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Difference between revisions of "User:Resident Mario"
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− | | colspan=3 style="text-align:center; background:#ddd" | '' | + | | colspan=3 style="text-align:center; background:#ddd" | ''Amenities'' |
+ | |- | ||
+ | |||
+ | |- style="background:#CCFFB2;" | | ||
+ | |Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately. | ||
+ | | +x/+2x/+2x/+4x, x based on value | ||
+ | |Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a [[preference]] for it (a further x2). | ||
+ | |- style="background:#CCFFB2;" | | ||
+ | |Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately | ||
+ | | +2/+3/+5/+10/+20 | ||
+ | |Dwarf drank [[booze]] they have a [[preference]] for, mechanisms of preference level unknown. | ||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | + | |Had a (fine/truly decadent/legendary) meal lately | |
− | | | + | | +2/+3/+5/+10/+20 |
− | | +2 | + | |Dwarf ate food they have a [[preference]] for. |
− | | Dwarf | ||
− | |||
− | |||
− | |||
− | |||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | |Had a nice bath recently. |
− | | | + | | +3 |
− | | | + | |Was cleaned with [[soap]] during the administration of [[healthcare|medical care]]. |
− | |||
− | |||
− | |||
− | |||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | |Had a wonderful soapy bath recently |
− | | | + | | +10 |
− | | | + | |Dwarf cleaned [[contaminant]]s from self using [[soap]]. |
− | |||
− | |||
− | |||
− | |||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | |Was comforted by a lovely waterfall lately. |
| +5 | | +5 | ||
− | | | + | |Sprayed by [[mist]] from a [[waterfall]], which dwarves find relaxing. |
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | |Was comforted by a wonderful creature in a cage recently. |
− | | + | + | | +3 |
− | | | + | |Passed near a [[cage]]d [[creature]] the dwarf has a [[preference]] for; see [[zoo]]. |
− | |||
− | |||
− | |||
|- style="background:#FFCCCC;" | | |- style="background:#FFCCCC;" | | ||
| Complained of (hunger/thirst) lately. | | Complained of (hunger/thirst) lately. | ||
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| -5 or -3 or -2 | | -5 or -3 or -2 | ||
| Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits. | | Dwarf was exposed to [[miasma]], [[smoke]], or a [[cave in]] recently. Impact based on personality traits. | ||
+ | |- | ||
+ | |||
+ | |- | ||
+ | | colspan=3 style="text-align:center; background:#ddd" | ''Relations'' | ||
+ | |- | ||
+ | |||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | | Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately. |
− | | + | + | | +2 (all) |
− | | | + | | Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently. |
+ | |- style="background:#FFCCCC;" | | ||
+ | | Was forced to talk to somebody annoying lately. | ||
+ | | -2 | ||
+ | | Had to endure the presence of the object of a [[grudge]] recently. | ||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | | Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately. |
− | | + | + | | +20/+10/+5/+3/0 |
− | | | + | | A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; strength varies with their personality. |
+ | |- style="background:#FFCCCC;" | | ||
+ | | Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately. | ||
+ | | -3/-5/-10/-20 | ||
+ | | A dwarf with a selfish [[personality]] was recently tasked with moving an [[unconscious]] ([[injury|injured]]) dwarf to a bed; severity varies with their personality. | ||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | | Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately. |
− | | + | + | | +20/+10/+5/+3/0 |
− | | | + | | A dwarf with a helpful or at least indifferent [[personality]] was recently tasked with feeding or quenching another dwarf; strength varies with their personality. |
+ | |- style="background:#FFCCCC;" | | ||
+ | | Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately. | ||
+ | | -3/-5/-10/-20 | ||
+ | | A dwarf with a selfish [[personality]] was recently tasked with feeding or quenching another dwarf; severity varies with their personality. | ||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | | Made a friend recently. |
− | | + | + | | +5 |
− | | | + | | Initiated a [[friend]]ship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a [[tantrum spiral]]. |
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | | Adopted a new pet recently. |
| +10 | | +10 | ||
− | | | + | | Adopted a domesticated [[stray]] animal recently; note that adopted animals cannot be [[butcher]]ed without serious happiness penalties, which can cause [[Catsplosion|problems]]. |
+ | |||
+ | |- | ||
+ | | colspan=3 style="text-align:center; background:#ddd" | ''Job satisfaction'' | ||
|- style="background:#CCFFB2;" | | |- style="background:#CCFFB2;" | | ||
− | | | + | | Satisfied at work lately |
| +5 | | +5 | ||
− | | | + | | The dwarf was able to work with materials, items or animals they have a [[preference]] for in their job. |
− | |- style="background:# | + | |- style="background:#99E699" | |
− | | | + | | Is quite pleased with making an artifact. |
− | | | + | | +1000 |
− | | | + | | Crafted an [[artifact]]. |
+ | |- style="background:#FFCCCC;" | | ||
+ | | Has suffered the travesty of art defacement. | ||
+ | | -200/remaining number of masterworks | ||
+ | | A [[quality|masterwork quality]] good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few; solution is to make more. | ||
+ | |- | ||
+ | | colspan=3 style="text-align:center; background:#ddd" | ''Wedlock'' | ||
|- | |- | ||
+ | |||
+ | |- style="background:#99E699" | | ||
+ | | Gave birth to a child recently. | ||
+ | | +1000 | ||
+ | | [[Children]] may tax a fortress's resources and [[population cap]], but they do tantrum-proof their mother. | ||
+ | |- style="background:#99E699" | | ||
+ | | Became a parent of a child recently | ||
+ | | +500 | ||
+ | | They help a lot with their fathers, too. | ||
+ | |- style="background:#99E699" | | ||
+ | | Gained (a) sibling(s) recently. | ||
+ | | +100 | ||
+ | | Finally! A family member with a lesser beard! | ||
+ | |- style="background:#99E699" | | ||
+ | | Got married recently. | ||
+ | | +250 | ||
+ | | Marriage (and childrearing) is the secret to happiness. | ||
+ | |- style="background:#99E699" | | ||
+ | | Became caught up in a new romance recently. | ||
+ | | +250 | ||
+ | | The (bachelor[ette]) dwarf gained a [[lover]] recently. | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Had a miscarriage recently. | ||
+ | | -50/-30/-20/-10 | ||
+ | | Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown. | ||
|- | |- | ||
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|- | |- | ||
− | + | |- style="background:#CCFFB2;" | | |
+ | | Was glad to have punishment delayed recently. | ||
+ | | +20 | ||
+ | | No one was around to carry out the dwarf's [[justice|punishment]]. | ||
+ | |- style="background:#CCFFB2;" | | ||
+ | | Was glad to have punishment reduced recently | ||
+ | | +20 | ||
+ | | No [[jail]]s were available, so the [[justice|punishment]] was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf). | ||
+ | |- style="background:#CCFFB2;" | | ||
+ | | Beat somebody recently. | ||
+ | | +5 | ||
+ | | Justice, dispensed. | ||
+ | |- style="background:#CCFFB2;" | | ||
+ | | Beat somebody with a hammer recently. | ||
+ | | +5 | ||
+ | | Criminals, smitten. | ||
+ | |- style="background:#99E699" | | ||
+ | |Is happy to be free | ||
+ | | +1000 | ||
+ | | Was [[Justice|jailed]] or [[thief|snatched]], and was released recently (...disproportionate bonus?) | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Was upset that a criminal could not be properly punished. | ||
+ | | -5 | ||
+ | | The victim of the crime, upset that it goes improperly punished. | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Was upset by the delayed punishment of a criminal. | ||
+ | | -5 | ||
+ | | The victim of the crime, upset that punishment was delayed. | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | |Depressed about being confined | ||
+ | | -10 | ||
+ | | Dwarf is in a [[cage]] ([[jail]]ed or [[cage trap|trapped]]), or has been abducted by a goblin [[snatcher]]. | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Was worried by the scarcity of (guards/cages and chains) lately. | ||
+ | | -10 | ||
+ | | Dwarves in a sufficiently large fortress don't like to be without a [[fortress guard]] or the lack of a proper [[jail]]. | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Was beaten recently. | ||
+ | | -10/-5/-3/-2 | ||
+ | | Justice was administered unto this dwarf recently. | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Was beaten with a hammer recently. | ||
+ | | -20/-10/-5/-3 | ||
+ | | Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst). | ||
+ | |||
|- | |- | ||
− | | | + | | colspan=3 style="text-align:center; background:#ddd" | ''Death'' |
− | | | + | |- style="background:#FFCCCC;" | |
