ceramics. Ash is produced by burning wood at a wood furnace, and comes in bars, stored in a bar/block stockpile, and viewable in the stocks screen under "bars". Unlike other bars, an ash bar is not a valid construction material.
Procedurally-generated creatures (such as titans and forgotten beasts) may occasionally be composed of ash, though killing them will just result in a useless pile of ash for your dwarves to clean up. A killed fire man will leave behind a usable bar of ash, though these creatures are rare.
Ash is one of the hardcoded materials.
"Ash" in other Languages
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Raws |
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[MATERIAL:ASH] - reconstructed from data extracted from memory
[STATE_COLOR:ALL:GRAY]
[STATE_NAME_ADJ:ALL_SOLID:ash]
[STATE_NAME_ADJ:SOLID_PASTE:ash paste]
[STATE_NAME_ADJ:SOLID_PRESSED:pressed ash]
[BUILD_COLOR:7:0:0]
[TILE_COLOR:7:7:1]
[SPEC_HEAT:800]
[SOLID_DENSITY:1200]
[MATERIAL_REACTION_PRODUCT:GLAZE_MAT:INORGANIC:ASH_GLAZE] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant |
Alcohol • Cloth/Thread • Extract (Golden salve • Gnomeblight • Honey • Royal jelly • Syrup • Venom) • Glob • Liquids • Soap |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |