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Difference between revisions of "v0.34:Axle"
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− | '''Axles''' are used to transmit power | + | '''Axles''' are used to transmit [[power]] (as generated by a [[windmill]] or [[water wheel]]) over a distance. There are two types: vertical axles move power between [[z-level]]s, while horizontal axles move it north, south, east or west within a given level. Axles consume 1 unit of power per tile. |
''For a basic overview of how the different machine parts work and work together, see [[machine component]].'' | ''For a basic overview of how the different machine parts work and work together, see [[machine component]].'' | ||
== Construction == | == Construction == | ||
− | Axles are constructed via the [[machine component | + | Axles are constructed via the [[machine component]]s screen: {{k|b}}-{{k|M}}-{{k|h}} for horizontal, {{k|b}}-{{k|M}}-{{k|v}} for vertical. |
− | Horizontal axles require [[wood]] to construct | + | Horizontal axles require [[wood]] to construct: one log for 1-3 tiles length, two for 4-7, or three for 8-10. Horizontal axles run East-West by default, but can be built oriented North-South. Vertical axles require one log for every z-level. As they are made of wood, axles are NOT magma-proof, except for those made of [[nether-cap]]. |
− | Floor tiles will obstruct the | + | Changing direction requires a [[gear assembly]] at the corner between two perpendicular axles, whether they are horizontal and vertical, or N-S horizontal and E-W horizontal. |
+ | |||
+ | Floor tiles will obstruct the transfer of power over z-levels, so [[channel]]s need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through [[stairs]].) | ||
Axles do not block unit movement and can be crossed by dwarves without being spooled around them. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed. | Axles do not block unit movement and can be crossed by dwarves without being spooled around them. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed. |
Revision as of 20:58, 27 August 2012
This article is about an older version of DF. |
b-M-v | |||||
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Construction | |||||
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Materials | Jobs | ||||
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Power | |||||
Uses 1 power per tile. |
b-M-h | |||||
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Construction | |||||
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Materials | Jobs | ||||
Power | |||||
Uses 1 power per tile. |
Axles are used to transmit power (as generated by a windmill or water wheel) over a distance. There are two types: vertical axles move power between z-levels, while horizontal axles move it north, south, east or west within a given level. Axles consume 1 unit of power per tile.
For a basic overview of how the different machine parts work and work together, see machine component.
Construction
Axles are constructed via the machine components screen: b-M-h for horizontal, b-M-v for vertical.
Horizontal axles require wood to construct: one log for 1-3 tiles length, two for 4-7, or three for 8-10. Horizontal axles run East-West by default, but can be built oriented North-South. Vertical axles require one log for every z-level. As they are made of wood, axles are NOT magma-proof, except for those made of nether-cap.
Changing direction requires a gear assembly at the corner between two perpendicular axles, whether they are horizontal and vertical, or N-S horizontal and E-W horizontal.
Floor tiles will obstruct the transfer of power over z-levels, so channels need to be dug through every floor through which a vertical axle passes. (It is not possible to build a vertical axle through stairs.)
Axles do not block unit movement and can be crossed by dwarves without being spooled around them. But keep in mind that digging channels for a vertical axle usually results in a hole that cannot be crossed.
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