+ | | Has witnessed death recently. | ||
+ | | -30/-20/-10/-5 | ||
+ | | Saw another dwarf died. (T*) | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Lost a (friend/pet/family member) to tragedy recently. | ||
+ | | -50/-30/-20/-10 | ||
+ | | A dwarf or favored animal of the dwarf died recently. (T*) | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Forced to endure the decay of a (friend/pet/family member/annoying acquaintance). | ||
+ | | -20/-10/-5/-3 | ||
+ | | The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly [[coffin|entombed]]. (T*) | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | colspan=3 style="text-align:center; background:#ddd" | ''Military duty'' | ||
|- | |- | ||
− | | | + | |
− | | | + | |- style="background:#CCFFB2;" | |
+ | | Took joy in slaughter lately. | ||
+ | | +10 | ||
+ | | Landed the [[kill list|killing blow]] on another creature in the line of duty. | ||
+ | |- style="background:#CCFFB2;" | | ||
+ | | Had a satisfying sparring session recently | ||
+ | | +10 | ||
+ | | Military dwarf in training successfully [[sparring|sparred]]. | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Complained about the draft lately. | ||
+ | | -30 | ||
+ | | A civilian dwarf with no [[combat skill]]s was enlisted in [[military]] duty and became a recruit in a time of peace (this thought does not occur when enlisted during a [[siege]]). | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | Upset about being relieved from duty. | ||
+ | | -30 | ||
+ | | [[Combat skill|Military dwarf]] with no civilian skills is removed from active duty and is relegated to hauling around stone as a [[peasant]]. | ||
+ | |- style="background:#FFCCCC;" | | ||
+ | | (Complained about/Enraged by/Depressed by) long patrol duty | ||
+ | | -3/-5/-10 | ||
+ | | Military dwarf has active order for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming [[Soldier#Heroes|Heroes]]. Due to a bug, training currently counts as patrol duty.{{bug|3190}} | ||
|- | |- | ||
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|- | |- | ||
|Enjoyed throwing something recently | |Enjoyed throwing something recently | ||
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|Enjoyed starting a fist fight recently | |Enjoyed starting a fist fight recently | ||
|Attacked another dwarf during a [[tantrum]] | |Attacked another dwarf during a [[tantrum]] | ||
− | |||
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− | |||
− | |||
− | |||
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|- | |- | ||
|Was able to rest and recuperate lately | |Was able to rest and recuperate lately | ||
|A wounded dwarf made it to a bed and entered 'rest' state{{verify}} | |A wounded dwarf made it to a bed and entered 'rest' state{{verify}} | ||
|- | |- | ||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
--> | --> | ||
|} | |} | ||
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|Complained of the lack of dining tables lately | |Complained of the lack of dining tables lately | ||
|Was eating and couldn't find a [[table]] next to the chair it sat on while eating. | |Was eating and couldn't find a [[table]] next to the chair it sat on while eating. | ||
− | |||
− | |||
− | |||
|- | |- | ||
|Slept uneasily due to noise lately | |Slept uneasily due to noise lately | ||
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|Saw something unpleasant in a cage recently | |Saw something unpleasant in a cage recently | ||
|Dwarf examined a cage containing hated vermin. | |Dwarf examined a cage containing hated vermin. | ||
− | |||
− | |||
− | |||
|- | |- | ||
|Attacked recently | |Attacked recently | ||
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|Unable to find somebody in charge to (cry on/yell at) lately | |Unable to find somebody in charge to (cry on/yell at) lately | ||
|Dwarf couldn't complain to the Expedition Leader/Mayor, either because they are inaccessible or busy. This may also include other nobles. | |Dwarf couldn't complain to the Expedition Leader/Mayor, either because they are inaccessible or busy. This may also include other nobles. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
|Sustained (minor/major) injuries recently | |Sustained (minor/major) injuries recently | ||
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|Knocked out during a cave-in lately | |Knocked out during a cave-in lately | ||
|Being caught in a [[cave-in]]. May or may not be coupled with the above thought. | |Being caught in a [[cave-in]]. May or may not be coupled with the above thought. | ||
− | |||
− | |||
− | |||
|- | |- | ||
|Suffered the travesty of art defacement | |Suffered the travesty of art defacement | ||
|Loss of a [[item quality|masterpiece]] (usually destroyed or stolen). Severity of the thought depends on the number of masterworks the dwarf has produced. Can include mining through an engraved wall, allowing a masterful meal to rot away, or firing at an enemy with a masterwork bolt that sticks in the wound followed by the creature leaving the map. | |Loss of a [[item quality|masterpiece]] (usually destroyed or stolen). Severity of the thought depends on the number of masterworks the dwarf has produced. Can include mining through an engraved wall, allowing a masterful meal to rot away, or firing at an enemy with a masterwork bolt that sticks in the wound followed by the creature leaving the map. | ||
− | + | ||
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|- | |- | ||
|Was upset to be wearing (old/tattered) clothing lately | |Was upset to be wearing (old/tattered) clothing lately | ||
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|Was embarrassed to have no (shirt/shoes) lately | |Was embarrassed to have no (shirt/shoes) lately | ||
|Missing specific [[clothing]] | |Missing specific [[clothing]] | ||
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|} | |} |
Revision as of 00:35, 13 June 2013
Number | Happiness |
---|---|
≥150 | ecstatic |
125 to 149 | happy |
75 to 124 | quite content |
51 to 74 | fine |
26 to 50 | unhappy |
1 to 25 | very unhappy |
0≤ | miserable |
Thoughts are the reported observations and sentiments of dwarves in Fortress mode, visible on the thoughts and preferences subscreen of their profile. Over the course of play, a dwarf will experience things that make them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying aspects of their personality.
Dwarven psychology is relatively simple. There are good thoughts and bad thoughts; lots of good thoughts will make your dwarves ecstatic, too many bad thoughts and your dwarves will throw tantrums. Too many tantrums and the Bad Thoughts will spread, leading to a potentially game-breaking tantrum spiral (for exact mechanics of tantrums, see tantrum). The thoughts themselves are graded by their strength and recentness, modified by any relevant personality traits (the exact formula is known only to Toady One), and then added together.
The resultant total happiness score indicates the dwarf's emotional state, displayed on the thoughts and preferences screen in somewhat subjective terms. A dwarf's level of happiness will affect the type of strange mood he can undergo, and the changse in status that triggers bad thoughts about thirst, hunger, and fatigue extoll physical costs on the dwarf and, except (directly) in the case of fatigue, can be lethal. To avoid bad thoughts and any resultant tantrums, make keeping your dwarves happy a priority.
To view a dwarf's recent thoughts and current happiness level, press k, move the cursor to the dwarf, and press enter twice, or v, move to the dwarf, then z and enter. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall happiness as well as their constituent thoughts. Below is a list of common thoughts that your dwarves may experience; for a full list of the game's programmed thoughts (many of which do not yet appear in-game, or only appear in corner cases), please see the List of Dwarven Thoughts.
Thought | Value | Triggered by |
---|---|---|
Accommodations | ||
Slept in a (good/very good/great/fantastic/bedroom like a personal palace recently). | +2/+3/+5/+10/+20 | Slept in a (not necessarily assigned) bedroom of a certain quality recently; see Room#Quality. |
Slept in a (poor/very poor/awful/horrible/horribly substandard) bedroom recently. | -2/-3/-5/-10/-20 | A member of the dwarven nobility who has slept in a less-than-satisfactory bedroom; see Noble#Needs. |
Dined in a (good/very good/great/fantastic/legendary) dining room lately | +2/+3/+5/+10/+20 | Dined in a (usually not assigned) dining room of a certain quality recently; see Room#Quality. |
Dined in a (poor/very poor/awful/horrible/horribly substandard) dining room recently. | -2/-3/-5/-10/-20 | A member of the dwarven nobility who has dined in a less-than-satisfactory bedroom; see Noble#Needs. |
Conducted a meeting in a (good/very good/great/fantastic/setting worthy of legends) recently. | +3/+5/+10/+20/+30 | The ranking member of the dwarven nobility has conducted a meeting in a more-than-satisfactory office; see Noble#Needs. |
Conducted a meeting in a (poor/very poor/awful/horrible/horribly substandard) setting recently. | -3/-5/-10/-20/-30 | The ranking member of the dwarven nobility has conducted a meeting in a less-than-satisfactory office; see Noble#Needs. |
Amenities | ||
Admired (a/own) (fine/very fine/splendid/wonderful/completely sublime) (tastefully arranged) (building) lately. | +x/+2x/+2x/+4x, x based on value | Passed by a constructed piece of furniture or building requiring architecture and noticed it. Bonus is randomly determined: x is based on value, multiplier based on and whether or not the dwarf owns the item in question (x2) and whether or not they have a preference for it (a further x2). |
Had a (fine/pretty decent/wonderful/truly decadent/legendary) drink lately | +2/+3/+5/+10/+20 | Dwarf drank booze they have a preference for, mechanisms of preference level unknown. |
Had a (fine/truly decadent/legendary) meal lately | +2/+3/+5/+10/+20 | Dwarf ate food they have a preference for. |
Had a nice bath recently. | +3 | Was cleaned with soap during the administration of medical care. |
Had a wonderful soapy bath recently | +10 | Dwarf cleaned contaminants from self using soap. |
Was comforted by a lovely waterfall lately. | +5 | Sprayed by mist from a waterfall, which dwarves find relaxing. |
Was comforted by a wonderful creature in a cage recently. | +3 | Passed near a caged creature the dwarf has a preference for; see zoo. |
Complained of (hunger/thirst) lately. | -5 | Got hungry or thirsty and didn't eat or drink soon enough. |
Has been (starving/dehydrated) recently. | -30 | Has not had food or drink for a long time and will soon die if immediate remedial action is not taken. |
Forced to eat vermin to survive lately | -30/-20/-10 | Dwarf hunted vermin for food due to starvation. Will still die if real food is not provided immediately. |
Complained about the nasty water lately. | -10/-5/-3 | Got thirsty and had to drink stagnant water because no alcohol or fresh water was available. |
Has been tired of (drinking the same old booze/eating the same old food) lately. | -5 | Drinking the same variety of alcohol or eating the same type of food repeatedly. |
Was (disgusted by a miasma/chocked on smoke/chocked on dust) recently. | -5 or -3 or -2 | Dwarf was exposed to miasma, smoke, or a cave in recently. Impact based on personality traits. |
Relations | ||
Talked with (somebody/a pet/spouse/mother/father/lover/friend/sibling/child) lately. | +2 (all) | Dwarf employed their social skills and conversed with someone while idling or attending a party recently. |
Was forced to talk to somebody annoying lately. | -2 | Had to endure the presence of the object of a grudge recently. |
Was (overjoyed to be able/happy to have been able/pleased to have been able/able) to help somebody to bed lately. | +20/+10/+5/+3/0 | A dwarf with a helpful or at least indifferent personality was recently tasked with moving an unconscious (injured) dwarf to a bed; strength varies with their personality. |
Was (irritated at having/was unhappy at having/has suffered the pain of having) to help somebody to bed lately. | -3/-5/-10/-20 | A dwarf with a selfish personality was recently tasked with moving an unconscious (injured) dwarf to a bed; severity varies with their personality. |
Was (overjoyed to be/happy to have been/pleased to have been/able) to give somebody (food/water) lately. | +20/+10/+5/+3/0 | A dwarf with a helpful or at least indifferent personality was recently tasked with feeding or quenching another dwarf; strength varies with their personality. |
Was irritated at/was unhappy at/has suffered the pain of) having to give somebody (food/water) lately. | -3/-5/-10/-20 | A dwarf with a selfish personality was recently tasked with feeding or quenching another dwarf; severity varies with their personality. |
Made a friend recently. | +5 | Initiated a friendship recently; note that having a large body of fleshy, vulnerable friends increases the chances of a tantrum spiral. |
Adopted a new pet recently. | +10 | Adopted a domesticated stray animal recently; note that adopted animals cannot be butchered without serious happiness penalties, which can cause problems. |
Job satisfaction | ||
Satisfied at work lately | +5 | The dwarf was able to work with materials, items or animals they have a preference for in their job. |
Is quite pleased with making an artifact. | +1000 | Crafted an artifact. |
Has suffered the travesty of art defacement. | -200/remaining number of masterworks | A masterwork quality good crafted by this dwarf was lost, stolen, or destroyed. Potentially extremely damaging to the dwarf's happiness if it's their only one, or one of a few; solution is to make more. |
Wedlock | ||
Gave birth to a child recently. | +1000 | Children may tax a fortress's resources and population cap, but they do tantrum-proof their mother. |
Became a parent of a child recently | +500 | They help a lot with their fathers, too. |
Gained (a) sibling(s) recently. | +100 | Finally! A family member with a lesser beard! |
Got married recently. | +250 | Marriage (and childrearing) is the secret to happiness. |
Became caught up in a new romance recently. | +250 | The (bachelor[ette]) dwarf gained a lover recently. |
Had a miscarriage recently. | -50/-30/-20/-10 | Pregnant dwarf miscarried due to starvation, dehydration, or severe injury. Value basis unknown. |
Noble pretensions | ||
Celebrated having a (good/very good/great/fantastic/legendary) tomb after gaining another year. | +3/+5/+10/+20/+30 | A member of the high dwarven nobility had a more-than-satisfactory tomb upon having reached their birthday recently; see Noble#Needs. |
Worried about (having a poor/very poor/awful/horrible/horribly substandard/not having a tomb) after gaining another year. | -3/-5/-10/-20/-30/-50? | A member of the high dwarven nobility worried about the low quality of or lack of tomb upon having reached their birthday recently; see Noble#Needs. |
Was (put off/flustered/upset/very upset/greatly upset/angered/enraged/shattered/traumatized/utterly traumatized) by a lesser's pretentious (office/sleeping/dining/burial) arrangements recently. | -4*severity | A member of the dwarven nobility who is unhappy that his accommodations are worse than those of a lower-ranked dwarf's room. |
Justice | ||
Was glad to have punishment delayed recently. | +20 | No one was around to carry out the dwarf's punishment. |
Was glad to have punishment reduced recently | +20 | No jails were available, so the punishment was "reduced" to a beating (unless precautions are taken, this is likely to be lethal for the unfortunate dwarf). |
Beat somebody recently. | +5 | Justice, dispensed. |
Beat somebody with a hammer recently. | +5 | Criminals, smitten. |
Is happy to be free | +1000 | Was jailed or snatched, and was released recently (...disproportionate bonus?) |
Was upset that a criminal could not be properly punished. | -5 | The victim of the crime, upset that it goes improperly punished. |
Was upset by the delayed punishment of a criminal. | -5 | The victim of the crime, upset that punishment was delayed. |
Depressed about being confined | -10 | Dwarf is in a cage (jailed or trapped), or has been abducted by a goblin snatcher. |
Was worried by the scarcity of (guards/cages and chains) lately. | -10 | Dwarves in a sufficiently large fortress don't like to be without a fortress guard or the lack of a proper jail. |
Was beaten recently. | -10/-5/-3/-2 | Justice was administered unto this dwarf recently. |
Was beaten with a hammer recently. | -20/-10/-5/-3 | Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst). |
Death | ||
Has witnessed death recently. | -30/-20/-10/-5 | Saw another dwarf died. (T*) |
Lost a (friend/pet/family member) to tragedy recently. | -50/-30/-20/-10 | A dwarf or favored animal of the dwarf died recently. (T*) |
Forced to endure the decay of a (friend/pet/family member/annoying acquaintance). | -20/-10/-5/-3 | The corpse of the dwarf's companion, loved one, or rival is rotting on the ground rather than being properly entombed. (T*) |
Military duty | ||
Took joy in slaughter lately. | +10 | Landed the killing blow on another creature in the line of duty. |
Had a satisfying sparring session recently | +10 | Military dwarf in training successfully sparred. |
Complained about the draft lately. | -30 | A civilian dwarf with no combat skills was enlisted in military duty and became a recruit in a time of peace (this thought does not occur when enlisted during a siege). |
Upset about being relieved from duty. | -30 | Military dwarf with no civilian skills is removed from active duty and is relegated to hauling around stone as a peasant. |
(Complained about/Enraged by/Depressed by) long patrol duty | -3/-5/-10 | Military dwarf has active order for more than one month (one if complaining, two if depressed, three if enraged). Soldiers stop getting this thought upon becoming Heroes. Due to a bug, training currently counts as patrol duty.Bug:3190 |
Unhappy Thoughts
Thought | Triggered by |
---|---|
Accidentally killed somebody in a fit of rage lately | Killed a dwarf or someone's pet during a tantrum. |
Has been (tired/exhausted) lately | Became sleepy but wasn't able to sleep because a task had to be completed. Extreme tiredness will lead to insanity. |
Was (very/greatly) angered at the state of demands recently | Noble dwarf demanded something that wasn't provided. |
Upset by having a mandate ignored lately | Noble issued a mandate that went unfulfilled. |
Upset that a criminal could not be properly punished | A dwarf sentenced to jail time or hammerstrikes was downgraded to a beating due to lack of justice facilities. |
Upset by not having enough (chests/cabinets/weapon racks/armor stands) lately | Noble doesn't have enough of their position's furniture requirements. |
Attacked/Haunted by the dead lately | Dwarf was frightened or injured by an unacquainted ghost. Hauntings aren't as bad as attacks for the dwarven psyche. Also occurs when a dwarf is assaulted by undead. |
Attacked/Haunted by a dead (spouse/lover/sibling/and still annoying acquaintance) lately | Dwarf was frightened or injured by an acquainted ghost, twice as bad as the above thought. |
Attacked/Haunted by own dead (mother/father/child) lately | Dwarf was frightened or injured by a closely-related ghost. This is a very bad thought. |
Yelled at somebody in charge lately (but only got angrier) | Dwarf yelled at a Leader/Mayor and felt worse afterward. |
Cried on somebody in charge lately (but only felt more depressed) | Like above, but for dwarves less prone to anger/more prone to depression. |
Complained of the lack of chairs lately | Was eating and couldn't find an unoccupied chair. |
Complained of the crowded tables lately | Tried to eat at a table someone else was already eating at. |
Complained of the lack of dining tables lately | Was eating and couldn't find a table next to the chair it sat on while eating. |
Slept uneasily due to noise lately | Was sleeping in the zone of influence of a noise source. |
Woken by noise while sleeping recently | As above, but a worse thought from being closer to noise. |
Slept without a proper room recently | Was sleeping and couldn't find a bed designated as a bedroom not assigned to someone else. |
Slept in the (mud/dirt/grass/rocks/ice/a ('rough stone') floor) recently | Could not find any bed for sleeping, or Dwarf is a Hunter. The thought may be worse with certain terrain. |
Slept on rocks/pebbles/ice/a floor/a pile of driftwood) recently | Like above. May or may not be a slightly better thought. |
Caught in the rain recently | Went outside while it was raining. Hunters are used to bad weather and don't get this thought, and dwarves who like working outdoors won't get unhappy from this. |
Has been caught in freakish weather | Dwarf was outside during a rain of blood or slime, usually on an Evil surrounding. |
(Irritated/Nauseated) by the sun lately | Is suffering from cave adaptation and went outside. Nausea indicates a more serious case. |
Annoyed by flies | Shared a tile with flies. |
Accosted by terrible vermin | Exposed to vermin that the dwarf particularly hates. |
Saw something unpleasant in a cage recently | Dwarf examined a cage containing hated vermin. |
Attacked recently | Dwarf was assaulted by a hostile creature. |
Unable to find somebody in charge to (cry on/yell at) lately | Dwarf couldn't complain to the Expedition Leader/Mayor, either because they are inaccessible or busy. This may also include other nobles. |
Sustained (minor/major) injuries recently | Self-explanatory |
Knocked out during a cave-in lately | Being caught in a cave-in. May or may not be coupled with the above thought. |
Suffered the travesty of art defacement | Loss of a masterpiece (usually destroyed or stolen). Severity of the thought depends on the number of masterworks the dwarf has produced. Can include mining through an engraved wall, allowing a masterful meal to rot away, or firing at an enemy with a masterwork bolt that sticks in the wound followed by the creature leaving the map. |
Was upset to be wearing (old/tattered) clothing lately | Old/tattered clothing (presumably tattered is stronger?) |
Was very upset to have worn clothes rot away lately | See wear. |
Was very embarrassed to be uncovered lately | Dwarf needs pants, badly! |
Was embarrassed to have no (shirt/shoes) lately | Missing specific clothing |