- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "23a:Goblin"
(goblins had METAL_PREF in 23a, making them always use iron (just like dwarves)) |
|||
Line 23: | Line 23: | ||
Many a goblin child has been hushed quiet by the tales of the dwarven stranglers that creep into the rooms of bad little goblin boys and girls. | Many a goblin child has been hushed quiet by the tales of the dwarven stranglers that creep into the rooms of bad little goblin boys and girls. | ||
− | You cannot play as a goblin in adventure mode (unless you mod it in). Goblins live in "dark fortresses" and will attack | + | You cannot play as a goblin in adventure mode (unless you mod it in). Goblins live in "dark fortresses" and will attack dwarven adventurers and companions on sight. They function as any other settlement to non-dwarves, though there's rarely any trade, quests can be obtained from the leader, and their churches can be joined by adventurers. Goblins are a good source of combat experience and equipment, with quality on par with dwarven settlements. If you're not experienced though, just one goblin soldier is enough to kill you. |
{{gamedata}} | {{gamedata}} |
Revision as of 17:09, 26 August 2010
This article is about an older version of DF. |
- A vile force of darkness has arrived!
Goblins view Template:L as a scourge on the world and vice versa. When a Template:L becomes large enough to attract their attention (after the acquisition of a Template:L or a Template:L), nearby goblin civilizations will send Template:L after siege in an effort to stamp it out. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after Template:Ls and poor planning) is a goblin siege.
A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with Template:L, thus ending the dwarf problem.
Why we love goblins
Siege aftermath. 30 dead, drowned, or trapped goblins will get you:
- Heaps of Template:L for your surviving Template:L
- 30 sets of narrow Template:L to sell to the Template:L caravans
- 30 sets of Template:L Template:Ls, most of them wieldable by dwarves, and Template:L
- 30 sets of narrow iron Template:L, Template:Lable at the Template:L (with Template:L)
- 30 stacks of goblin bone bolts for training your Template:L (with Template:L)
This has led some to describe such sieges as goblin christmas.
Goblins in Adventure Mode
Many a goblin child has been hushed quiet by the tales of the dwarven stranglers that creep into the rooms of bad little goblin boys and girls.
You cannot play as a goblin in adventure mode (unless you mod it in). Goblins live in "dark fortresses" and will attack dwarven adventurers and companions on sight. They function as any other settlement to non-dwarves, though there's rarely any trade, quests can be obtained from the leader, and their churches can be joined by adventurers. Goblins are a good source of combat experience and equipment, with quality on par with dwarven settlements. If you're not experienced though, just one goblin soldier is enough to kill you.
[CREATURE:GOBLIN]
[NAME:goblin:goblins:goblin]
[TILE:'g'][COLOR:7:0:0]
[GLOWTILE:'"'][GLOWCOLOR:4:0:1]
[GENPOWER:2]
[BUTCHERABLE_NONSTANDARD][EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:terrifying features]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[SIZE:6]
[FAT:2]
[EQUIPS]
[NOCTURNAL]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:10] |
Races | |
---|---|
Animals |
Alligator • Beak dog • Black bear • Bonobo • Cat • Cave crocodile • Cheetah • Chimpanzee • Cougar • Cow • Deer • Dog • Elephant • Elk • Fox • Gazelle • Giant bat • Giant cave spider • Giant cheetah • Giant desert scorpion • Giant jaguar • Giant leopard • Giant lion • Giant mole • Giant rat • Giant tiger • Giant toad • Gorilla • Gremlin • Grimeling • Grizzly bear • Groundhog • Harpy • Hippo • Hoary marmot • Horse • Ice wolf • Jaguar • Large rat • Leopard • Lion • Mandrill • Mule • Musk ox • Naked mole dog • Nightwing • Polar bear • Raccoon • Rhesus macaque • Saltwater crocodile • Sasquatch • Tiger • Unicorn • Warthog • Wolf |
Aquatic | |
Humanoids | |
Semi-Megabeasts | |
Megabeasts | |
Nonexistent |