v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 19:47, 5 November 2017 diff hist -10 40d:Butcher →Technical information: Fat is *not* reduced on young animals - just butchered a Baby Dragon and got 6 meat/bones/chunks and 10 fat current
- 19:44, 5 November 2017 diff hist +98 m 23a:Butcher →Technical information
- 19:44, 5 November 2017 diff hist +97 m 40d:Butcher →Technical information: it's actually rounded ''down'', not up; also, Baby animals produce 1/3
- 02:55, 30 October 2017 diff hist 0 m User:Quietust →Bugfixes
- 02:54, 30 October 2017 diff hist +601 User:Quietust →Bugfixes: new 23a binpatch - make Master Thieves and Master Lashers properly get upgraded equipment (a bug that persisted at least until 40d, and probably much later)
- 14:28, 29 October 2017 diff hist -1 m Moodable skill
- 02:55, 27 October 2017 diff hist -2 m 23a:Creature token →G
- 02:54, 27 October 2017 diff hist +115 m 23a:Creature token →G
- 02:41, 25 October 2017 diff hist 0 m DF2014 Talk:Magma →Magma-safe materials melting
- 02:41, 25 October 2017 diff hist +6 m DF2014 Talk:Magma
- 02:35, 25 October 2017 diff hist +75 m DF2014 Talk:Magma →Magma-safe materials melting
- 02:33, 25 October 2017 diff hist +334 DF2014 Talk:Magma →Magma-safe materials melting
- 02:26, 25 October 2017 diff hist -9 Wagon Undo revision 233362 by A52 (talk) linked bug report only mentions Wood preferences
- 13:26, 8 October 2017 diff hist -38 Hamster Go for the eyes, Boo. Go for the eyes!
- 00:12, 2 October 2017 diff hist -55 m Immigration Reverted edits by 67.193.151.238 (talk) to last revision by Lethosor
- 00:11, 2 October 2017 diff hist -80 m Unit list Reverted edits by 67.193.151.238 (talk) to last revision by TheCrazyHamsteR
- 00:04, 2 October 2017 diff hist -12 m Building destroyer Reverted edits by 67.193.151.238 (talk) to last revision by Mocha2007
- 15:18, 27 September 2017 diff hist +25 m Site finder →Shallow Metal
- 15:10, 27 September 2017 diff hist +22 Site finder did some testing with DFHack and disassembly and I'm pretty sure I've figured out what counts as "shallow" and "deep"
- 04:04, 8 September 2017 diff hist +287 m 23a:Crop current
- 03:59, 8 September 2017 diff hist +768 N 23a:Murky pool Created page with "{{quality|Fine}}{{av}} Murky pools are small pools of water which can be found outdoors on most maps. Dwarves with the fishing job active will attempt to fish in t..." current
- 03:53, 8 September 2017 diff hist -12 m 23a:Herbalist plants are not biome-specific in this version, only "forest", "swamp", and "river" (and "cave")
- 17:54, 26 August 2017 diff hist +23 m 23a:Magma smelter
- 17:53, 26 August 2017 diff hist +159 m 23a:Magma smelter
- 17:49, 26 August 2017 diff hist +61 23a:Magma forge current
- 17:48, 26 August 2017 diff hist +124 23a:Metalsmith's forge current
- 17:47, 26 August 2017 diff hist +201 23a:Metalsmith's forge
- 17:45, 26 August 2017 diff hist +250 m 23a:Metalsmith's forge
- 17:35, 26 August 2017 diff hist +81 m 23a:Metalsmith's forge →Weapons, trap components, and siege equipment: reorder metals to match interface (all hardcoded in 0.23)
- 02:38, 24 August 2017 diff hist -58 m 40d:Crop
- 02:35, 24 August 2017 diff hist -978 40d:Crop rewrite page to use newer templates
- 03:33, 8 August 2017 diff hist +1,892 23a:Strange mood →Demands
- 02:42, 8 August 2017 diff hist +23 m v0.34:Strange mood →Demands: here too - in fact, this goes all the way back to 40d (23a was the only one that ignored production, since you could ''always'' make all 3 types in any embark
- 02:40, 8 August 2017 diff hist +23 m Strange mood →Demands: correction: glassmakers who like Clear/Crystal Glass will only demand it if you've made some
- 02:33, 8 August 2017 diff hist +69 m Strange mood →Caveats: metal cloth is *never* randomly selected - clothier moods will only request DEEP metal cloth if you have some, otherwise they take one of the other types based on preference or randomness (and *only* randomness if it's a decoration)
- 16:27, 15 July 2017 diff hist +128 m 23a:Chasm →Dust off and nuke 'em from orbit: emphasize "wide" entrance
- 16:25, 15 July 2017 diff hist 0 m 23a:Chasm →Chasm monsters
- 16:22, 15 July 2017 diff hist +625 N 23a:Waterfall Created page with "{{av}}{{Quality|Fine}} A '''waterfall''' is a special map tile which occurs in special offshoots along the cave river and constantly produces mist. Waterfalls otherwi..."
- 16:22, 15 July 2017 diff hist +7 m 23a:River current
- 16:12, 15 July 2017 diff hist +236 40d:Waterfall actual waterfall tiles current
- 03:44, 11 July 2017 diff hist +121 m 23a:Using bins and barrels current
- 03:44, 11 July 2017 diff hist +121 m 40d:Using bins and barrels current
- 00:51, 4 July 2017 diff hist -51 m Screw pump →Construction: clarify some construction details
- 21:49, 1 July 2017 diff hist +87 m 23a:Thought →Thoughts Experienced: identify unreferenced thoughts, fix formatting a bit
- 20:13, 1 July 2017 diff hist +106 m Strange mood →Demands
- 20:13, 1 July 2017 diff hist +181 m v0.34:Strange mood →Demands
- 20:12, 1 July 2017 diff hist +21 m 23a:Strange mood →Demands
- 22:59, 17 June 2017 diff hist +10 m 23a:Reclaim fortress mode →Playing Reclaim Mode current
- 03:37, 29 May 2017 diff hist +1 m Diplomat
- 03:37, 29 May 2017 diff hist +2 m v0.34:Diplomat