v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 13:45, 2 July 2012 diff hist +1 23a:Version number
- 13:45, 2 July 2012 diff hist +2 23a:Crossbow
- 13:44, 2 July 2012 diff hist +5 23a:Other weapon
- 13:44, 2 July 2012 diff hist +1 23a:Corpse current
- 13:44, 2 July 2012 diff hist +3 23a:Stupid dwarf trick
- 13:44, 2 July 2012 diff hist +1 23a:Wolf current
- 13:44, 2 July 2012 diff hist +1 23a:Shrub
- 13:44, 2 July 2012 diff hist +33 N 23a:Adventure mode Redirected page to 23a:Adventurer mode current
- 13:17, 2 July 2012 diff hist +11 m v0.34:Entity token →Placement
- 02:54, 2 July 2012 diff hist +29 m 23a:Weight Rated article "Exceptional" using the rating script
- 02:53, 2 July 2012 diff hist +29 m 23a:Soldier Rated article "Exceptional" using the rating script
- 02:53, 2 July 2012 diff hist +29 m 23a:Preferences Rated article "Exceptional" using the rating script
- 02:53, 2 July 2012 diff hist +22 m 23a:Outpost liaison Rated article "Fine" using the rating script
- 02:53, 2 July 2012 diff hist +29 m 23a:Military Rated article "Exceptional" using the rating script
- 02:53, 2 July 2012 diff hist +22 m 23a:Megabeast Rated article "Fine" using the rating script
- 02:52, 2 July 2012 diff hist -40 23a:Megabeast
- 02:50, 2 July 2012 diff hist +22 m 23a:Legends Rated article "Fine" using the rating script current
- 02:50, 2 July 2012 diff hist +22 m 23a:Insanity Rated article "Fine" using the rating script
- 02:49, 2 July 2012 diff hist +29 m 23a:Extracts Rated article "Exceptional" using the rating script current
- 02:49, 2 July 2012 diff hist +22 m 23a:Gnomeblight Rated article "Fine" using the rating script current
- 02:49, 2 July 2012 diff hist +29 m 23a:Guild Rated article "Exceptional" using the rating script
- 02:48, 2 July 2012 diff hist +29 m 23a:Guild representative Rated article "Exceptional" using the rating script
- 02:48, 2 July 2012 diff hist +22 m 23a:Cult Rated article "Fine" using the rating script
- 02:48, 2 July 2012 diff hist +29 m 23a:Combat Rated article "Exceptional" using the rating script current
- 02:48, 2 July 2012 diff hist +29 m 23a:Clutter Rated article "Exceptional" using the rating script current
- 02:47, 2 July 2012 diff hist +22 m 23a:Adventurer mode Rated article "Fine" using the rating script
- 02:45, 2 July 2012 diff hist -56 v0.31:Extracts current
- 02:45, 2 July 2012 diff hist -56 v0.34:Extracts Extracts hasn't been a Stocks screen entry since 40d!
- 02:43, 2 July 2012 diff hist +26 N 23a:Extract Redirected page to 23a:Extracts current
- 02:43, 2 July 2012 diff hist +245 N 23a:Gnomeblight Created page with "{{quality|Unrated}}{{av}} '''Gnomeblight''' is an extract of kobold bulb prepared by an Herbalist at a still using "Extract plant essence". It has no known use except..."
- 02:42, 2 July 2012 diff hist +1,806 N 23a:Extracts Created page with "{{quality|Unrated}}{{av}} '''Extracts''' is an entry in your z-menus 'stocks' section. This entry sums up an odd collection of items, some of which are derived from animals, some..."
- 21:24, 1 July 2012 diff hist +38 N 23a:Merchant prince Redirected page to 23a:Guild representative current
- 21:24, 1 July 2012 diff hist +38 N 23a:Merchant baron Redirected page to 23a:Guild representative current
- 21:24, 1 July 2012 diff hist +3,588 N 23a:Guild representative Created page with "{{quality|Unrated}}{{av}} The '''guild representative''' is a noble which arrives from Human civilizations to negotiate trade agreements once you have a Broker. Once ..."
- 20:29, 1 July 2012 diff hist -10 23a:Noble →Economy & trade
- 13:47, 1 July 2012 diff hist +15,462 N 23a:Meat industry Created page with "{{Quality|Exceptional}}{{av}} This article is a quick guide to running a '''meat and related goods industry'''. If you decide to base your economy off such then keep in mind tha..."
- 01:24, 1 July 2012 diff hist +11 m v0.31 Talk:Strange mood →Obsidian Farming SCIENCE current
- 01:23, 1 July 2012 diff hist +455 v0.31 Talk:Strange mood →Obsidian Farming SCIENCE
- 01:16, 1 July 2012 diff hist -9 m v0.31:Strange mood
- 01:16, 1 July 2012 diff hist -9 m v0.34:Strange mood →Maximum number of artifacts
- 01:15, 1 July 2012 diff hist +11 23a:Strange mood →Frequency
- 01:15, 1 July 2012 diff hist +6 40d:Strange mood →Frequency
- 01:15, 1 July 2012 diff hist +6 v0.31:Strange mood →Frequency
- 01:14, 1 July 2012 diff hist +1,635 v0.31:Strange mood it was true in 40d, and the code is present in 0.34.11, therefore it's almost definitely true in this version; the fact that I've actually located said code is just gravy
- 01:13, 1 July 2012 diff hist +1,641 v0.34:Strange mood I've located the relevant code - the item created counter is the same as in 23a, and the tile counter matches what was described for 40d
- 01:10, 1 July 2012 diff hist -17 40d:Strange mood
- 01:00, 1 July 2012 diff hist +254 23a:Strange mood upon closer imspection, this is what happened - every time an item gets created, it increments the counter for type:subtype:material:matgloss AND the counter for type:NONE:NONE:NONE
- 00:45, 1 July 2012 diff hist -106 23a:Strange mood looks like I misread this logic initially - it is indeed created / 200
- 23:45, 30 June 2012 diff hist +45 23a:Weight →Weight Calculation
- 21:28, 30 June 2012 diff hist -159 v0.31:Trading This isn't a bug - the logic existed in 23a, and it very deliberately freed untameable creatures if you tried to bring them to the depot