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23a:Goblin

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Revision as of 18:59, 4 May 2010 by Quietust (talk | contribs)
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Template:CreatureInfo

This article is about an older version of DF.


A vile force of darkness has arrived!

Goblins view Template:L as a scourge on the world and vice versa. When a Template:L becomes large enough to attract their attention (after the acquisition of a Template:L or a Template:L), nearby goblin civilizations will send Template:L after siege in an effort to stamp it out. Various goblin thieves will also try their luck at filching plunder from the dwarven treasure rooms, and goblin childsnatchers will gladly take stray dwarven children home to fatten them up. But the biggest threat to your fortress (after Template:Ls and poor planning) is a goblin siege.

A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with Template:L, thus ending the dwarf problem.

Why we love goblins

Siege aftermath. 30 dead, drowned, or trapped goblins will get you:

This has led some to describe such sieges as goblin christmas.

Goblins in Adventure Mode

Many a goblin child has been hushed quiet by the tales of the dwarven stranglers that creep into the rooms of bad little goblin boys and girls.

You cannot play as a goblin in adventure mode (unless you mod it in). Goblins live in "dark fortresses" and will attack you on sight. They give a lot of combat experience if you can kill all of them. If you're not experienced though, just one goblin soldier is enough to kill you.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent