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v0.31:Diplomat

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Revision as of 17:27, 24 June 2012 by Quietust (talk | contribs)
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Diplomat
Room requirements  
Office Throne Room
Quarters Great Bedroom
Dining room Great Dining Room
Tomb None
Furniture requirements
Chests 3
Cabinets 2
Weapon racks 2
Armor stands 2
Other
Mandates None
Demands 3
Arrival conditions
None
Function
None
This article is about an older version of DF.

The Diplomat is a noble position responsible for acts of diplomacy. In the current version, it is not possible to assign a dwarf to this position, nor will one ever migrate to your fortress.

Diplomats from other civilizations tend to arrive up to a week before or after their civilizations' caravans once certain criteria have been satisfied. Each diplomat will attempt to attend a meeting with your leader. They will typically follow your leader around, waiting for an opportunity to discuss your situation. Your leader will need to perform the "Conduct Meeting" job, sometimes for quite a while, to satisfy the visiting diplomat. If the diplomat goes without meeting for a long period of time (or your mayor is re-elected or is taken by a strange mood), he or she will leave and you will get a screen informing you "Diplomat Stymied: A diplomat has left unhappy". It is also possible to persuade an elven diplomat to leave by situating him near a carved fortification at the edge of the map before turning on the pressurized water source.

Elven diplomats, should they happen to exist (which is currently only the case with modded raws), will ask you to limit your tree-cutting to a specific number, generally around one hundred. If you agree to this concession, it will track the number of Fell Tree jobs you complete during the year. (The current number is visible on the Civilizations (c) screen, in the form X/Y where X is how many more trees you're allowed to cut, and Y is the total number agreed upon.) Both above-ground and subterranean trees are counted. The agreement (and the count) remain in effect until the next year's agreement is negotiated.

Human diplomats (which may occasionally be demons) tend to just say "It's such a pleasant place you've carved out for yourselves..." and then leave.

If you are at war with another civilization (possibly due to a mishap involving one of their caravans), the diplomat may offer a peace treaty.

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