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Difference between revisions of "DF2014:Tears"
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LethosorBot (talk | contribs) (Migrating v50 page (4125/4618) (content)) Tag: Removed redirect |
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− | + | {{quality|Fine}} | |
+ | {{av}} | ||
+ | '''Tears''' are a kind of [[contaminant]], like [[blood]] or [[vomit]], that results from creatures feeling extreme sad or joyful [[emotion]]s. The latter kind usually happens when families are reunited, or when one of your dwarves successfully makes an [[artifact]]; more often, people will begin to cry in horror when they stumble upon fighting and death. | ||
+ | |||
+ | Like any liquid, you can have your adventurer lick it to slake their thirst, but it will have little (if any) effect, and won't add to fullness. | ||
+ | |||
+ | Note that in [[Adventure mode]], your ''own'' character may begin to cry if they are horrified by what they see, even if you are responsible for the havoc. | ||
+ | [[File:tears_preview.png|thumb|230px|center|When the fortress runs out of [[alcohol]].]] | ||
+ | {{gamedata}} | ||
+ | {{materials}} | ||
+ | |||
+ | {{Category|Materials}} | ||
+ | [[ru:Tears]] |
Latest revision as of 04:02, 20 December 2022
This article is about an older version of DF. |
Tears are a kind of contaminant, like blood or vomit, that results from creatures feeling extreme sad or joyful emotions. The latter kind usually happens when families are reunited, or when one of your dwarves successfully makes an artifact; more often, people will begin to cry in horror when they stumble upon fighting and death.
Like any liquid, you can have your adventurer lick it to slake their thirst, but it will have little (if any) effect, and won't add to fullness.
Note that in Adventure mode, your own character may begin to cry if they are horrified by what they see, even if you are responsible for the havoc.
[MATERIAL_TEMPLATE:TEARS_TEMPLATE]
[STATE_COLOR:ALL_SOLID:CLEAR]
[STATE_NAME:ALL_SOLID:frozen tears]
[STATE_ADJ:ALL_SOLID:frozen tears]
[STATE_COLOR:LIQUID:CLEAR]
[STATE_NAME:LIQUID:tears]
[STATE_ADJ:LIQUID:tears]
[STATE_COLOR:GAS:CLEAR]
[STATE_NAME:GAS:boiling tears]
[STATE_ADJ:GAS:boiling tears]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[TEARS_MAP_DESCRIPTOR]
[EVAPORATES] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant | |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |