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Difference between revisions of "40d:Animal trainer"

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(Fixing links within namespace (026/997))
Line 4: Line 4:
 
| skill      = Animal Trainer
 
| skill      = Animal Trainer
 
| speciality = Animal Trainer
 
| speciality = Animal Trainer
| profession = [[40d:Ranger|Ranger]]
+
| profession = {{L|Ranger}}
 
| job name  = Animal Training
 
| job name  = Animal Training
 
| tasks      =
 
| tasks      =
* Train [[40d:dog|war animal]]
+
* Train {{L|dog|war animal}}
* Train [[40d:dog|hunting animal]]
+
* Train {{L|dog|hunting animal}}
 
* Tame a large animal
 
* Tame a large animal
 
* Tame a small animal
 
* Tame a small animal
| workshop = [[40d:Kennel|Kennel]]
+
| workshop = {{L|Kennel}}
 
}}
 
}}
  
'''Animal trainers''' train [[40d:dog|dog]]s at the [[40d:kennel|kennel]] to be [[40d:war dog|war dog]]s or [[40d:hunting dog|hunting dog]]s.  They also tame certain captured wild [[40d:animals|animals]] and [[40d:vermin|vermin]], though exotic [[40d:creatures|creatures]] (such as [[40d:Dragon|Dragon]]s) can only be tamed once you have a [[40d:Dungeon master|Dungeon master]].
+
'''Animal trainers''' train {{L|dog}}s at the {{L|kennel}} to be {{L|war dog}}s or {{L|hunting dog}}s.  They also tame certain captured wild {{L|animals}} and {{L|vermin}}, though exotic {{L|creatures}} (such as {{L|Dragon}}s) can only be tamed once you have a {{L|Dungeon master}}.
  
 
   
 
   
 
Higher skill only allows faster training of animals.
 
Higher skill only allows faster training of animals.
  
Training an animal requires a small amount of [[40d:food|food]], which is consumed by the animal. Any [[40d:seed|seed]]s, [[40d:bone|bone]]s or [[40d:shell|shell]]s are left in the animal's [[40d:cage|cage]], if it was in one. Since the cage isn't empty, it can't be used to load a cage [[40d:trap|trap]]. Currently, the only way to clean items out a cage is to [[40d:dump|dump]] them. To do so, press {{k|k}}, move over to the cage with refuse in it, select it, hit {{k|Enter}}, select a refuse object, press {{k|Enter}} and {{k|d}}. Do not press {{k|d}} while in the cage but not the refuse – such will label the whole cage for dumping. Once the animal is trained, they will tend to follow whomever trained them around until assigned to another person, adopted, or some such other task.
+
Training an animal requires a small amount of {{L|food}}, which is consumed by the animal. Any {{L|seed}}s, {{L|bone}}s or {{L|shell}}s are left in the animal's {{L|cage}}, if it was in one. Since the cage isn't empty, it can't be used to load a cage {{L|trap}}. Currently, the only way to clean items out a cage is to {{L|dump}} them. To do so, press {{k|k}}, move over to the cage with refuse in it, select it, hit {{k|Enter}}, select a refuse object, press {{k|Enter}} and {{k|d}}. Do not press {{k|d}} while in the cage but not the refuse – such will label the whole cage for dumping. Once the animal is trained, they will tend to follow whomever trained them around until assigned to another person, adopted, or some such other task.
  
 
If the tame task is put on repeat, your animal trainer will continue to 'tame' caged animals of that type -- including already tame ones once there are no wild ones.  The task does not cancel automatically after there are no untamed animals left.  The result is a cage filled with many seeds, bones, and shells.
 
If the tame task is put on repeat, your animal trainer will continue to 'tame' caged animals of that type -- including already tame ones once there are no wild ones.  The task does not cancel automatically after there are no untamed animals left.  The result is a cage filled with many seeds, bones, and shells.
  
Currently the food for taming is picked somewhat randomly and herbivores may be tamed with [[40d:fish|fish]] or other [[40d:meat|meat]].
+
Currently the food for taming is picked somewhat randomly and herbivores may be tamed with {{L|fish}} or other {{L|meat}}.
  
 
Additionally, only dwarves with Animal Training labor enabled will transfer hostile creatures between cages.
 
Additionally, only dwarves with Animal Training labor enabled will transfer hostile creatures between cages.

Revision as of 16:32, 12 April 2010

This article is about an older version of DF.
Skill: Animal Trainer
Association  
Profession Template:L
Job Title Animal Trainer
Labor Animal Training
Tasks
Workshop

Template:L

Animal trainers train Template:Ls at the Template:L to be Template:Ls or Template:Ls. They also tame certain captured wild Template:L and Template:L, though exotic Template:L (such as Template:Ls) can only be tamed once you have a Template:L.


Higher skill only allows faster training of animals.

Training an animal requires a small amount of Template:L, which is consumed by the animal. Any Template:Ls, Template:Ls or Template:Ls are left in the animal's Template:L, if it was in one. Since the cage isn't empty, it can't be used to load a cage Template:L. Currently, the only way to clean items out a cage is to Template:L them. To do so, press k, move over to the cage with refuse in it, select it, hit Enter, select a refuse object, press Enter and d. Do not press d while in the cage but not the refuse – such will label the whole cage for dumping. Once the animal is trained, they will tend to follow whomever trained them around until assigned to another person, adopted, or some such other task.

If the tame task is put on repeat, your animal trainer will continue to 'tame' caged animals of that type -- including already tame ones once there are no wild ones. The task does not cancel automatically after there are no untamed animals left. The result is a cage filled with many seeds, bones, and shells.

Currently the food for taming is picked somewhat randomly and herbivores may be tamed with Template:L or other Template:L.

Additionally, only dwarves with Animal Training labor enabled will transfer hostile creatures between cages.

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