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40d:Batman
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Half man, half bat. These weak creatures are commonly found around chasm areas. As a properly-armed dwarf can easily take them down with sufficient armour/weapons, they provide good military training.
They can fly and are sometimes armed with weapons.
Some things to watch out for when dealing with batmen:
They show a preference for working individually, paired up with a different birdman of some type or with nightwings.
They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
They are exceptional detectives: given enough preparation time, they can defeat any foe.
Their default identities are a secret. If you turn this off, their chasm will flood your fortress with nobles instead.
They can breathe in space.
They are vengeance, they are the night.