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23a:Sheriff

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Revision as of 15:37, 19 March 2012 by Quietust (talk | contribs) (Created page with "{{av}}{{Quality|Fine}} {{Noble | noble=Sheriff | quarters=Modest Quarters | dining=Modest Dining Room | office=Modest Office | stands=1 | racks=1 | chests=1 | cabinets=1 | arriva...")
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This article is about an older version of DF.
Sheriff
Room requirements  
Office Modest Office
Quarters Modest Quarters
Dining room Modest Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
  • 20 population
Function

The sheriff arrives once the population of your fortress reaches 20. The sheriff will subdue and imprison lawbreaking dwarves. Without a jail, the sheriff will have no choice but to issue summary justice in the form of a beating. Having a weak sheriff is a good thing - a sheriff with good strength could heavily injure or kill a "criminal" whose "crime" was not being able to make an obsidian item because you hadn't yet reached the magma flow.

When your fortress reaches 50 dwarves, the sheriff will be promoted to Captain of the guard.