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- 14:59, 6 March 2014 diff hist 0 m 23a:Mandate →Mining Order
- 14:59, 6 March 2014 diff hist -171 23a:Mandate →Job Order
- 14:56, 6 March 2014 diff hist +422 23a:Justice →Crimes
- 14:12, 6 March 2014 diff hist +67 23a:Immigration →How immigration is calculated
- 22:22, 5 March 2014 diff hist +38 23a:King →Mandates and Demands: starts at 1-3 adamantine items and increases by 1 each season
- 22:19, 5 March 2014 diff hist +22 N 23a:Monarch Redirected page to 23a:King current
- 21:02, 5 March 2014 diff hist -159 23a:Insanity →Types: I just tested this, and it did NOT happen
- 20:49, 5 March 2014 diff hist +10 v0.34:Insanity →Types: confirmation needed
- 20:49, 5 March 2014 diff hist +938 v0.34 Talk:Insanity →Berserkers versus Levers: new section current
- 20:34, 5 March 2014 diff hist +2 v0.34:Strange mood →Success: clarify - the insanity immunity is granted by making the artifact, not the "created an artifact" happy thought
- 18:21, 5 March 2014 diff hist +10 v0.34:Creature token this was a bug in older versions, but a quick test in Arena mode suggests that it might no longer be a thing (though it's possible I did the test wrong) - if it's still a bug, it needs to be put on the tracker
- 17:50, 5 March 2014 diff hist +161 40d:Noise →Visualization current
- 17:46, 5 March 2014 diff hist +207 40d:Noise checked disassembly; this bug was present in 23a and 40d, but not 0.31.25
- 17:41, 5 March 2014 diff hist +216 23a:Noise 0.34 seems to handle this correctly
- 13:51, 5 March 2014 diff hist +30 N 23a:Mood Redirected page to 23a:Strange mood current
- 22:17, 4 March 2014 diff hist +60 23a:Building designer →Speed of construction current
- 22:15, 4 March 2014 diff hist +116 23a:Jeweler
- 21:57, 4 March 2014 diff hist +32 N 23a:Archery range Redirected page to 23a:Archery target current
- 21:49, 4 March 2014 diff hist +48 23a:Noise noise travels in a diamond shape (would be tetrahedral if there were multiple Z-levels), rather than a cube or sphere
- 21:32, 3 March 2014 diff hist +1,275 N 23a:Domestic animal embarked with about 200 barrels and got 10 wagons along with 10 horses and 10 mules current
- 21:17, 3 March 2014 diff hist +409 40d Talk:Catsplosion →Thermonuclear - was it ever possible?: new section current
- 21:13, 3 March 2014 diff hist +4,537 N 23a:Catsplosion I actually just tried to trigger Thermonuclar Catsplosion in an existing 23a world, and it had no effect.
- 20:59, 3 March 2014 diff hist +1,034 N 23a:Frames per second Created page with "{{quality|Fine|20:42, 6 March 2013 (UTC)}}{{av}} '''Frames per second''' (frequently abbreviated to '''FPS''') is a measurement of how many '''steps''' per second the program ..."
- 20:56, 3 March 2014 diff hist +72 23a:Cat current
- 20:50, 3 March 2014 diff hist +7 23a:Pet somehow missed the "owner" bit there; also, distinguish between advantages and disadvantages
- 18:35, 3 March 2014 diff hist -1 23a:Pet '
- 18:05, 3 March 2014 diff hist +78 m 23a:Adamantine
- 18:04, 3 March 2014 diff hist -12 m 23a:Raw adamantine
- 17:58, 3 March 2014 diff hist +200 23a:Raw adamantine
- 17:56, 3 March 2014 diff hist +130 23a:Sphalerite
- 17:55, 3 March 2014 diff hist +130 23a:Zinc current
- 17:52, 3 March 2014 diff hist +174 23a:Flux current
- 17:41, 3 March 2014 diff hist +171 23a:Stone
- 17:00, 3 March 2014 diff hist +469 N 23a:Grass Created page with "{{Quality|Superior|~~~~~}}{{av}} '''Grass''' is a naturally occuring map tile found commonly across the surface of the world in temperate biomes. Creatures walkin..."
- 22:21, 28 February 2014 diff hist +30 23a:Noble →Who Are These Purple Dwarves?: it appears that nobles only arrive during Spring
- 19:21, 28 February 2014 diff hist -823 m 40d:Maximizing framerate
- 19:17, 28 February 2014 diff hist -45 40d:Maximizing framerate →Advice for v0.27.169.33a
- 19:17, 28 February 2014 diff hist -173 40d:Maximizing framerate →Cheating: contradicts itself
- 19:15, 28 February 2014 diff hist +43 40d:Maximizing framerate →Game options
- 19:13, 28 February 2014 diff hist -7 40d:Maximizing framerate →World size
- 19:12, 28 February 2014 diff hist -223 40d:Maximizing framerate →Water control: don't use first person; also, the problem isn't moving water so much as it's water depth changing between 3/7 and 4/7
- 19:08, 28 February 2014 diff hist +5 m 23a:Important advice Changed quality rating from "Tattered" to "Superior" using the rating script
- 19:07, 28 February 2014 diff hist +114 23a:Important advice →Save often!
- 19:03, 28 February 2014 diff hist -13 23a:Important advice →Drinks
- 19:02, 28 February 2014 diff hist +29 23a:Important advice →Dining room
- 19:01, 28 February 2014 diff hist +9 23a:Important advice →Building construction
- 18:56, 28 February 2014 diff hist +7 m 23a:Deer Changed quality rating from "Tattered" to "Exceptional" using the rating script
- 18:54, 28 February 2014 diff hist +892 40d:Standing orders
- 18:44, 28 February 2014 diff hist +35 m 40d:Standing orders Changed quality rating from "Unrated" to "Exceptional" using the rating script
- 18:44, 28 February 2014 diff hist +32 m 23a:Standing orders Changed quality rating from "Unrated" to "Superior" using the rating script current