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Metalsmith's forge
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v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment and crossbows, trap components, and other finished goods. To build a forge, you must have fire-safe materials and an anvil. Every use of the forge, except for studding, consumes one unit of fuel (coke or charcoal).
Note that the anvil used to build a metalsmith's forge does need to be fire-safe—normally anvils can only be made from fire-safe materials, but strange moods can create artifact anvils out of metals like tin which are entirely unusable.
Workshop labors and skills
All metallic end products are created at a metalsmith's forge, using four of the five metalsmithing skills (the exception being smelting):
- Weaponsmiths can create weapons, trap components, bolts, and ballista arrowheads
- Armorsmiths create armor
- Metal crafters create chains and "Other Objects" (crafts, coins, goblets), as well as performing studding
- Blacksmiths create anvils, blocks, and all furniture except chains
- Trappers create animal traps.
- Mechanics create mechanisms.
Cost of Items
The cost of a weapon or piece of armor in metal bars can be calculated by dividing its material size by three and rounding down, with no item costing less than one metal bar. The exception to this is some types of finished goods, which are created in different multiples from a single metal bar, depending on the skill of the Metal crafter. The table on the Melt page lists the cost of common items and their yields when melted.
See also
Workshops bo |
Ashery · Bowyer · Carpenter · Crafts · Jeweler · Stoneworker · Mechanic · Metalsmith's forge (Magma) · Screw press · Siege workshop · Soap shop |
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Clothing and Leather bol | |
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