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Difference between revisions of "40d:Dwarven economy"

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(→‎Effects: I had a dwarf get evicted even with ZERO_RENT turned on when his account went negative from a meal)
m (heh, forgot about this part (which I think I added myself))
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* Whether it has any effect on the arrival of [[:category:megabeasts|megabeasts]], [[siege]] size, or other game features or challenges is unknown.
 
* Whether it has any effect on the arrival of [[:category:megabeasts|megabeasts]], [[siege]] size, or other game features or challenges is unknown.
  
* It is possible to cause all rooms' rent to become 0 because rooms can become far too expensive otherwise, what with high quality furniture and the like. It's in [[init.txt]] under [ZERO_RENT:YES/NO]. Note that even with this option enabled, dwarves will be evicted if their account goes negative.
+
* It is possible to cause all rooms' rent to become 0 because rooms can become far too expensive otherwise, what with high quality furniture and the like. It's in [[init.txt]] under [ZERO_RENT:YES/NO]. Note that even with this option enabled, dwarves will still be evicted if their account goes negative.
  
 
* Dwarves who have not yet reached the legendary status may get an "attend meeting" job.  They will then follow around your mayor (or manager) until he/she is free and gets a "conduct meeting" job.  After they meet, a message will appear similar to "<name>, the mayor, has taken a request from the <type> Guild."  [[Masons guild]], [[Miners guild]] are two examples of <type>. Usually, the request is for X number of things to be built or X number of jobs to be done.
 
* Dwarves who have not yet reached the legendary status may get an "attend meeting" job.  They will then follow around your mayor (or manager) until he/she is free and gets a "conduct meeting" job.  After they meet, a message will appear similar to "<name>, the mayor, has taken a request from the <type> Guild."  [[Masons guild]], [[Miners guild]] are two examples of <type>. Usually, the request is for X number of things to be built or X number of jobs to be done.

Revision as of 02:17, 7 October 2009

Requirements

The dwarven economy is unlocked when a baron arrives (or when a tax collector arrives; we're not quite certain). In order for a baron to show up, you need 80 dwarves and an unknown amount of either created or exported wealth[Verify] and perform 4 of the following in a single year: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs.[1] (note: As the details change from version to version, these numbers should be taken as approximate.)

You may turn off the economy by editing \data\init\init.txt; line "[ECONOMY:NO]".

Effects

  • Nobles and legendary dwarves may continue to appropriate anything they please, but all other dwarves get individual accounts. They earn wages for performing most kinds of work and spend it on bedroom rent and food. Whatever's left over can be spent at shops, which it now becomes possible to build. Dwarves can purchase useful or desirable goods at shops and get happy thoughts from doing so. Current wages can be viewed through the Job List screen: j-m-w.
  • The economy can be run with coins, a locked vault of coins, or no coins at all. Coins are minted at a forge out of copper, silver, gold, and (depending on game version) other metals. In the current version v0.28.181.40d , it is strongly recommended that you either not make any coins at all, or at least not let your dwarves have access to those you do make. The reason for this is that coins are physical objects that need to be acquired, hauled, stored, and tidied up. Because individual accounts fluctuate, your dwarves may spend more and more of their work time strewing tiny coin piles all over the fortress! You can inspect each dwarf's bank balance by looking at their profile: v-z.
  • Bedrooms may now only be assigned to those who can afford it. Nobles and legendary dwarves pay no rent, and so may be assigned any room; all others will pay rent on their current room and, if they cannot pay, will be evicted and must find a cheaper place to sleep. Make sure you have enough low-price rooms available (or at least beds in the barracks). The rental price can be seen when selecting the room with q; this figure is based on the total worth of furniture, smoothing and decoration, etc. in that room.
  • Food must also be purchased. Dwarves that cannot afford quality meals must eat something of lower value (plump helmets or meat are common choices). Dwarves will not starve because they cannot buy food; they just choose whatever is cheapest. In doing so, however, their account will go negative (displayed in red on their profile screen), and soon they will likely be evicted or have some of their possessions taken away.
  • Either the dwarven economy or the baron are pre-requisites for many of the nobles.
  • Whether it has any effect on the arrival of megabeasts, siege size, or other game features or challenges is unknown.
  • It is possible to cause all rooms' rent to become 0 because rooms can become far too expensive otherwise, what with high quality furniture and the like. It's in init.txt under [ZERO_RENT:YES/NO]. Note that even with this option enabled, dwarves will still be evicted if their account goes negative.
  • Dwarves who have not yet reached the legendary status may get an "attend meeting" job. They will then follow around your mayor (or manager) until he/she is free and gets a "conduct meeting" job. After they meet, a message will appear similar to "<name>, the mayor, has taken a request from the <type> Guild." Masons guild, Miners guild are two examples of <type>. Usually, the request is for X number of things to be built or X number of jobs to be done.

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