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- 20:25, 9 November 2012 diff hist -81 v0.34:Item token that's already stated above - clarify it
- 15:36, 9 November 2012 diff hist +6 23a:King →Mandates and Demands
- 15:35, 9 November 2012 diff hist +5 m 23a:King →Requirements
- 15:33, 9 November 2012 diff hist +9 m 23a:Noble →Economy & trade
- 15:32, 9 November 2012 diff hist 0 m 23a:Guild backwards
- 14:56, 9 November 2012 diff hist +11 m 23a:Noble →Assorted
- 14:55, 9 November 2012 diff hist +72 m 23a:Noble →Economy & trade
- 14:54, 9 November 2012 diff hist +103 m 23a:Noble →So Why Not Just Drown the Snooty Buggers?
- 14:50, 9 November 2012 diff hist -27 m 23a:Noble →Mandates
- 14:49, 9 November 2012 diff hist +19 23a:Noble Legendary dwarves are NOT exempt from this (and this is still true in 0.34.11)
- 14:47, 9 November 2012 diff hist -2 23a:Noble →Who Are These Purple Dwarves?: only the Sheriff/Captain of the Guard and the Hammerer are armed/armored...
- 03:11, 9 November 2012 diff hist -82 v0.34:Material token Some cleanup; also, Bronze Colossus does not have a BRONZE material - it has a BRONZE *tissue* which specifies a material of INORGANIC:BRONZE.
- 03:06, 9 November 2012 diff hist +17 v0.34:Material token
- 22:00, 8 November 2012 diff hist +136 23a:Fortress →Nomenclature
- 20:02, 8 November 2012 diff hist +26 m v0.31:Utilities
- 19:37, 8 November 2012 diff hist +5 m v0.31:Utilities I meant r9a/r9b
- 19:24, 8 November 2012 diff hist +13 v0.34:Wood furnace both design and construction quality matter
- 17:11, 8 November 2012 diff hist +132 v0.34:Stupid dwarf trick →Flamethrower bunker
- 16:58, 8 November 2012 diff hist -1,776 v0.34:Stupid dwarf trick Move flamethrower bunker to appropriate position, use Dragon instead (easier) and suggest demons as a bonus; also, misc. cleanup
- 15:55, 8 November 2012 diff hist -1,361 v0.31:Utilities →DFhack tools for DF 2010: don't mention the old "standalone" DFHack stuff - the last 9 releases for 0.31.25 load themselves directly into DF itself and are much more powerful
- 15:51, 8 November 2012 diff hist +25 v0.31:Utilities →DFHack: er, the last DFHack release for this version was 0.31.25 r9a (win32) and r9b (linux)
- 13:47, 6 November 2012 diff hist -10 23a:Military armour -> armor
- 22:57, 5 November 2012 diff hist -39 23a:Surviving your first winter no they don't current
- 22:12, 5 November 2012 diff hist -16 m Category talk:Obsolete current
- 22:11, 5 November 2012 diff hist +305 Category talk:Obsolete
- 21:04, 5 November 2012 diff hist 0 m Template:CategoryVersion apparently, something is screwy with some categories here which causes them to display out of order...
- 21:01, 5 November 2012 diff hist 0 m Template:CategoryVersion Reverted edits by AO (talk) to last revision by Quietust
- 19:10, 5 November 2012 diff hist +8 m 23a:Creature token →W
- 19:10, 5 November 2012 diff hist +24 m 23a:Creature token →R: more likely behavior
- 19:01, 5 November 2012 diff hist -57 m 23a:Creature token →I
- 18:54, 5 November 2012 diff hist +4 m 23a:Creature token →A
- 18:20, 5 November 2012 diff hist 0 m Template:ArticleVersion
- 17:47, 5 November 2012 diff hist +11 m Template talk:ArticleVersion →Current/Obsolete Categories
- 17:47, 5 November 2012 diff hist +477 Template talk:ArticleVersion
- 17:41, 5 November 2012 diff hist +355 Category talk:Obsolete
- 17:40, 5 November 2012 diff hist -4 23a:Food →Types: vermin don't cause wear - they simply eat entire units of food randomly as they roam around current
- 21:42, 3 November 2012 diff hist -12 m v0.34:Irrigation →via Corkscrew Pump
- 21:39, 3 November 2012 diff hist +1 m v0.34:Irrigation →via Buckets
- 21:39, 3 November 2012 diff hist 0 m v0.34:Irrigation →via Buckets
- 21:10, 2 November 2012 diff hist -17 m 23a:Armor →Material
- 21:05, 2 November 2012 diff hist +76 m 23a:Electrum current
- 21:04, 2 November 2012 diff hist +79 23a:Bronze can't use bars!
- 21:01, 2 November 2012 diff hist 0 m 23a:Silver current
- 20:55, 2 November 2012 diff hist -370 23a:Weapon →Material damage modifiers: moody weaponsmiths will ONLY make stuff out of Malachite or Hematite (which comes out as Copper/Bronze or Iron/Steel; I forget the exact specifics of how it transforms the input material), never "exotic" metals
- 21:44, 25 October 2012 diff hist -19 m v0.34:Rope
- 21:43, 25 October 2012 diff hist +118 v0.34:Rope clarification
- 18:17, 25 October 2012 diff hist +209 N User talk:TBeholder Created page with "==Item token - Chain== Any particular reason why you changed the CHAIN description from "Chains and ropes" to "Chains, rope if made of thread or hair"? --~~~~"
- 18:15, 25 October 2012 diff hist +63 v0.34:Item token CORPSE and CORPSEPIECE do not implement setMaterial/getMaterial, so you can't create them or match them; however, they do implement getActualMaterial for use with GET_MATERIAL_FROM_REAGENT
- 18:12, 25 October 2012 diff hist -22 v0.34:Item token Item type CHAIN applies to *anything* that shows up as a Chain in z-stocks
- 12:45, 25 October 2012 diff hist 0 v0.34:Yeti THAN, not THEN