v50 Steam/Premium information for editors
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- 23:45, 6 March 2010 diff hist +46 40d Talk:Tower-cap could've sworn I signed that...
- 17:54, 6 March 2010 diff hist +205 40d Talk:Tower-cap →Huh? Tower caps seem to grow in any wet underground area.
- 00:14, 6 March 2010 diff hist +191 40d Talk:Eerie glowing pit →The Pit's Greatest Horror
- 20:05, 5 March 2010 diff hist -1 m 40d:Unfortunate accident →Impressive Throne
- 14:47, 5 March 2010 diff hist 0 40d:Water pressure →Pumps: that tile wouldn't flood
- 14:41, 5 March 2010 diff hist +148 40d:Waterfall →Water pressure within waterfalls: it's a bit of a misnomer to say that it has "the pressure of the first Z-level", since pressure is not persistent - it just EXERTS pressure on the existing water
- 05:59, 5 March 2010 diff hist +297 User talk:FJH
- 05:59, 5 March 2010 diff hist +300 User talk:Iaru →Images: new section
- 22:55, 4 March 2010 diff hist -47 m Dwarf Fortress Wiki:Current events →New engine
- 22:53, 4 March 2010 diff hist +1 m Dwarf Fortress Wiki:Current events bah, insufficient indent
- 22:53, 4 March 2010 diff hist +40 m Dwarf Fortress Wiki:Current events
- 22:51, 4 March 2010 diff hist +268 Dwarf Fortress Wiki:Current events →New engine
- 13:52, 4 March 2010 diff hist +69 m 40d Talk:Crossbow →Masterwork ammo
- 13:51, 4 March 2010 diff hist +834 40d Talk:Crossbow →Masterwork ammo: new section
- 03:10, 4 March 2010 diff hist -82 40d:Stories
- 03:08, 4 March 2010 diff hist +665 40d:Stories
- 03:08, 4 March 2010 diff hist -670 40d:Stories/Archive 16 I think the SomethingAwful ones can stay on the main page - after all, they ARE only links...
- 22:47, 3 March 2010 diff hist +150 N Template talk:D40x Created page with 'Should not this template be named "40d"? After all, the version number is 0.28.181.'''40d'''##. --~~~~' current
- 22:45, 3 March 2010 diff hist -113 40d:Easter eggs ...wut?
- 03:14, 3 March 2010 diff hist +4 40d:Flood Undo revision 64357 by MC Dirty (Talk) actually, the diagram was correct before - read the description more carefully
- 15:56, 2 March 2010 diff hist 0 40d:Aquifer →Dealing with aquifers: BELOW the aquifer, not ABOVE
- 15:53, 2 March 2010 diff hist -82 40d:Ramp →Removing Ramps: actually, they just leave the material from which they were built, the same as with any other construction
- 15:48, 2 March 2010 diff hist +3 40d:Mining →Caveats: digging beneath an aquifer WILL result in flooding
- 15:40, 2 March 2010 diff hist +8 40d:Mining →Stone hauling
- 15:32, 2 March 2010 diff hist +2 40d:Miner channels haven't been "built" since version 23a
- 15:31, 2 March 2010 diff hist +164 40d:Weapon skill Mining can be used as a weapon skill if you activate a miner
- 14:46, 2 March 2010 diff hist +389 40d:Remove
- 14:40, 2 March 2010 diff hist -298 40d:Remove bridges aren't removed that way - they're the same as furniture/workshops and are removed using [q]+[x]
- 19:57, 1 March 2010 diff hist +150 40d Talk:Giant cave spider →Giant Cave Spiders web-shooting attack and Fortifications
- 23:36, 28 February 2010 diff hist +102 40d:Size
- 00:33, 28 February 2010 diff hist +238 40d Talk:Stories →Too long?: new section
- 03:58, 26 February 2010 diff hist 0 m 40d:Wood →Reasons you want wood: technicality
- 03:56, 26 February 2010 diff hist +222 40d Talk:Wood →Do I really need wood?: comment
- 14:07, 25 February 2010 diff hist +159 40d Talk:Rope reed →Is Rope reed a tree?
- 05:09, 25 February 2010 diff hist +82 40d Talk:Strand extractor
- 03:18, 25 February 2010 diff hist +4 40d:Road you really should TEST things before you post them - this gives METALSMITHING skill (i.e. furniture), not METAL CRAFTING. Also, I don't think this really belongs here...
- 18:57, 24 February 2010 diff hist +55 m 40d Talk:Road →Road Value
- 18:56, 24 February 2010 diff hist +535 40d Talk:Road →Road Value
- 14:19, 24 February 2010 diff hist +94 40d:Building list
- 14:17, 24 February 2010 diff hist -162 40d:Road →Road value
- 14:11, 24 February 2010 diff hist -193 40d:Road →Road value: you CAN view the quality of the road - it's just a bit of a pain to actually find it
- 14:08, 24 February 2010 diff hist +295 40d Talk:Road →Road Value
- 14:03, 24 February 2010 diff hist +282 40d Talk:Road
- 17:31, 23 February 2010 diff hist +34 40d:Brook →Accessing the stream bed
- 17:26, 23 February 2010 diff hist +73 40d:Site →Caves
- 17:22, 23 February 2010 diff hist -9 m 40d Talk:Ruin
- 17:22, 23 February 2010 diff hist +32 40d:Ruin yes, they DO appear on the map
- 17:20, 23 February 2010 diff hist -2 40d:Map legend →Subterranean Features: fix colors
- 15:34, 23 February 2010 diff hist -126 40d:Stockpile design →Kitchen: er, one generally does NOT want prepared food to be barreled; most of the time, the stacks are so big that they won't even fit anyways
- 15:32, 23 February 2010 diff hist +173 40d:Stockpile design →Butcher & Tanning