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23a:Miner

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Revision as of 18:35, 14 May 2010 by Quietust (talk | contribs) (Created page with '{{av}} {{Skill | color = #ccc | skill = Miner | profession = Miner | job name = {{L|Mining}} | tasks = * {{L|Dig}} * Make {{L|channel}} * Build {{L|well}} * Place {{L|flo…')
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This article is about an older version of DF.
Skill: Miner
Association  
Profession Miner
Labor Template:L
Tasks
Workshop
None

Miners are necessary to build any kind of fortress, unless you're planning on living outdoors like one of those foolish Template:L.

Miners are dwarves with the "Mining" Template:L activated. To get miners to dig out an area, you must designate it for mining, and your miners must have Template:Ls available. Miners are also required for the construction of various buildings, such as Template:Ls, Template:Ls, and Template:Ls.

If a dwarf carrying a pick is no longer set to Mining, they will drop the pick wherever they happen to be and wander off to a different job. The pick will be retrieved by the next miner in need of it.

The rate at which a miner clears rock and constructs mining-related buildings is dependent on their skill level as well as their agility, which can be seen on their view->general screen. A legendary miner can cut through rock at roughly the same rate that a heavily burdened dwarf normally walks through the halls of your fortress, and is a joy to behold. Cutting through Template:L is twice as fast as cutting through Template:L, while cutting through Template:Ls depends on miner skill (and possibly attributes). A Novice Miner took twice as long to cut through gems than through rock; a "Very Agile" Accomplished Miner cut through both at about the same speed, and a "Perfectly Agile" Legendary Miner cut through gems 2-3 times faster than rock. The real-time rate of mining is dependent on CPU speed: a Perfectly Agile legendary miner, for example, can mine about FPS×2 squares per minute, or FPS×4 ore squares.

When mining, usable raw stone is left behind about 50% of the time. The amount of ore left behind from a vein is dependent on the miner's skill; a legendary miner will successfully recover ore 100% of the time. How often gems are recovered from gem clusters is not known (although it may be the same as raw stone: 50% of the time, not dependent on skill). Note that Template:L is not considered to be an ore - even legendary miners will not be able to consistently recover usable chunks of coal.

The mining skill is unique in that it is the only civilian skill that can be used in combat. Because miners quickly improve their mining skill during the normal course of mining, and because they always carry their picks with them, miners are extremely useful for defense in the early stages of the game. Template:Ls also carry their Template:Ls with them at all times, but axes use a special combat skill that is not practiced while doing civilian work. Miners will use their picks as weapons if they are drafted while they are carrying picks, and they are not designated to use any other weapon (i.e., they are instructed to fight Template:L). Picks make better Template:Ls than one might expect - basically, they are spears that do 30% less damage. During this combat, a miner gains mining skill.

The Template:L or Template:L of a Template:L does not affect mining speed, but it does affect Template:L strength.

Mining behaviour

A miner selects squares based on two different situations. When the miner is not currently mining, the square selected is a bit confusing. They seem to in most situations mine the westmost square. After the miner is digging, the next square picked is a random adjacent square to the mined square (not the miner). When there are no squares adjacent to the current square, the next square picked is the same as if the miner was not mining.


Miner
Carpenter
Mason
Trapper
Farmer
Fisherdwarf
Metalsmith
Jeweler
Craftsdwarf
Mechanic

Military
General
Dwarven
Other

Other/Peasant
Unused