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23a:Human

From Dwarf Fortress Wiki
Revision as of 15:27, 3 May 2010 by Quietust (talk | contribs) (Created page with '{{av}}{{stub}} {{CreatureInfo|name=Human|symbol=U|color=3:0:0|butcher=no|bones=7|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|biome=* Any}} '''Humans''' are intelligent {{L|hum…')
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This article is about an older version of DF.

Template:CreatureInfo

Humans are intelligent Template:L Template:L that live in cities on the plains. They are one of the races playable in Template:L. Their buildings have the appearance of being made entirely of Template:L (though, due to the lack of constructions, they are actually made of a random stone forcibly colored brown), and usually include several houses and Template:Ls, and a tavern. They are primarily interested in Template:L, and generally send large Template:Ls in Template:L.

Fortress Mode

The first human Template:L will usually arrive in the summer of your second year, provided a human Template:L has access to your site. The caravan will have Template:Ls, which carry lots of goods, but only if you have built a 3-tile Template:L to the edge of the map. Humans will also send a Template:L if you have a Template:L, and having more skilled trading Template:Ls will upgrade him to a Merchant Baron or Merchant Prince, who have larger caravans. Humans value weapons, and will usually negotiate to pay more for them in their trade agreements.

If you kill enough humans, they will invade and try very hard to obliterate your fortress. This can be viewed as either something to avoid, or a chance to test your network of fortress defenses. This can be especially tricky if a human noble has been to your fortress, as all Template:Ls observed by their nobles will be essentially inactive for any of their invaders.

If you succeed in defeating a human Template:L, they may send a Template:L to make an offer of peace, which you can accept or reject.

Adventure Mode

Human towns usually have many different shops. They typically have swordsmen and plenty of Template:L to recruit. The leader and quest giver of a city is called the Template:L, who can generally be found in the tavern in the center of town.

Humans characters are, in every way, the middle road between Template:L and Template:L. Their starting equipment is Template:L, but the type of metal depends on how advanced that particular human civilization is. Humans might have Template:L, Template:L, or Template:L equipment. Humans may start with skill in any Template:L (as opposed to the more limited lists that Template:L and Template:L use). Humans lack the special damage resistance of Template:L and the raw speed of Template:L, but they are one Template:L category larger than Template:L, making them them hit harder and absorb more damage (though it may not make up for their lack of damage resistance). Another downside for humans is that they have a life expectancy of 60-120 years, which is a lot shorter than dwarves and especially elves, but this is unlikely to affect anyone except a serious Template:L addict.

They may buy both Template:L and weapons at human towns, and may scavenge dwarven weapons from abandoned fortresses. Masterpiece armor is extremely rare in human Template:Ls, but exceptional equipment is common, and Template:L fortresses contain abundant loot, so a human adventurer can easily pick up a set of exceptional gear.

Template:Game Data

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent