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- 16:58, 6 August 2010 diff hist 0 m 23a:Trade good →Totems
- 16:57, 6 August 2010 diff hist +6,802 N 23a:Trade good Created page with '{{av}}{{Quality|Unrated}} '''Trade good''' is a term frequently used to refer to items that are lightweight and only useful for {{L|trading}} until after the {{L|dwarven economy}…'
- 16:42, 6 August 2010 diff hist +28 N 23a:Instrument Redirected page to 23a:Trade good current
- 16:42, 6 August 2010 diff hist +28 N 23a:Toy Redirected page to 23a:Trade good current
- 16:42, 6 August 2010 diff hist +28 N 23a:Goblet Redirected page to 23a:Trade good current
- 16:42, 6 August 2010 diff hist +28 N 23a:Crafts Redirected page to 23a:Trade good current
- 16:38, 6 August 2010 diff hist -1 23a:Coins blah current
- 16:37, 6 August 2010 diff hist +23 N 23a:Coins Redirected page to 23a:Coins
- 15:46, 6 August 2010 diff hist +32 N 23a:Giant axe blade Redirected page to 23a:Trap component current
- 15:45, 6 August 2010 diff hist +32 N 23a:Enormous corkscrew Redirected page to 23a:Trap component current
- 15:45, 6 August 2010 diff hist 0 m 23a:Spiked ball Redirected page to 23a:Trap component current
- 15:45, 6 August 2010 diff hist +32 N 23a:Spiked ball Redirected page to 40d:Trap component
- 15:45, 6 August 2010 diff hist +32 N 23a:Large, serrated disc Redirected page to 23a:Trap component current
- 15:44, 6 August 2010 diff hist +3,330 N 23a:Trap component no wood/glass trap weapons in 23a, nor can you make them out of silver; also, they require 2 bars, and there were no menacing spikes
- 15:37, 6 August 2010 diff hist +22 N 23a:Weapon trap Redirected page to 23a:Trap current
- 15:37, 6 August 2010 diff hist +4,992 N 23a:Melt item Created page with '{{quality|Unrated}}{{av}} You can '''melt''' items at a {{L|smelter}}, using the {{L|furnace operator}} labor, to recover some of the {{L|metal}} they were made of. The % return …'
- 15:27, 6 August 2010 diff hist -132 23a:Goblin goblins had METAL_PREF in 23a, making them always use iron (just like dwarves)
- 15:24, 6 August 2010 diff hist +22 N 23a:Cage trap Redirected page to 23a:Trap current
- 15:20, 6 August 2010 diff hist -50 m 40d:Changes in v0.27 →Release History
- 15:19, 6 August 2010 diff hist +1,970 40d:Changes in v0.27 →Release History: expand history for 32a thru 40d
- 12:39, 6 August 2010 diff hist +2,739 40d:Changes in v0.27 →The 2D version: Release History: expand 2D version history to include every single build released (assembled from 2006-2007 development logs)
- 02:25, 6 August 2010 diff hist +102 Template:Quality add bit to detect pages that were rated with the timestamp "08:00, 22 May 2010 (UTC)"
- 02:21, 6 August 2010 diff hist +28 m User talk:Emi →Bug in rate script
- 02:20, 6 August 2010 diff hist -10 v0.31:Creature {{L}}; also, just remove it from the list rather than striking it out
- 23:36, 5 August 2010 diff hist +2 m User talk:Emi →Bug in rate script
- 23:36, 5 August 2010 diff hist +169 User talk:Emi →Bug in rate script: new section
- 20:55, 5 August 2010 diff hist +7 40d:Changes in v0.27 →Materials differences: I've tested this personally - legendary miners did NOT have a 100% coal recovery rate
- 20:55, 5 August 2010 diff hist +2 m 40d:Changes in v0.27 →Materials differences: coal too :(
- 19:08, 5 August 2010 diff hist +19 v0.31:Bat man
- 19:07, 5 August 2010 diff hist +19 v0.31:Antman
- 19:07, 5 August 2010 diff hist +19 v0.31:Amphibian man
- 19:07, 5 August 2010 diff hist +13 Template:V0.31 creatures move the animalmen to the "Races" section, since they make up underground civilizations
- 19:01, 5 August 2010 diff hist +1 m v0.31:Bronze colossus
- 18:59, 5 August 2010 diff hist -135 v0.31:Bronze colossus Undo revision 123796 by Overspeculated (Talk) that screenshot is from 40d, where combat worked quite differently
- 17:41, 5 August 2010 diff hist +1 m 40d:Carp →Advice
- 17:41, 5 August 2010 diff hist +55 40d:Carp →Advice: link to thread
- 16:52, 5 August 2010 diff hist +1 v0.31:Tilesets →Row 01 (000-015): stone can be customized (and a bunch are, to "*" or "☼"), though it'd be a bit tedious
- 15:14, 5 August 2010 diff hist +71 23a:Thrower →Throwing in Adventure Mode
- 15:12, 5 August 2010 diff hist +2,071 N 23a:Thrower Created page with '{{av}} {{Quality|Unrated}} Throwing is a skill used primarily in {{L|Adventurer mode}}. The thrower skill determines the accuracy and damage of thrown objects. Note that any ob…'
- 15:09, 5 August 2010 diff hist +1 m 23a:Weapon
- 15:09, 5 August 2010 diff hist +14,719 N 23a:Weapon did strange moods produce odd-material weapons in 23a? Also, not sure if the damage formula from 40d dates all the way back to 23a, but it's pretty likely that it does
- 14:53, 5 August 2010 diff hist +24 N 23a:Weapons Redirected page to 23a:Weapon current
- 14:53, 5 August 2010 diff hist +4,237 N 23a:Attribute Created page with '{{av}}{{Quality|Unrated}} As your dwarves gain {{L|experience}} in various skills, they also gain '''attribute''' increases. There are three dwarven attributes: Strength, Agilit…'
- 14:50, 5 August 2010 diff hist -16 23a:Skill →Professions, colors, & skill categories: no swimming
- 14:49, 5 August 2010 diff hist +27 N 23a:Engrave Redirected page to 23a:Engraving current
- 14:48, 5 August 2010 diff hist 0 m 23a:Smoothing →Note
- 14:48, 5 August 2010 diff hist +2,004 N 23a:Smoothing Created page with '{{av}}{{Quality|Unrated}} '''Smoothing''' natural walls and floors increases the {{L|value}} of {{L|room}}s. It is done by {{L|dwarves}} with the {{L|Stone detailing}} {{L|labor}…'
- 14:37, 5 August 2010 diff hist -12 m 23a:Engraving
- 14:32, 5 August 2010 diff hist +4,789 N 23a:Engraving just verified that engravings are one-sided even in 23a; however, not sure if the bit about reducing value was true back then
- 13:55, 5 August 2010 diff hist +5,670 N 23a:Legendary Created page with '{{av}}{{Quality|Unrated}} {{L|Dwarves}} which repeatedly perform a specialized task will quickly gain {{L|skill}} levels, and within a year or two of constant labor (greatly depe…'