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Difference between revisions of "23a:Goblin"
m (Rated article "Fine" using the rating script) |
(goblins had METAL_PREF in 23a, making them always use iron (just like dwarves)) |
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:''A vile force of darkness has arrived!'' | :''A vile force of darkness has arrived!'' | ||
− | '''Goblins''' view {{l|dwarf|dwarves}} as a scourge on the world and vice versa. When a {{l|fortress}} becomes large enough to attract their attention (after the acquisition of a {{l|mayor}} or a {{l|trade minister}}), nearby goblin civilizations will send {{l|siege}} after siege in an effort to stamp it out. Various goblin | + | '''Goblins''' view {{l|dwarf|dwarves}} as a scourge on the world and vice versa. When a {{l|fortress}} becomes large enough to attract their attention (after the acquisition of a {{l|mayor}} or a {{l|trade minister}}), nearby goblin civilizations will send {{l|siege}} after siege in an effort to stamp it out. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after {{l|demon}}s and poor planning) is a goblin siege. |
A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with {{l|magma}}, thus ending the dwarf problem. | A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with {{l|magma}}, thus ending the dwarf problem. | ||
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*Heaps of {{l|experience}} for your surviving {{l|military}} | *Heaps of {{l|experience}} for your surviving {{l|military}} | ||
*30 sets of narrow {{l|clothing}} to sell to the {{l|human}} caravans | *30 sets of narrow {{l|clothing}} to sell to the {{l|human}} caravans | ||
− | *30 sets of | + | *30 sets of {{l|iron}} {{l|weapon}}s, most of them wieldable by dwarves, and {{l|ammo}} |
− | *30 sets of narrow | + | *30 sets of narrow iron {{l|armor}}, {{l|melt}}able at the {{l|smelter}} (with {{l|bookkeeper}}) |
*30 stacks of goblin bone bolts for training your {{l|marksdwarf|marksdwarves}} (with {{l|Craftdwarf's workshop}}) | *30 stacks of goblin bone bolts for training your {{l|marksdwarf|marksdwarves}} (with {{l|Craftdwarf's workshop}}) | ||
Revision as of 15:27, 6 August 2010
This article is about an older version of DF. |
- A vile force of darkness has arrived!
Goblins view Template:L as a scourge on the world and vice versa. When a Template:L becomes large enough to attract their attention (after the acquisition of a Template:L or a Template:L), nearby goblin civilizations will send Template:L after siege in an effort to stamp it out. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after Template:Ls and poor planning) is a goblin siege.
A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with Template:L, thus ending the dwarf problem.
Why we love goblins
Siege aftermath. 30 dead, drowned, or trapped goblins will get you:
- Heaps of Template:L for your surviving Template:L
- 30 sets of narrow Template:L to sell to the Template:L caravans
- 30 sets of Template:L Template:Ls, most of them wieldable by dwarves, and Template:L
- 30 sets of narrow iron Template:L, Template:Lable at the Template:L (with Template:L)
- 30 stacks of goblin bone bolts for training your Template:L (with Template:L)
This has led some to describe such sieges as goblin christmas.
Goblins in Adventure Mode
Many a goblin child has been hushed quiet by the tales of the dwarven stranglers that creep into the rooms of bad little goblin boys and girls.
You cannot play as a goblin in adventure mode (unless you mod it in). Goblins live in "dark fortresses" and will attack you on sight. They give a lot of combat experience if you can kill all of them. If you're not experienced though, just one goblin soldier is enough to kill you.
[CREATURE:GOBLIN]
[NAME:goblin:goblins:goblin]
[TILE:'g'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[BUTCHERABLE_NONSTANDARD][EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |