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Difference between revisions of "40d:Island"
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(I don't know about the accuracy of these statements, either, but the article definitely needed a rewrite.) |
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− | During world generation, | + | During world generation, seas and oceans will fill the lowlands (and lakes the bottled-up highlands) of your map. Islands are often volcanic, but can also simply be the result of mountain ranges that are mostly submerged. |
==Starting your fortress on an island== | ==Starting your fortress on an island== | ||
− | Islands | + | Islands vary in size, but even the smallest tend to be very large relative to the size of a typical fortress. Islands are dominated by [[Coast|coastlines,]] tend to have little exposed stone and almost always have saline aquifer layers from sea to shining sea, all making basic survival difficult. Civilizations are rarely founded on islands, and generally, only your founding civilization will brave the seas to either trade or harass you. Although this can make security a lower priority, it can also be a disadvantage. Eventually goblins may settle nearby to conduct raids. |
{{World}} | {{World}} | ||
[[Category:World]] | [[Category:World]] |
Revision as of 03:51, 20 November 2008
This article is a stub. You can improve the article by expanding it. |
During world generation, seas and oceans will fill the lowlands (and lakes the bottled-up highlands) of your map. Islands are often volcanic, but can also simply be the result of mountain ranges that are mostly submerged.
Starting your fortress on an island
Islands vary in size, but even the smallest tend to be very large relative to the size of a typical fortress. Islands are dominated by coastlines, tend to have little exposed stone and almost always have saline aquifer layers from sea to shining sea, all making basic survival difficult. Civilizations are rarely founded on islands, and generally, only your founding civilization will brave the seas to either trade or harass you. Although this can make security a lower priority, it can also be a disadvantage. Eventually goblins may settle nearby to conduct raids.
Worlds | |
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |